Fahkikko Released.

PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
edited November 2003 in Mapping Forum
<div class="IPBDescription">Formerly NomblizKikko.</div> Its now compatible with 2.x and ive changed the name to FaHKikko.

Some minor changes have been made, and theres a easter-egg now. :X



For those of you that havent played NomblizKikko its a "fun"-map with 2 strongholds, one for aliens and one for the marines and theres a pit in the middle seperating the 2 strongholds.

And then theres the "skulkapults" ™ <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->



I hope you enjoy this map as much as Ive enjoyed making it for all of you, this will prolyy be the last version as Im busy with a more "serious" map.

Comments greatly appreciated.




You can reach me on Quakenet as Kikkoman.


FILE: <a href='http://www.gamecache.net/hosted/maps/store/ns_fahkikko.bsp' target='_blank'>FaHKikko.bsp</a>

Comments

  • MutaMuta Join Date: 2003-10-09 Member: 21539Members
    Contact BigBull he can host your map at www.nsarmslab.com.
    PM him on the forums or contact him at irc: #nsarmslab at gamesnet.net
    or contact him on AIM: adrenalinepunk69
  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
    File uploaded, expect some faster mirrors soon.

    Feedback welcomed.

    Have fun playing. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
  • AeaAea Join Date: 2003-10-09 Member: 21552Members
    Glad to see some people using my service <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    Can you please make the skulkapult close button only usable by marines. There is always someone who has not played the map before who goes around pressing every button.

    If you do not want to do this please say and I'll do it myself with ripent.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Sweetness, it in our rotation. Thank you!
  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
    Theres a message saying what the buttons does when youre close to it... :x
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    You think that will stop them? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
    Otherwise theyre idiots...
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    edited November 2003
    Welcome to the game we play called ns. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Who wouldn't push a big red button though?

    Anyway I obviously cannot convince you so I hope you don't mind if I do it myself.

    EDIT:

    I also forget to tell you that the commander can close the skulkapults simply by clicking on them. He can also open the door in the middle. If you use a trigger_relay then the commander hacks won't work.
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