Redo Func_nobuild
GoD
Join Date: 2003-06-06 Member: 17064Members
<div class="IPBDescription">why have it clip</div> make func_nobuild noclip, you can go threw it... like the TF one. i mean, why have it so that it clips you? you cant make nobuild with anything else but you can make clip easy. why!! i mean, say i want a room that you cannot build in but you can go threw.
Comments
Trivia: this was the topic of my <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=15436' target='_blank'>first post</a> and the question that got me to sign up for the NS forums last year.
func_nobuild probably won't be changed--NS changes to map entities are few and far between.
To get the effect you want, build a 1 unit tall func_nobuild on the floor of the room--marines will walk over it without noticing a difference, and the commander will be blocked from building.
I'm pretty sure the game needs the clip hull to be accurate in order to test collision against the commander's pointer--at least that's the answer I was given a year ago.