Siege Maps Will Need To Be Redone

GoDGoD Join Date: 2003-06-06 Member: 17064Members
<div class="IPBDescription">yeah i know</div> hello, i have noticed that in 2.1 it MAY be that you must see things in order for sieges to work.. i myself have made a siege type custom map and i enjoy a good siege game once in a while... i think it would be cool just to have that as a C-var instead of a game rule. thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Comments

  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    That's the fate of custom maps (and I've got a serious one on my track record): Sometimes, they just don't work with newer versions. I don't see how it's Flayras responsibility to save us the trouble of reworking.
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    The one good thing about siege maps- there's no drama. <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo-->
    Oh how I miss NS.
  • GoDGoD Join Date: 2003-06-06 Member: 17064Members
    oh it wont be immpossible they will just have to be changed... ill just make a window with func_push going both ways or something.
  • ProstarGoDProstarGoD Join Date: 2003-11-09 Member: 22417Members
  • GoDGoD Join Date: 2003-06-06 Member: 17064Members
    you toke my name... when did you have that name since <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • CloseyClosey Join Date: 2002-11-06 Member: 7286Members, Constellation
    <!--QuoteBegin--[Prostar]GoD+Nov 9 2003, 02:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([Prostar]GoD @ Nov 9 2003, 02:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you took my name <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What a wonderful first post. Slightly off topic maybe? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ProstarGoDProstarGoD Join Date: 2003-11-09 Member: 22417Members
    iv had this name for a while not just God but the capital D....GoD .... i wouldnt have cared if you just had God
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    5..4..3..2..1..Locked <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Getting back on topic, possibly making tiny slits in the siege room walls would allow the marines LoS while not allowing them to shoot
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    What's wrong with scans? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • GoDGoD Join Date: 2003-06-06 Member: 17064Members
    man your dumb... they are making it so that sieges dont shoot at scanned objects, you have to have a marine looking at it.....


    GoD, i have had this name with the capital D since about 1999 or 2000
  • bLuIShbLuISh Join Date: 2003-05-21 Member: 16559Members
    JESUS, who cares about a stupid name, there is no such thing as an original name anymore, deal with it. im already sick of all the "vash the stampede" named people, just too many of them
  • AnwarAnwar Join Date: 2003-08-23 Member: 20120Members
    <!--QuoteBegin--GoD+Nov 9 2003, 08:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GoD @ Nov 9 2003, 08:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> they are making it so that sieges dont shoot at scanned objects, you have to have a marine looking at it.....
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So how are we going to shoot at stuff made in vents w/o jp?
  • mightymat5mightymat5 Join Date: 2003-05-26 Member: 16743Members
    i have to say that seige is a dumb map some times i mean like when 005 first came out if rines lived to like 12 mins then the door would close and then pow rines win 007 better i mean leins have a ok chance to get them i just say that they shouldnt be able to seige them from the hall in 2.1 onos will be dumb ive heard they die in seconds they fixed the hit boxes in 2.1 so a rine with a hmg can kill a ono kinda dumb <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <---- dead then <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> are better then ono
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin--bLuISh+Nov 9 2003, 06:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (bLuISh @ Nov 9 2003, 06:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> there is no such thing as an original name anymore <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    *Ahem*.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    As of next version, all you have to do is build an extra obs next to the seige. The seige will shoot the structures picked up by the obs' passive scan.
  • zoddtheimmortalzoddtheimmortal Join Date: 2003-07-23 Member: 18363Members
    edited November 2003
    <!--QuoteBegin--bLuISh+Nov 9 2003, 08:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (bLuISh @ Nov 9 2003, 08:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> JESUS, who cares about a stupid name, there is no such thing as an original name anymore, deal with it. im already sick of all the "vash the stampede" named people, just too many of them <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Its not their fault trigun's so cool <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->

    EDIT: What a crappy hundreth post <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    EDIT2: Back on topic, so only scans caused by the obs next to the siege will cause the siege to shoot?
    musta been hard to program..., come on if they can do this they cudve made a flamethrower by now.
  • SmikiesSmikies Join Date: 2003-07-27 Member: 18470Members
    uhh, isnt that just a bug??
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    edited November 2003
    <span style='color:red'><b>***NUKED***</span></b>
  • SmikiesSmikies Join Date: 2003-07-27 Member: 18470Members
    <!--QuoteBegin--Swift Idiot+Nov 9 2003, 11:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ Nov 9 2003, 11:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You know what you could do for siege maps? Have a weldable door right next to the hive room. Problem solved. When you have your 50 sieges crammed into the room, weld the door open, have some lucky LA LMG poke his head in, and witness BLA-BLA-BLA-BLA-BLA-BLA-BLA-BLA-BLA-BLA-BLA-BLA-BLA-BLA-BLAMMOOOO~!!! Instant hive death. Fun for the whole family. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    but before the la could poke his head out, hes bombarded by acid rocket and spores, then some lucky fades get to blink up there and kill it, yay lol
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    Have some HA HMG in the room to ward them off. :D I swear, it could work. You just need to get Motion to make sure they are all out of the room at one time or something. Or you could build up the room, and use it as a trump card as you slowly push your way through the rest of the map.
  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    Swift, that post up there, eh, wow, eh... eh.
  • Toker_WolfToker_Wolf Join Date: 2003-11-08 Member: 22388Members
    im glad seige is getting nerfed!! when playing khara and marines fully upgraded and 1 hive left and specialy before 1.20 khara would be screwed. although as marines, with a good kickass commander who knows what his doing (giving out orders and planning etc.) and a well organized team of marines. I remember once, we all in HA and in this rotating elevator thing, we built seige then as it revovled we were seiging the next room then we came out and started shooting at whats left, all the way to taking out a 3 hives with tons and tons of deffences. we used combination of marine brute force, tactics, and seiging!! I never did forget that time, never will!! felt like everything was happening for real and I was in the game with thos other people. GOD I LOVE NS!! <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin--GoD+Nov 10 2003, 02:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GoD @ Nov 10 2003, 02:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> they are making it so that sieges dont shoot at scanned objects, you have to have a marine looking at it... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Where did you see this?
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    edited November 2003
    wondering the same thing.... I've been playing 2.1 and I've scanned to siege hives

    EDIT: are you referring to "O Fixed: Siege cannons no longer fire on "detected" targets, only on visible targets"? I don't think that means what you think it means, because from first-hand experience you can scan for the siege to go off. Not exactly sure what it's referring to though.
  • predatory_kangaroopredatory_kangaroo Join Date: 2003-01-12 Member: 12225Members
    <!--QuoteBegin--bLuISh+Nov 9 2003, 08:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (bLuISh @ Nov 9 2003, 08:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> JESUS, who cares about a stupid name, there is no such thing as an original name anymore, deal with it. im already sick of all the "vash the stampede" named people, just too many of them <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ever seen another person with Predatory Kangaroo as their name? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    I do agree about an argument over the name is pretty ridiculous.
    Anyone have any more ideas how to get around this and still let siege maps be possible?
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    <!--QuoteBegin--fo sheezy my neezy+Nov 10 2003, 07:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (fo sheezy my neezy @ Nov 10 2003, 07:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wondering the same thing.... I've been playing 2.1 and I've scanned to siege hives

    EDIT: are you referring to "O Fixed: Siege cannons no longer fire on "detected" targets, only on visible targets"? I don't think that means what you think it means, because from first-hand experience you can scan for the siege to go off. Not exactly sure what it's referring to though. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Perhaps in addition to scanning, you have to be looking at the object for sieges to fire at it. (ie. scanning reveals cloacked/non-cloaked objects without a marine's presence but siege still need comm/grunt to view targets) This may have fixed detection problems when trying to target chambers with grunts.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    I've never found anyone with my name, if anyone knows someone I would be interested to meet them.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited November 2003
    I find it more likely that the changelog insinuates 'visible to the <b>commander</b>', which can be done through both scanning and marine spotting.
    I think it fired on buildings detected by observatory(in 2.1o, the latest(?) build), and that was removed due to that being a cheap, fast, and generally way too easy solution.
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