[mwip] T.s.a. Marine

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Comments

  • terrex26terrex26 Join Date: 2003-09-30 Member: 21353Members
    Looks awesome, tho the face looks squished, and the eyes make him look evil.
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    Is the visor going to be using transparency dlls? That would look quite cool. Looking good so far <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SWAT_PointmanSWAT_Pointman Join Date: 2003-10-05 Member: 21458Members
    Really nice model <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • BotsBots Join Date: 2002-12-18 Member: 11065Members
    facial structure looks kinda weird. I would take a look at some other player models to get a good idea about how it should look. The head model itself doesn't have to be too detailed. A good skin can make a lot of difference. If you don't want to redo the head, then here are some things I can see that are wrong with it:
    1. Eyes need to be smaller, and somewhat closer together (it looks like an anime character as it is now.)
    2. The mouth is too low on the face. The lips should be one finger width from the nose.
    ....2-1. The mouth should be more relaxed (eg. not constantly frowning.)
    ....2-2. Make the mouth smaller, or make the lower part of the face fatter (it looks something like a puppet mouth otherwise).
    3. Do something about the akward forhead space between the eyes and the edge of the helmet.

    Hope that helps. All your other models are awesome, but I guess everyone has something they need more work on. I made a player model for TS once, but it wasn't close to being made from scratch. It was more of a hack job than anything.
    <img src='http://students.washington.edu/jnilsen/Leon.jpg' border='0' alt='user posted image'>
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    <!--QuoteBegin--Shask+Nov 5 2003, 08:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shask @ Nov 5 2003, 08:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> its good but..the arms..they seem to low.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    They look fine, hes just wearing bulky armour, if you look over the top of his chest under the chest armour they seem fine.
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    edited November 2003
    Heres the face texture Ive been working on all night... Normally I dont post textures But the Model is gonna take quite a while to finishe..
  • FreaqFreaq Join Date: 2003-07-24 Member: 18404Members
    Aarrggg! Creepy....... Especially when its streched out. But good job. *shudder*
  • MutaMuta Join Date: 2003-10-09 Member: 21539Members
    edited November 2003
    WOW! That look awsome.. So are you gonna do it visor or with out?
    (Wicked eyes with that temp skin :F)
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Show the black one!
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    OK.. Its basically the same thing until I have enough time to make a completely new face, But heres that face with a few adjustment layers.
  • wnnwnn Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
    that looks amazing ! looks like something from the unreal 2 engine
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited November 2003
    <!--QuoteBegin--BrigadierWolf+Nov 10 2003, 06:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Nov 10 2003, 06:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm.. Time for a progress report.. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yummy <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    reminds me a bit of the soldiers from SST <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    edited November 2003
    Also, heres the one I was just working on.. A White guy... Me.
  • Hitman047Hitman047 Join Date: 2003-05-23 Member: 16646Members
    BRIG YOU ARE A FREAKIN' GENIOUS!! I'm using every one of your models that I'm aware exists. You are possibly one of THE best modellers I have ever seen, and a FREAKIN' good skinner, too.

    I have a GeForce4 Ti 4400 (56.12 Drivers) and it works like a baby's @$$ with butter smeared all over it... and powder.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    If indeed you're looking for the highest poly models for HL, there's always <a href='http://www.ghostopsmod.com/weapons.html' target='_blank'>ghost ops</a>.
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Odd. The eyelids are textured. I guess that means they are modelled seperate from the eyes.
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    Look at it! LOOK AT IT!!!! MWUAHAHAAA!!!..
    yeah, Eyes are seperate.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <!--QuoteBegin--BrigadierWolf+Nov 10 2003, 10:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Nov 10 2003, 10:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, heres the one I was just working on.. A White guy... Me. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's pretty fly.
  • TacOneTacOne Join Date: 2002-11-05 Member: 7070Members
    *Shudder*
    Creepy

    Now we have to make a player's head and eyes look around realistically.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Impressive work, but the polycount is excessive imho.
    Oh and the half-spheres on the shoulders are bleh
  • Hitman047Hitman047 Join Date: 2003-05-23 Member: 16646Members
    edited November 2003
    Though I think this is by FAR the best marine model I have EVER seen, I agree with Panther. The shoulder guards should be a little more -- how can I put this -- flat, or just a little less round. Not like a box, but more like ya know... this shape:

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->

     __l   l__   <-- Neck                               ]
    /__     __\  <-- Shoulder pads/guards      )
    | |       | |  <-- Arms                              ) -----  Visualization (I'm no artist)
    | |       | |  <-- Arms                              )
     O        O  <-- Hands                             ]

    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    edited November 2003
    COMMANDO!!!11 DROP T3XT ARM0R~!!!11

    hehe I know it's just a quick "drawing", I couldn't resist though
  • Hitman047Hitman047 Join Date: 2003-05-23 Member: 16646Members
    <!--QuoteBegin--Revolver+Nov 10 2003, 12:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revolver @ Nov 10 2003, 12:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> COMMANDO!!!11 DROP T3XT ARM0R~!!!11 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ROFL!!

    Dude that made my day hahaha!
  • Sniper_ChanceSniper_Chance Join Date: 2002-12-11 Member: 10549Members
    Are you using the PS2 Barney skeleton to do this?
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    I'd imagine it'd be easier to just add another bone and a voicecomm anim...wait...you'd have to reanimate that bone for every other animation...eep...But with the barney skeleton there'll be alot of reanimating as well...stuck between a rock and a hard place <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • BotsBots Join Date: 2002-12-18 Member: 11065Members
    those are actually really nice face textures. I would recommend making the skin color have variations in tone/hue to give it more depth. Nobody has skin that's all the same color after all. It's pretty easy to do, just use quick mask mode in PS w/ funky brushes and then just change the hue and saturation in the selected areas. I found that works quite nicely.

    Nice work so far Brig <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> The only other complaint I have is the body armor looks too clean (eg. needs more dents, discoloration, & overall wear and tear.)

    if you need any help, I can lend a hand.
  • Pho3niXPho3niX Join Date: 2003-09-22 Member: 21118Members
    Me Likes! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ayumbreayumbre Join Date: 2003-02-11 Member: 13406Members
    <!--QuoteBegin--BrigadierWolf+Nov 9 2003, 11:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Nov 9 2003, 11:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm.. Time for a progress report.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    OMG BRIG thats awesome !!!!!!!!!!!
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited November 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    __l   l__   <-- Neck                              ]
    /__     __\  <-- Shoulder pads/guards  )
    | |       | |  <-- Arms                              ) -----  Visualization (I'm no artist)
    | |       | |  <-- Arms                              )
    O        O  <-- Hands                             ]<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    lol ascii anatomy <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    nice model btw <!--emo&:0--><img src='http://www.natural-selection.org/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    Hmm.. Im pretty sure I like the round shoulder Pauldrons the way they are. You guys are always free to hack it up and make square ones after I release the model though.
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