Who's got the upper hand?

Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
<div class="IPBDescription">I can't seem to get a handle on this</div>In some stories it sounds like one of those sci fi movies where the Space Marines rule all and kick lots of weak alien ### every five seconds.

But in other stories its like your other classic sci fi movie where aliens are tough as nails and blindly charge while Space Marines pump round after round into the few there are and to no avail.

Well I ask u, WHICH IS IT?!
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Comments

  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Oh, definetly aliens. The NS team is doing everything possible to make the game totally unfair, and to the alien's advantage. There is no possible way to win as marine, no matter how hard you try. The only point in being marine is to see how cool the aliens are when they own you.
  • Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
    ... i know it will b blanced but i mean which type of sci-fi is it?
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Bah, Marines <b>always</b> win. Whenever they are encountered, they just spit hot metal into the sorry aliens... faces. <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo-->  <!--emo&:pudgy:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/pudgy.gif" border="0" valign="absmiddle" alt=':pudgy:'><!--endemo-->

    Edit: There is more than one type of Sci-Fi?
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    LOL. It really depends . . ultimately on who is playing on the team and how many resources that team has. Resources = Power. Power = Win. I suppose its more the second one where the aliens are numerous and hard to kill. Thats why marines need to work together.



    <!--EDIT|humbaba|Sep. 05 2002,18:55-->
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    Lies. A well placed pistol round can stop <b>anything!</b>
  • Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
    I dont think ur basic marine and ur basic alein r 100% evenly matched in a head 2 head right, aleins have 2 use the walls 2 get the jump on u right? thats what im talking about.
  • AutumnTwilightAutumnTwilight Join Date: 2002-08-27 Member: 1244Members, Constellation
    It's been my general observation from the accounts of others that a single alien versus a single marine tends to favor the alien somewhat, though not necessarily heavily so. This, however, is balanced by the fact that the marines have a commander, and are designed to be played by people willing to work together and support each other.

    Aliens, on the other hand, as you may have often heard, are designed more with a deathmatch feeling in mind. Certainly, they are able to do more damage when working together. However, they are designed to be vicious and deadly as a single fighting unit.

    Twilight
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Well said Twilight.
  • elitebearelitebear Join Date: 2002-05-29 Member: 696Members
    thats a hive queen quality post  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • elitebearelitebear Join Date: 2002-05-29 Member: 696Members
    i have a question. is a heavy marine capable of mowing down a lvl 1 on his own?
  • JasonBostwickJasonBostwick Blossom Join Date: 2002-04-14 Member: 444Members, NS1 Playtester
    Nice new custom level there, Humbaba ^_^
  • Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
    thank u very much twilight
  • AutumnTwilightAutumnTwilight Join Date: 2002-08-27 Member: 1244Members, Constellation
    No problem Jeb. They don't call me Twilight "Sort of knows some stuff sometimes" [ChBr] for nothing! Actually, they don't call me that, but if they did, that would be why... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Twilight
  • Snake13Snake13 Join Date: 2002-04-30 Member: 554Members
    also keep in mind that there are upgrades so if one team is upgraded they will be more powerful then the other
  • Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
    <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Also keep in mind the Marines have the advantage of range and big-arse guns.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    that doesn't give them advanatage in many cases.
    For example,
    The lerk can fire spikes at an enemy, and I hear they remain very accurate.
    The fade can fire acid rockets.
    Though I don't know the range, I understand the gorge can fire a bacterial spray.
    And then there is the bile bomb.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin--elitebear+Sep. 05 2002,20:10--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (elitebear @ Sep. 05 2002,20:10)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->i have a question. is a heavy marine capable of mowing down a lvl 1 on his own?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    It can never be this simple... there are always factors that alter the situation.  If two players started out at opposite ends of a featureless, fully lit room, a marine with just an LMG could probably make short work of a Skulk before it closed to melee range.  But that's seldom the case... being a Skulk is ALL about hiding, catching marines off guard, and making opportunity kills.

    As a Skulk, I've single-handedly taken down a squad consisting of a grenade launcher, a shotgun, and two LMGs.  I've also been killed by a lone marine with a pistol.  There are always factors that change the outcome of a given encounter.
  • MegaMickMegaMick Join Date: 2002-06-26 Member: 824Members
    Will Aliens and Marines have weak-points? like head, nervous system center, etc?
  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    Last I checked, no, there will be no locational damage.
  • MegaMickMegaMick Join Date: 2002-06-26 Member: 824Members
    anyway... On your post, Twilight, you mentioned that Aliens are designed for a deathmatch style of play.

    So, Marines have to try and face Aliens together, and Aliens have to try to pick-off lonely (lost) Marines?

    What happens if some Aliens team up to strike a squad from diffrent directions, with a class powerfull enough to have ranged attacks?? Marines will me chacinated, right??

    Oh, the questions are not over yet. one more thing. With absolutely no-upgrades, how much time does it take one guy with a LMG to kill an Alien lvl1 in a huge empty room as soon as he starts firing? (assuming that the alien will never reach the marine)

    And how much time does a level1 alien takes to kill a Marine by bitting continuously on him? (assuming that the Marine won't fire at the alien or something)
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    Megamick, you get a vague idea about things like how long it takes a skulk to die by reading the frontline tales.

    I had wondered what would happen if aliens used the same level of team play as the marines myself but I was assured that its all even and balanced. Aliens have their own style of team play anyway, they have the hivemind so they always know when their buildings and team mates are being attacked and they can still communicate. They can never reach the marines lvl of teamwork though as they dont have a commander to coordinate them and its impossible without that (though on a LAN if someone just watched all the aliens screens and helped them instead of playing himself it might compensate). Marine commanders can also drop health and ammo to marines whereas an alien has to retreat to heal.
    Saying all of that, marines can be useful on their own anyway, in the smaller games that the PTers play its impossible for the marines to walk around with 2 or 3 team mates because thats their whole team. Marines have to be on their own in certain situations, especially scouting for hives and things. Many of the frontline tales (especially Humbaba's) tell experiences of being alone, supported only by the commander and they have to achieve objectives and defend themselves without help from fellow marines.

    Finally, locational damage isnt in, lots of reasons for this but I cant be bothered to explain them all here <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->(ive written enough). I suggest that if you're interested in they why's and wherefor's then search the ideas board for the words locational damage. You should find at least one or two topics with everything in that you need. Trust me when I say no locational damage is a good thing for the moment.
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    It all comes down to vulnerabilities. Each marine Weapon has its own vulnerability that requires the support of other weaponry in order to succed. Aliens are capable of surviving pretty well on their own, as they are not designed to require support from other aliens. Consequently, for the most part, working in tandem with another alien seldom has that Great of a benefit. Marines, on the other hand, the better they work together, the more potent they are. This is because the ideal Marine Squad should be invincible. By containing 1 Grenade launcher, 2 to 3 HMGs, and the rest shotgunners or LMGers, we have a group capable of elminating ANY threat. The only thing standing in the way of marine domination is if they are split. In this way, many aliens have weapons designed to scatter and panic, marines, as well as isolate them (Spore Cloud, Parasite, web, paralyze, etc .  ) Marine weapons are more designed to deal with individual threats. Likewise, each team is balanced.
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
  • Mr_Radical_EdMr_Radical_Ed Join Date: 2002-09-05 Member: 1285Members
    I think it all comes down to how the game will finaly play when it is released to us.Everyone has their own styles,  and surely players will find an advantage with one race or weapon and use it. In my opinion both sides will be Fun to play.. I always like using the Quake 2 mod Gloom as an example to my friends.Gloom and NS have similar concepts, and maybe some questions can be answered by looking back at Gloom.

    If the game was balanced enough in proper ways it would come down to which side will have the most players cooperating together for the objective.

    <a href="http://www.planetgloom.com/" target="_blank">Planet Gloom site</a>
    I know its old, but it is a classic in my heart <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Put it this way, marine firepower increases exponentially with teamwork, whereas alien lethality increases in a linear fashon.

    Mainly because all aliens are mostly close- range fighters, thus, their skills overlap.

    However, 2 LMG's 2 shotguns, and HMG and a Grenade launcher provide MUCH more effect than the dame 6 aliens grouped together. Why? Because the LMG's are used for point guards, the shotgunners keep the melee'ers away, the Grenade launcher provides heavy, indirect fire, and the HMG lays down a solid stream of suppressive fire, deadly t medium range.

    Thus, you have the indirect and medium ranges covered, the shorts covered with the LMG's, and melee range covered with shotguns. That marine team is now X^6 times as deadly as it would have been with simply one marine, whereas 6 aliens would only be 6X times more deadly.

    However, aliens themselves, are more powerful on their own, simply because of their massive melee damage. Thus, if they are played right, they can be just as or even more deadly than the marines.


    Thats how I understand it, anyway.
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    /me gives legionnaired a prize for his eloquent description.

    Yessir, thats exactly it. So, aliens are usually a lot better off playing seperately on all fronts, as they can hold their own, but marines need support of fellow marines, but get much more potent with support. The end result, aliens seem to be everywhere (and they are), and marines move 1 or 2 cohesive, deadly groups. Ultimately, it all balances out. Which is the amazing thing about NS. I'm always astounded by how flay manages to have 2 sides with completely different tactics, 4 weapons per creature (on the aliens side), a ton of buildings, and an extensive tech tree all balanced. Really, this guy deserves a medal.
  • Stan_RStan_R Join Date: 2002-09-13 Member: 1311Members
    With all due resepct to Legionnaired, I believe his post not to be entirely consistent.

    What Legionnaired is saying is that *once* the proper technology is developed and *once* such a diverse group of people has gathered they have multiple ranges covered well.

    That is very different from saying that marines strength grows exponentially with the size of the group (although I would very much prefer this to be true).

    For the statement to be true, firepower of six combined LMG's would need to be something like (firepower of one LMG)^6.  So the real question is: where is the threshold which shoudl be set to achieve balance?  In other words,
    if the damage of the LMG (health points/time unit) is X and the damage of lerk's bite is Y (health point/time unit), what should the number of marines N be such that
    X^N = Y?

    I belive for fairness N should be around 1.5, but LMG also has the range advantage so maybe it should be either 2 or 2.5

    Eh?

    Stan R.
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    I do not think you can solve or compare NS (or any balance issues in such games) with matehmatical formulae. The word exponential here was used to denote that the more marines, the more chance they have of spotting and killing an enemy before it closes to killing range. There is a cap on the amount who can spot aliens, but, with this being an online game, it still takes skill as a heavy factor.

    This needs to be tested thouroughly, a simple constant cannot be applied.
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    Hivesight: Why has no-one mentioned this? In Tribes 2, the better your troops spread, the better you do. The hivesight gives many advantages to split up as alien. Also, I assume that 90% of alien playing is built around surprise. The one surprise kill you get per attack is wasted in groups of 3 or 4 aliens. One may die without even getting a hit in.
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