Fahkikko Released.
Papercut
Join Date: 2003-01-23 Member: 12656Members
<div class="IPBDescription">Formerly NomblizKikko.</div> Its now compatible with 2.x and ive changed the name to FaHKikko.
Some minor changes have been made, and theres a easter-egg now. :X
For those of you that havent played NomblizKikko its a "fun"-map with 2 strongholds, one for aliens and one for the marines and theres a pit in the middle seperating the 2 strongholds.
And then theres the "skulkapults" ™ <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I hope you enjoy this map as much as Ive enjoyed making it for all of you, this will prolyy be the last version as Im busy with a more "serious" map.
Comments greatly appreciated.
You can reach me on Quakenet as Kikkoman.
FILE: <a href='http://www.gamecache.net/hosted/maps/store/ns_fahkikko.bsp' target='_blank'>FaHKikko.bsp</a>
Some minor changes have been made, and theres a easter-egg now. :X
For those of you that havent played NomblizKikko its a "fun"-map with 2 strongholds, one for aliens and one for the marines and theres a pit in the middle seperating the 2 strongholds.
And then theres the "skulkapults" ™ <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I hope you enjoy this map as much as Ive enjoyed making it for all of you, this will prolyy be the last version as Im busy with a more "serious" map.
Comments greatly appreciated.
You can reach me on Quakenet as Kikkoman.
FILE: <a href='http://www.gamecache.net/hosted/maps/store/ns_fahkikko.bsp' target='_blank'>FaHKikko.bsp</a>
Comments
PM him on the forums or contact him at irc: #nsarmslab at gamesnet.net
or contact him on AIM: adrenalinepunk69
Feedback welcomed.
Have fun playing. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
If you do not want to do this please say and I'll do it myself with ripent.
Who wouldn't push a big red button though?
Anyway I obviously cannot convince you so I hope you don't mind if I do it myself.
EDIT:
I also forget to tell you that the commander can close the skulkapults simply by clicking on them. He can also open the door in the middle. If you use a trigger_relay then the commander hacks won't work.