Any Rambo Guides Around Here?
Fire_Eel
Join Date: 2003-08-19 Member: 19950Members
<div class="IPBDescription">Please tell me!</div> As far as I noticed, rambos does play a big part in the victory of Marines. 1 or 2 Rambos can simply run faraway to an unbuilt alien hive and start locking it up. 1 Rambo can simply run around to RTs and if lucky, corner and kill an unsuspecting gorge or even egg! 1 Rambo can explore the map and reveal locations of hive and so on.
In my opinion, I think to an extent, Rambos should be encouraged.
Is there any guides around here to being a successful rambo?
In my opinion, I think to an extent, Rambos should be encouraged.
Is there any guides around here to being a successful rambo?
Comments
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The best one that's come through here is gone. I think chia wrote it.
As for your thread, I agree to some degree. The important distinction, imo, is that of a rambo and a ninja. A rambo can't aim, doesn't follow orders, and has no objective other than to deathmatch. A ninja shoots well and picks his battles, is willing to follow orders, and knows the ways to make himself most useful (generally killing RT's, hunting early gorges, or locking down spawning skulks).
1 ninja is good, and 2 working together can be almost unstoppable, but there's a huge paradox here. If you take your best player or two and have them ninja, and the other marines are, well, <i>lacking</i>, you're still going to lose. So assess the situation before you decide to "help" your team by ninjaing (or ramboing...). You will lose a game you may otherwise have won if you choose to ninja instead of helping your team of lackluster marines.
As far as I noticed, rambos does play a big part in the victory of Marines.
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have to disagree - comms play a big part in victory, and rambos/ninjas rely on clever comms.
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1 or 2 Rambos can simply run faraway to an unbuilt alien hive and start locking it up.
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Which can be a pretty dumb move if the aliens rush it while its poorly defended. And again relies on a compliant comm.
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1 Rambo can simply run around to RTs and if lucky, corner and kill an unsuspecting gorge or even egg!
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Bout the only thing I can agree with.
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1 Rambo can explore the map and reveal locations of hive and so on.
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Comms just listen for the hive noises - same result for no cost.
locked down 1 hive all by my lonesome, then build a pg right next to the other then kill that 1.
only problem is u cant get team to hold them.
i think that sometimes you have to go with the flow, that way the team can
work better.
then i remember, I cant tell u how many onos eggs i have killed right in a hive!
if i hadnt done that the game would have changed much faster.
the best thing i know about rambo'ing is knowing every single place a marine can go unnoticed.
there are some real gems. (Motion Tracking helps soooo much)
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quoted from my post a similar thread
Another tip is to not go to the same place too many times in a row. Always make them guess and try not to walk into those ambushes because then you are just feeding them res. The only exception of course is going back to finish a res node or important structure (they will probably be waiting for you so be wary). Even though your role is important dont forget that if the comm really needs you somewhere else to listen and help out. Ignoring a good comm can really hurt the team as his plans probably hinge on what the rest of the team is trying to do.
This can be a serious error on the commanders part. IMO, commanders you should not trust a marines assumption unless he sees the hive directly. Either you know he saw the hive, or you find the hive yourself. Don't just assume a hive is somewhere from the way a pack of skulks comes from. I've been in over 5 games where this happens, one most notable was in ns_eclipse. A marine says "Hive is maint" based purely on a pack of skulks. Commander drops shotguns. We rush. We rush the wrong hive. GG commander.
lucid's quote is interesting but the problem there is that people run off to "hone their skills" or be rambos or whatever, meanwhile the 3 players who are in it for the teamwork are struggling to stop the skulk rush thats piling through base.
IMHO a good player should focus his strength where its needed. I was in a game where I ramboed off to a hive, expecting us to siege. As it happens, the rest of the team were smacktards, base got totalled with zero ips, I ended up sprinting back to base via the vents, building an IP then going back to my hive hideyhole...... of course we got charged again, I managed 2 relocations by getting the nublet comm to stick IPs in the vents.
Bought us some time but it was GG.
Take home message is that I'd have served the team better by parking myself in base and zapping anything incoming, as opposed to letting 3-4 people of less than average ability run about like headless chickens.
A good ninja marine will employ his strength where needed - a rambo runs off and does things his way, regardless of the comm or the situation.
As far as I noticed, rambos does play a big part in the victory of Marines.
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have to disagree - comms play a big part in victory, and rambos/ninjas rely on clever comms.
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1 or 2 Rambos can simply run faraway to an unbuilt alien hive and start locking it up.
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Which can be a pretty dumb move if the aliens rush it while its poorly defended. And again relies on a compliant comm.
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1 Rambo can simply run around to RTs and if lucky, corner and kill an unsuspecting gorge or even egg!
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Bout the only thing I can agree with.
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1 Rambo can explore the map and reveal locations of hive and so on.
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Comms just listen for the hive noises - same result for no cost. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Your first comment is pretty redundant. I could say that for clever comms to be effective they need a good rambo (or a ninja as someone called it)
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*blush*
here it is.
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Your first comment is pretty redundant. I could say that for clever comms to be effective they need a good rambo (or a ninja as someone called it)
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A ninja without a comm - useless.
A comm without a ninja - capable.
A comm with a ninja - terrifying.
IMHO your comment is the redundant one. I've seen lots of games won by teamwork without ninjas, but I've not seen any where a ninja has won the game without comm support.
Does listening for hive noises actually work, or did they take it out? If they didn't take it out, was that comm just wrong?
as a side note, the rest of the team ignored my text message that the hive was in Waste. Later on, they were surprised that the aliens got waste up so quickly. Go morons!
However, hives don't make any noise. Instead the comm has to listen for the sound of running skulks, eggs gestating or the occasional blurp of the resource tower. If you do not check for the hive right at the start of the game, you may be misslead later on by hearing skulks or gorges in a different empty hive room.