Ns_odlers bsp's

HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
<div class="IPBDescription">At the risk of being shot</div>At the risk of being shot for starting (yet) another topic for ns_odlers:

I've zipped and uploaded to <a href="http://galileo.spaceports.com/~evstudio" target="_blank">My Webpage</a> the latest versions of the new section of my map (marine spawn) and the sector A (the one with mah 5e><y beds)... it's 1.5mb all up (zipped) and would love to know what people think of both parts...

Note: for sector A - yes the corridors and cafeteria are a bit bare...but that'll change when I devote more time to that area...

<a href="http://galileo.spaceports.com/~evstudio" target="_blank">Click Here - EnVision Studios Website - My homepage</a>

Comments

  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Nifty.

    <i>Pssst. Don't tell Collateral that your site is designed for IE. He gets really mad. Heh.</i>



    <!--EDIT|MonsieurEvil|Sep. 06 2002,10:48-->
  • BrewsterBrewster Join Date: 2002-08-24 Member: 1225Members
    <!--QuoteBegin--MonsieurEvil+Sep. 06 2002,10:48--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (MonsieurEvil @ Sep. 06 2002,10:48)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><i>Pssst. Don't tell Collateral that your site is designed for IE. He gets really mad. Heh.</i><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Hmmm, I was about to start ranting on it not working in Mozilla, but it's just that some of those links actually do nothing and don't work in IE either.
    Either way, everyone should give <a href="http://webstandards.org" target="_blank">http://webstandards.org</a> a look.  And if you want to see what you can do with just CSS, give the current test version of my web page (<a href="http://128.113.145.30/brli-r4/news.asp?category=general" target="_blank">http://128.113.145.30/brli-r4/news.asp?category=general</a>) a look (print preview it also). edit - probably down while I'm in class with a different ip.

    Sorry for the rant, but these things really #### me off.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    WOW NICE MAP, i love the feel you get in that map, everything is broken and messed up, its really realistic in that way, and i love the idea of the sewer hive. i really love it.
    About nodlers, i love how you use the 2 different colors of the wall lab textures, and i think it looks cool, add a bit more of detail, and your map will rock.
    You are filled with nice ideas, keep mapping or i´ll kill you <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Looks good so far, but I did see a thing or two...

    First, the ceiling of the docking bay seems to have support beams built into the ceiling. I think this would look a lot better if you actually made small protrusions in the ceiling in here, this would allow a more realistic looking ceiling, and it's not like you don't have poly's to spare, the most r_speeds I ever got was 460, so that'd be good to try out.

    Next, a simple layout issue I assume you'll correct later, but only one spawn exit doesn't really seem good to me... Maybe try another one in the side?

    Also, the last thing, what if you were to dim those ceiling lights, just a big, and brighten the ones on the floor around the hazard strip?

    I think this would make for a bit more lighting contrast, while still keep a bit more light on the floor. If you add the ceiling protrusions too, this will throw some shadows onto the room, and shadows would look cool there, I think.

    Oh, and that swinging clamp, anyway you could make it swing faster? It doesn't really look convincing moving as slow as it does now.

    Thats all for now, keep up the good work Hanz!
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    Brewster - the site isn't finished and the links on the left - only gallery brings anything up.... but thanks for the map comments <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    Battousai : <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Legionnaired: the marine spawn room actually has r_speeds of 550 when looking out from it....but I see your point... as for the clamp, I don't think a big ### heavy clamp would swing that fast from just wind...
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Oh, there's wind? Didn't know that, it's not horribly apparent....

    I guess I should just put my foot in my mouth now <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Nice job Hanz.
  • SinisterSinister Join Date: 2002-04-15 Member: 451Members
    Hmm... hl crashes when I try to walk away from the start position in the ns_odlers_wip.bsp... Is there any mp3s in there? Cus I think thats whats making it crash.
    Something strange bout those mp3s... *goes to check out the mp3 sample maps*

    edit:
    yup, the mp3s are indeed what makes my hl crash... dunno why, but I sure hope it doesnt in the release...
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    <!--QuoteBegin--Sinister+Sep. 07 2002,09:38--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Sinister @ Sep. 07 2002,09:38)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Hmm... hl crashes when I try to walk away from the start position in the ns_odlers_wip.bsp... Is there any mp3s in there? Cus I think thats whats making it crash.
    Something strange bout those mp3s... *goes to check out the mp3 sample maps*

    edit:
    yup, the mp3s are indeed what makes my hl crash... dunno why, but I sure hope it doesnt in the release...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Well, I dunno if it works, but try to (before u reinstall HL, which I really think u ought to do) type "stopsound" in console, without the " 's. Then do the map, and see if it crashes.
  • SinisterSinister Join Date: 2002-04-15 Member: 451Members
    ah... I reinstalled the nstr... now it works fine! WOHOO!
    I ran through the map and I say it looks very good! I thought that the latest build of myown map was yet another waste of time, but your map convinced me to go on with it. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
    I realized that architecture isn't everything... lighting is! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
    You could make a square room with no detail look GREAT with just some lights!
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    <b>Sinister</b>: I don't know whether that was a compliment or an insult....
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    Your Homepage has a big problem, i cannot find the download, better, the page isnt on the screen.. is somewere the directlink?
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    <b>Asraniel</b>: A lot of people are starting to comment on problems with the webpage which is making me start to think that using layers and what not is not a good idea.... as far as I know, IE 4+ doesn't have any problems but netscape has issues... the link is actually on the page at the top of the news..

    this is a direct link: <a href="http://galileo.spaceports.com/~evstudio/ns_o_bsps.zip" target="_blank">Direct Link</a>

    [edit]you'll have to go to <a href="http://galileo.spaceports.com/~evstudio" target="_blank">here first</a> or it wont work[/edit]
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    it doesent work, i tried it with ie 5.5 and Opera 6.05
  • SinisterSinister Join Date: 2002-04-15 Member: 451Members
    <!--QuoteBegin--HanzGruber+Sep. 07 2002,12:11--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (HanzGruber @ Sep. 07 2002,12:11)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><b>Sinister</b>: I don't know whether that was a compliment or an insult....<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Oops, sorry... I had no intent of insulting you...
  • CallMessiahCallMessiah Join Date: 2002-06-24 Member: 813Members
    I just love the ambience in the wip build. I walked through that door into the hallway and when it started playing the mp3, it really gave me a shudder. Simply adding that sound gives it so much more live and the steam looks just awesome.
    Thanks for posting this bsp package, it just shows the whole atmosphere so much better than just screenshots.
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