Things Are Gonna Get A Little Rough
Trevelyan
Join Date: 2003-03-23 Member: 14834Members
<div class="IPBDescription">really soon...</div> I saw this thread here...
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=53035' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=1&t=53035</a>
And that got me thinking about the state of the next patch. what stratigies will be created... what will we be talking about in here about how to counter certian stratigies and such.
Well i posted this:
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Catpacks + Shotgun rush + Lerks with NO FREKIN SPIKE + more expensive fade (60) + Recycling unbuilt/built structures now gives 100%/50% resources back, instead of 80%/40%+ TF reduced from 15 to 10+ Armory reduced from 15 to 10 (2 more patches and it is free!) + Reduced motion-tracking cost from 45 to 35 + Marine team with a brain = aliens lose aliens lose aliens lose aliens lose.
Add in the fact they fixed the alien hitboxes (They fortunetly upped Armor for fade and onos thanks Dev team, you own...) and Reduced HMG damage from 20 to 18... this upcoming patch is going to be shotgun rush heaven for all comms.
The new routine for a winning marine team would be:
Get shotguns, tell them to rush the hives constantly, upgrade lvl 1 armor then weapons till victory.
A skilled medspam comm will make rines SHRED higher lifeforms... imagine 2 catpacked LA rines ripping an onos down in mere seconds... or 3... god it will be SAD!
Fortunetly i thought up a counter stratigy for the aliens. MC first... it has to take Defense over as the main Alien chamber. We need silence and cerelity to take those Shottys down fast and hard. Maybe SC will work to if your team is a little organised. But for pubs with the usual amount of noobs, we need MC. Your gonna need lerk bite **** from 1.04 and alot of luck (spikes would be SOOOOOOO better... horrible timing). Spores is a 2nd slot weapon still i think, so all is not lost. 3 lerks should be able to spore a rine shotgun team into subission, but it will take time. the 2nd hive is gonna be the biggest thing... no more early fades... have one person save for onos and go straight for the 2nd hive. Your cerelity skulks love leap to get some limited flight capabilities... and silence leap-bite skulks are DEADLY, even WITH motion tracking (which will be used ALOT now because of the price decrease, and how awsome MT is with shotguns.). Get some onos, get Defense 2nd Unless your doing good with skulks and lerks (lerks are going to be used ALOT, even without spikes.... WHY WHY NOT SPIKES?!??!?)
Lerks are better then fades for the usual pub team ( i know fade fans will tear up shotties, i've done it myself ) because thier cheap, fast, long ranged very slightly (enough to want to be lerks), and supportive in nature. Lerks with cerelity skulks with make shotties die fast, especially with tons of spore spam... spore, everywhere on the level... make em die a slow death.
Well i figured that would work the best... keep moving fast and keep those shotties on the ground. Same can be done with SC, but MC is much better in a two hive lockdown situation. Marines are in for a field day no matter what stratigy you use though
Edit: one good thing though... another way you could do it is MC, then SC... i am sure it would work just as good as Defense... all you have to do is keep those shotties on the ground, it will slow the team's development, and keep their RFK to a minimum.
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Just wanted to give you all an advance warning on this, maybe get some topics going...
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=53035' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=1&t=53035</a>
And that got me thinking about the state of the next patch. what stratigies will be created... what will we be talking about in here about how to counter certian stratigies and such.
Well i posted this:
--------------------------------------------------------------------------------------------------------------------------------
Catpacks + Shotgun rush + Lerks with NO FREKIN SPIKE + more expensive fade (60) + Recycling unbuilt/built structures now gives 100%/50% resources back, instead of 80%/40%+ TF reduced from 15 to 10+ Armory reduced from 15 to 10 (2 more patches and it is free!) + Reduced motion-tracking cost from 45 to 35 + Marine team with a brain = aliens lose aliens lose aliens lose aliens lose.
Add in the fact they fixed the alien hitboxes (They fortunetly upped Armor for fade and onos thanks Dev team, you own...) and Reduced HMG damage from 20 to 18... this upcoming patch is going to be shotgun rush heaven for all comms.
The new routine for a winning marine team would be:
Get shotguns, tell them to rush the hives constantly, upgrade lvl 1 armor then weapons till victory.
A skilled medspam comm will make rines SHRED higher lifeforms... imagine 2 catpacked LA rines ripping an onos down in mere seconds... or 3... god it will be SAD!
Fortunetly i thought up a counter stratigy for the aliens. MC first... it has to take Defense over as the main Alien chamber. We need silence and cerelity to take those Shottys down fast and hard. Maybe SC will work to if your team is a little organised. But for pubs with the usual amount of noobs, we need MC. Your gonna need lerk bite **** from 1.04 and alot of luck (spikes would be SOOOOOOO better... horrible timing). Spores is a 2nd slot weapon still i think, so all is not lost. 3 lerks should be able to spore a rine shotgun team into subission, but it will take time. the 2nd hive is gonna be the biggest thing... no more early fades... have one person save for onos and go straight for the 2nd hive. Your cerelity skulks love leap to get some limited flight capabilities... and silence leap-bite skulks are DEADLY, even WITH motion tracking (which will be used ALOT now because of the price decrease, and how awsome MT is with shotguns.). Get some onos, get Defense 2nd Unless your doing good with skulks and lerks (lerks are going to be used ALOT, even without spikes.... WHY WHY NOT SPIKES?!??!?)
Lerks are better then fades for the usual pub team ( i know fade fans will tear up shotties, i've done it myself ) because thier cheap, fast, long ranged very slightly (enough to want to be lerks), and supportive in nature. Lerks with cerelity skulks with make shotties die fast, especially with tons of spore spam... spore, everywhere on the level... make em die a slow death.
Well i figured that would work the best... keep moving fast and keep those shotties on the ground. Same can be done with SC, but MC is much better in a two hive lockdown situation. Marines are in for a field day no matter what stratigy you use though
Edit: one good thing though... another way you could do it is MC, then SC... i am sure it would work just as good as Defense... all you have to do is keep those shotties on the ground, it will slow the team's development, and keep their RFK to a minimum.
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Just wanted to give you all an advance warning on this, maybe get some topics going...
Comments
Anyway, yes it does appear aliens are going to get shafted. Last I heard focus cuts attack speed by 20% per lvl with a 10% increase to damage per lvl. I still fail to see how this is at all an improvement. If you can aim, this skill will work as intended. Even better, if you can aim, get cloak or SoF and kill rines much more efficiently than with focus. Better yet, get DC or MC first and kill rines and have good upgrades available for higher lifeforms. Focus is a good idea, but it needs to more damage with no drawback simply because you are giving up the excellent MC/DC upgrades for it. Otherwise, it is just a few degrees less useless than pheremones.
Also, I agree strongly that shotties will own all. Even a big group of LMGs can be bad for skulks without early lerk spike support. Throw in cats and medspam, and you got yourself and invulnerable rine killing force. Comm burns 20 res in cats and meds, bye bye hive.
I agree with last, don't judge something you haven't played. If anything, it will probably be similar to 2.0 when it first came out. "OmG! Sensory the cloak struktures!" Then back to d-m-s.
I'm not saying that is what will happen, but it is very likely that it won't be what you think. The changes are not even final yet.
Do you think that strategy is lacking?
IF you can find something better to talk about please leave my thread and post elsewhere.
Anyone remember the thread in which vets asked us to think of strats to try and exploit for 2.0, and they'd go see if it worked? Same here, pretty much.
IF you can find something better to talk about please leave my thread and post elsewhere. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Damn, did you ever misunderstand me...
The alien shotgun rush equivalent that I am referring to pertains to the Focus ability. Do you find it lacking that 3 aliens can go gorge, drop a sensory each, then every other Skulk can get Focus with a Sensory chamber backing them up to fend off this shotgun rush?
I can't believe you misunderstood me so badly. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
I dont see how 3 SC and focus would counter a shotty rush... IMO 3 MCs and silence would stomp them flat. No OCs, keep in mind how fast Shotties shred OCs... and now with catpacks... OCs have become the official Speedbump of NS.
What? They weren't always like that?
Uhhh I deffinately see how that would counter a shotty rush...
- 3 SCs spread out close to the hive straight up = cloaked skulks
- holding down walk key while in cloak range = silenced skulks
- level 3 focus vs. level 1 armour marines = 1 bite to kill
- 1 bite to kill = no time for medspam
- they probably wont have an obs if it's an early game rush to kill
Silence could work as well, but marines with fast reflexes dont really need sound to pop off a single shot on a skulk before it kills him esp. if there is med spam.
But not having a long-range lerk will be a problem, highly skilled lerk < highly skilled JP/Shotgun at close range
But then again, SCs can work, as long as they dont have an early obs, but then again, thats not very early anyway, sice it IS a rush
same goes with parasiteing and level one armor, bite bite parasite = dead rine. why bother getting in close for the last bite.
Uhhh I deffinately see how that would counter a shotty rush...
- 3 SCs spread out close to the hive straight up = cloaked skulks
- holding down walk key while in cloak range = silenced skulks
- level 3 focus vs. level 1 armour marines = 1 bite to kill
- 1 bite to kill = no time for medspam
- they probably wont have an obs if it's an early game rush to kill
Silence could work as well, but marines with fast reflexes dont really need sound to pop off a single shot on a skulk before it kills him esp. if there is med spam. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
level 0 armor. not 1.
Why?
Because a highly skilled lerk is a smart lerk, and a smart lerk knows its limitations and stays at mid-range dodging untill the JPer needs to reload. A highly skilled lerk with bite is quite a powerful tool...I know for a fact that it was a tide turner in 1.04. Personally I do not like spikes at all and prefer to use bite almost exclusivly. It is my hope, though, that with bite returning that balance will come with it, and it will not be the powerful weapon that it once was in 1.04. Flayra took it out for balance, now that its back I'm sure he'll keep that in mind as well.
As I was once told, things change, so you must change with them, eh?
Shotgun rushes are just as easy to stop as they used to be.
Even just in 2.01, with a good team and comm, the marines are hard as hell to beat with an equally skilled and teamworking alien side. 2.1 scares the hell out of me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Oh, and I played with Trevelyan tonight, I knew I recognized that name from somewhere.
Even just in 2.01, with a good team and comm, the marines are hard as hell to beat with an equally skilled and teamworking alien side. 2.1 scares the hell out of me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Oh, and I played with Trevelyan tonight, I knew I recognized that name from somewhere. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Right now due to fixed hitboxes (my god, it's so easy to hit aliens) marines romp the aliens EVERY time in a normal game, it's pathetically easy. Skulks have a much harder time killing stuff.
Focus, focus is indeed key right now. Also, fade and onos need some serious buffing... I killed a fade in half an LMG clip on a pub the other day.
Rofl, I was laughing my head off as the marines slaughtered the aliens.
Rofl, I was laughing my head off as the marines slaughtered the aliens. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Edit: _Malakai_, I've been working on Steam to work for the last 3 weeks... no other games other then trying to fix steam. I got it working last night, but my HD is bad so i froze every 2 1/2 minutes for 20 seconds at a time... I played till my HD gave me some huge error and crashed Half life. I plan on buying a better HD soon... i hope <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->