Things Are Gonna Get A Little Rough

TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
<div class="IPBDescription">really soon...</div> I saw this thread here...

<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=53035' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=1&t=53035</a>

And that got me thinking about the state of the next patch. what stratigies will be created... what will we be talking about in here about how to counter certian stratigies and such.

Well i posted this:

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Catpacks + Shotgun rush + Lerks with NO FREKIN SPIKE + more expensive fade (60) + Recycling unbuilt/built structures now gives 100%/50% resources back, instead of 80%/40%+ TF reduced from 15 to 10+ Armory reduced from 15 to 10 (2 more patches and it is free!) + Reduced motion-tracking cost from 45 to 35 + Marine team with a brain = aliens lose aliens lose aliens lose aliens lose.

Add in the fact they fixed the alien hitboxes (They fortunetly upped Armor for fade and onos thanks Dev team, you own...) and Reduced HMG damage from 20 to 18... this upcoming patch is going to be shotgun rush heaven for all comms.

The new routine for a winning marine team would be:

Get shotguns, tell them to rush the hives constantly, upgrade lvl 1 armor then weapons till victory.

A skilled medspam comm will make rines SHRED higher lifeforms... imagine 2 catpacked LA rines ripping an onos down in mere seconds... or 3... god it will be SAD!

Fortunetly i thought up a counter stratigy for the aliens. MC first... it has to take Defense over as the main Alien chamber. We need silence and cerelity to take those Shottys down fast and hard. Maybe SC will work to if your team is a little organised. But for pubs with the usual amount of noobs, we need MC. Your gonna need lerk bite **** from 1.04 and alot of luck (spikes would be SOOOOOOO better... horrible timing). Spores is a 2nd slot weapon still i think, so all is not lost. 3 lerks should be able to spore a rine shotgun team into subission, but it will take time. the 2nd hive is gonna be the biggest thing... no more early fades... have one person save for onos and go straight for the 2nd hive. Your cerelity skulks love leap to get some limited flight capabilities... and silence leap-bite skulks are DEADLY, even WITH motion tracking (which will be used ALOT now because of the price decrease, and how awsome MT is with shotguns.). Get some onos, get Defense 2nd Unless your doing good with skulks and lerks (lerks are going to be used ALOT, even without spikes.... WHY WHY NOT SPIKES?!??!?)

Lerks are better then fades for the usual pub team ( i know fade fans will tear up shotties, i've done it myself ) because thier cheap, fast, long ranged very slightly (enough to want to be lerks), and supportive in nature. Lerks with cerelity skulks with make shotties die fast, especially with tons of spore spam... spore, everywhere on the level... make em die a slow death.



Well i figured that would work the best... keep moving fast and keep those shotties on the ground. Same can be done with SC, but MC is much better in a two hive lockdown situation. Marines are in for a field day no matter what stratigy you use though

Edit: one good thing though... another way you could do it is MC, then SC... i am sure it would work just as good as Defense... all you have to do is keep those shotties on the ground, it will slow the team's development, and keep their RFK to a minimum.

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Just wanted to give you all an advance warning on this, maybe get some topics going...

Comments

  • LastLast Join Date: 2003-10-06 Member: 21463Members
    You're trying to judge something you've never played before. Simply put -- don't. Why? Because you haven't played it before. End of story.
  • BugBrainBugBrain Join Date: 2003-05-14 Member: 16279Members
    Do you have to stab yourself in the arm to know it will hurt? No. It is perfectly reasonable to make predictions about the next phase of NS.

    Anyway, yes it does appear aliens are going to get shafted. Last I heard focus cuts attack speed by 20% per lvl with a 10% increase to damage per lvl. I still fail to see how this is at all an improvement. If you can aim, this skill will work as intended. Even better, if you can aim, get cloak or SoF and kill rines much more efficiently than with focus. Better yet, get DC or MC first and kill rines and have good upgrades available for higher lifeforms. Focus is a good idea, but it needs to more damage with no drawback simply because you are giving up the excellent MC/DC upgrades for it. Otherwise, it is just a few degrees less useless than pheremones.

    Also, I agree strongly that shotties will own all. Even a big group of LMGs can be bad for skulks without early lerk spike support. Throw in cats and medspam, and you got yourself and invulnerable rine killing force. Comm burns 20 res in cats and meds, bye bye hive.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    20 res in cats and meds? What's that, like 5 cats and 5 meds? Or 40 res overall with 10 meds and 10 cats? Might just just cut it for a pub game, assuming the aliens are garbage waiting to be taken out.

    I agree with last, don't judge something you haven't played. If anything, it will probably be similar to 2.0 when it first came out. "OmG! Sensory the cloak struktures!" Then back to d-m-s.

    I'm not saying that is what will happen, but it is very likely that it won't be what you think. The changes are not even final yet.
  • Anonymous_CowardAnonymous_Coward Join Date: 2003-08-15 Member: 19768Members
    The aliens get to have a type of shotgun rush of their own, don't they?

    Do you think that strategy is lacking?
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    This thread is about discussing the future strategies involved with the changes in 2.1.

    IF you can find something better to talk about please leave my thread and post elsewhere.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    The only thing that worries me in that list is the shotgun rush. Everything else can be fixed by incremental balance changes (hmg damage, cost of stuff, hp and armor levels, etc.) but losing spikes will not make a shotty rush pleasant at all. Sure, there's gas, but that's not nearly the same. Slow-killing attacks are pretty easy to drop medpacks during, and thus nullify.

    Anyone remember the thread in which vets asked us to think of strats to try and exploit for 2.0, and they'd go see if it worked? Same here, pretty much.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    id rather have spikes over spores, spores are for nubs who cant do anything but spam them.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    I disagree. If you soften up a group of marines with spores, then it makes it that much easier for skulks to go in and round them up with minimum casualties. Spores are just disrespected since they are mostly used by players who have no idea what they are doing - like a Lerk sitting the entire game in a vent in marine start on ns_eclipse. But when there's a shotgun rush or just a general rush to cap resources, spores are a godsend.
  • Anonymous_CowardAnonymous_Coward Join Date: 2003-08-15 Member: 19768Members
    <!--QuoteBegin--Trevelyan+Nov 10 2003, 12:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan @ Nov 10 2003, 12:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This thread is about discussing the future strategies involved with the changes in 2.1.

    IF you can find something better to talk about please leave my thread and post elsewhere. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Damn, did you ever misunderstand me...

    The alien shotgun rush equivalent that I am referring to pertains to the Focus ability. Do you find it lacking that 3 aliens can go gorge, drop a sensory each, then every other Skulk can get Focus with a Sensory chamber backing them up to fend off this shotgun rush?

    I can't believe you misunderstood me so badly. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    No i didnt direct that at you... it just seemed like people misunderstood the meaning of the thread so i clarified it.

    I dont see how 3 SC and focus would counter a shotty rush... IMO 3 MCs and silence would stomp them flat. No OCs, keep in mind how fast Shotties shred OCs... and now with catpacks... OCs have become the official Speedbump ™ of NS.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    <!--QuoteBegin--Trevelyan+Nov 11 2003, 06:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan @ Nov 11 2003, 06:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...and now with catpacks... OCs have become the official Speedbump ™ of NS. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What? They weren't always like that?
  • evilopsevilops Join Date: 2003-02-13 Member: 13494Members
    <!--QuoteBegin--Trevelyan+Nov 11 2003, 06:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan @ Nov 11 2003, 06:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont see how 3 SC and focus would counter a shotty rush... IMO 3 MCs and silence would stomp them flat. No OCs, keep in mind how fast Shotties shred OCs... and now with catpacks... OCs have become the official Speedbump ™ of NS. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Uhhh I deffinately see how that would counter a shotty rush...

    - 3 SCs spread out close to the hive straight up = cloaked skulks
    - holding down walk key while in cloak range = silenced skulks
    - level 3 focus vs. level 1 armour marines = 1 bite to kill
    - 1 bite to kill = no time for medspam
    - they probably wont have an obs if it's an early game rush to kill

    Silence could work as well, but marines with fast reflexes dont really need sound to pop off a single shot on a skulk before it kills him esp. if there is med spam.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    You forget that you have research cats at the arms lab right?

    But not having a long-range lerk will be a problem, highly skilled lerk < highly skilled JP/Shotgun at close range

    But then again, SCs can work, as long as they dont have an early obs, but then again, thats not very early anyway, sice it IS a rush
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    about spores, sporing a pack of rines with level one armor is like walking up to each of them and biting them in the **** once each. and a bite in the **** the com cant med.

    same goes with parasiteing and level one armor, bite bite parasite = dead rine. why bother getting in close for the last bite.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin--evilops+Nov 11 2003, 08:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (evilops @ Nov 11 2003, 08:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Trevelyan+Nov 11 2003, 06:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan @ Nov 11 2003, 06:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont see how 3 SC and focus would counter a shotty rush... IMO 3 MCs and silence would stomp them flat. No OCs, keep in mind how fast Shotties shred OCs... and now with catpacks... OCs have become the official Speedbump ™ of NS. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Uhhh I deffinately see how that would counter a shotty rush...

    - 3 SCs spread out close to the hive straight up = cloaked skulks
    - holding down walk key while in cloak range = silenced skulks
    - level 3 focus vs. level 1 armour marines = 1 bite to kill
    - 1 bite to kill = no time for medspam
    - they probably wont have an obs if it's an early game rush to kill

    Silence could work as well, but marines with fast reflexes dont really need sound to pop off a single shot on a skulk before it kills him esp. if there is med spam. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    level 0 armor. not 1.
  • RedDragonRedDragon Join Date: 2003-01-13 Member: 12240Members, NS2 Map Tester
    You cant have a highly skilled lerk with bite that is < than a highly skilled JP/shotty at close range.

    Why?

    Because a highly skilled lerk is a smart lerk, and a smart lerk knows its limitations and stays at mid-range dodging untill the JPer needs to reload. A highly skilled lerk with bite is quite a powerful tool...I know for a fact that it was a tide turner in 1.04. Personally I do not like spikes at all and prefer to use bite almost exclusivly. It is my hope, though, that with bite returning that balance will come with it, and it will not be the powerful weapon that it once was in 1.04. Flayra took it out for balance, now that its back I'm sure he'll keep that in mind as well.

    As I was once told, things change, so you must change with them, eh?
  • DrowningDrowning Join Date: 2003-08-09 Member: 19219Members, Constellation
    Catalysts require a 20 res arms lab research.

    Shotgun rushes are just as easy to stop as they used to be.
  • MavMav Join Date: 2003-11-16 Member: 22985Members
    Sporing something like the armory at marine base can be very helpful to the other skulks by softening up the marines that are leaving base to attack. But when the marines use phase gates, that tactic loses it's importance IMO, or when you'd be better off helping your skulk-mates assault an outpost or push attempt.
  • Malakai1Malakai1 Join Date: 2003-09-14 Member: 20845Members
    I'll admit that on regular nub pub servers, aliens win more than marines because the marine comms always suck. But on experienced player only and clan servers (like THE HAMPTIONS), the marines win 70% of the games.

    Even just in 2.01, with a good team and comm, the marines are hard as hell to beat with an equally skilled and teamworking alien side. 2.1 scares the hell out of me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Oh, and I played with Trevelyan tonight, I knew I recognized that name from somewhere.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--_Malakai_+Nov 17 2003, 05:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (_Malakai_ @ Nov 17 2003, 05:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'll admit that on regular nub pub servers, aliens win more than marines because the marine comms always suck. But on experienced player only and clan servers (like THE HAMPTIONS), the marines win 70% of the games.

    Even just in 2.01, with a good team and comm, the marines are hard as hell to beat with an equally skilled and teamworking alien side. 2.1 scares the hell out of me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Oh, and I played with Trevelyan tonight, I knew I recognized that name from somewhere. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Right now due to fixed hitboxes (my god, it's so easy to hit aliens) marines romp the aliens EVERY time in a normal game, it's pathetically easy. Skulks have a much harder time killing stuff.

    Focus, focus is indeed key right now. Also, fade and onos need some serious buffing... I killed a fade in half an LMG clip on a pub the other day.

    Rofl, I was laughing my head off as the marines slaughtered the aliens.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    edited November 2003
    <!--QuoteBegin--Forlorn+Nov 17 2003, 09:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Nov 17 2003, 09:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I killed a fade in half an LMG clip on a pub the other day.

    Rofl, I was laughing my head off as the marines slaughtered the aliens. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->



    Edit: _Malakai_, I've been working on Steam to work for the last 3 weeks... no other games other then trying to fix steam. I got it working last night, but my HD is bad so i froze every 2 1/2 minutes for 20 seconds at a time... I played till my HD gave me some huge error and crashed Half life. I plan on buying a better HD soon... i hope <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
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