Marines Vs. Marines Ever?
Corrupt_Convergence
Join Date: 2003-11-12 Member: 22645Members
<div class="IPBDescription">Or how about a 3-4 team game?</div> Will marines vs. marines or ailens vs. ailens ever be added to a later version of NS? A marine vs marine game may be fair. If the map that runs marines vs marines is symmetrical, it would be a pretty fair battle. Clans can use marines vs. marines to determine what the better clan is. In ailens vs marines maps, the teams or the map may not be fair to one of the teams. But an issue with marines vs marines would be the defensive issue. If one team has a defence set up (turret factory, turrets and seiges), then how would the other team advance and counter that defence? Would they build their own seiges close to the opponent's seiges? If the seiges were too close then the seiges would seige each oter out. But the first defence in the area would surly win the seige war. They team with the first seiges set up could seige the other team's turret factory before all the sieges are built. That problem may result in a deadlock between the teams. It may be similar to WWI where people hide behind defences. But marines vs. marines or ailens vs ailens may be fun.
Would there also be more then two teams battling on a map? Could there be a 3 or 4 team map? If there was a 4 team map, each team could ahve 6 members, and the map could be pretty huge. Clans can have a 4 team tournment to see which of the 4 could win. Neutral alliances may affect the outcome of a 3 or 4 team map. But in the end only one team may win the battle. A map with more then 2 teams may be fun, and also be a challange to the players.
Any thoughts or comments on marines vs. marines, ailens vs. ailens or more then 2 team maps?
Would there also be more then two teams battling on a map? Could there be a 3 or 4 team map? If there was a 4 team map, each team could ahve 6 members, and the map could be pretty huge. Clans can have a 4 team tournment to see which of the 4 could win. Neutral alliances may affect the outcome of a 3 or 4 team map. But in the end only one team may win the battle. A map with more then 2 teams may be fun, and also be a challange to the players.
Any thoughts or comments on marines vs. marines, ailens vs. ailens or more then 2 team maps?
Comments
The idea of several marine and alien teams is probably possible. It would be demanding of mappers, it might be hell to balance. It could work. It could fail horribly and soon be forgotten.
would be an awesome idea though. a 2v2 rts/fps battle would be epic, hopefully someone will think up something like this for hl2.
I think flayra sed something about it quite a while ago, but i cant c it happening 4 a while yet.
interesting thought.
to quote the faq. it said that marine vs marine is possible and is coming
however the game was designed for alien vs marine
and this is how it will stay
Alien v alien games would be very novel. As you'd pretty much have to eat the hive <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Fade vs Fade fights would be Cra-zee!
i got all the rules sorted and stuff, just waiting for a special plugin to help identify team mates and then it starts <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
There would be a red team with an allied marine and alien side and a blue team with an allied marine and alien side.
AvA would also be fun to see, although some balance issues would probably need to be fixed ( whats to stop a couple of skulks from runnign in and eating the hive, they can dodge hive defenses and move much faster then mairnes.
<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <-munch <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <-munch <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <-munch <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--><-munch <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <b><span style='color:red'><--winner!</span></b>
Supposedly the Natural Selection storyline contains the trans-system entities of the United Americas, Chinese Territories... I think even the French have a trans-system presence in the future. Plus any number of corporate monoliths with the cash to be trans-system. Have some of them fight it out or whatever. Re-skin some of the weapons, alter the tech tree a bit, etc etc, reskin the players, replace some structures with others of a different purpose, whatever. It could probably be done. The storyline dictates that the TSA exists to STOP these sort of conflicts, since it's basically humanity killing itself over greed and silly differences like nationality, ethnicity, religious creed, etc. But there's nothing stopping the guys who invented the idea of NS from just explaining it away as covert wars expressly to keep the TSA from meddling.
I've become rather fond of the future layed out by the NS crew. It's basically the TSA trying to keep ruthless governments and corporations from imploding into strife and Trans-System War, as well as make sure that the helpless citizens and workers of these mega-organizations stay unexploited and safe, with a minimum of casualties, while ALSO trying to fight back a largely unknown alien presence in order to return ships and colonies back to the same people who hate them and wish they'd just go away so they could resume exploiting their citizens and employees.
<i>It begs for a series of mini-novels.</i> I'd buy 'em. It appeals to the cynical and ironic, offering hope against hope that maybe some small portion of humanity is sane enough to try and keep the rest of it from killing itself, or letting itself be killed.
lol i like to be a <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> and devour a <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> for building lol
Secondly, just cause the TSA is the law incharge of holding the universe together, doesn't mean they cant kick some criminal corperate behind. The dev's pourposly wrote tensions between the human factions of the universe into the story of NS (read it more carefully), for some unknown reason everyone hates the TSA. I think this was most likely done because they planned to impliment some sort of marine vs marine battles in the begging of NS (im sure they talked about it in some documentation somewhere...), and that was gonna be how they explained it away (long before the Gameplay>realism days) <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
<span style='color:red'><span style='font-size:21pt;line-height:100%'><span style='font-family:Impact'>PISTOL DUEL!!!!!</span></span></span>
also it would take forever for marines to kill each others buildings!!!
what happens if an onos eats onos, then gets eaten?
rofl does 1st onos escape?
imo onos cant eat onos!
you took the words out of my mouth <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> if anything, a third race has to be a bit more advanced in technology. If anything, SC is a nice game to go after, but of course, don't make it too much like SC, otherwise NS would lose it's fun XD (maybe a race of alien computer-nerd ramen-eating otakus? wait a sec, I'M ONE OF THEM =D except for the alien part though)
To be replied to by a quote from the Techtrope Article, which I advise you to re-read a few times.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->When all the Big Boys came together in Nova Scotia to create us, they thought the TSA would be slapping people on the wrist, making things look nice for the media. Then Tungsten Hill happens, and they realize autonomous means autonomous.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Essentially, the TSA was intended by the massive corporations and corrupt world and trans-system governments to be nothing more than a token gesture of diplomacy and lawfulness to keep workers and exploited citizens mollified, oblivious, and complacent. Instead, the TSA becomes a small, underfunded group of individuals who, despite their lack of cash and manpower, have the iron will of determination, and the wit and cunning to make up for their lack of money and people. The TSA also becomes the benefactor of the underclass, the workers, the citizens who these future megalithic corporate and government entities had so long abused, disinformed, and exploited, and they do this by saving lives on ALL SIDES, their own, the people they are protecting, and even the people they are fighting against.
So really, it's not exactly like it's an unknown reason that every major government and corporation hates the TSA. They hate the TSA because they intended the TSA to be a figurehead group with no real power, where-upon the TSA began to work miracles by outwitting and besting the same corrupt suit-wearing beaurocrats, CEOs, and government pigs, and thus making them out to be fools and ruthless profiteers. However, it's not like they can just destroy the TSA either, since the TSA, being the one organization smoothing relations between all these competing governments and corporations, is the both the oil that keeps humanity running, and the glue that holds it together. And through it all, the TSA has the entire moral high ground. They're defenders of ALL humanity. They don't really take killing fellow human beings lightly.
Again, read over EVERY LAST PIECE of the Natural Selection storyline. It's really quite nice, even if it's a little hackneyed with the whole distopian future corporate/government corruption outerspace drama adventure with aliens angle. I like it. It has character. Plus it's part of a video game. You have to love that.
Also. JP?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->natural selection is a game, gameplay takes priority. if you want a story please go read a book.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
First, I'd love it if they started planning some Natural Selection mini-novels. I collect the things. Second, if this is your typical opinion on intellectual content, you obviously need to be reading a lot more books than I am. Go play CS, I hear it doesn't have any storyline at all. Should be right up your alley.
back to my previous train of thought though, the game NS wasn't made because of the story being writen, the story was made to rationalize the weaponary and the events surrounding the game (like I said before, preceding the gameplay>realism days). For some reason the devs chose to portray tensions between the human factors in the universe in the NS timeline, in terms of the game we have right now, that would be absolutly unnecisary. Hence I am led to belive that there was talk on the dev team (or whatever it was back in the day) about marine vs marine conflicts, and the plot of the story was twisted so people would not say "hey marine vs marine, that doesn't fit into the story"
Irrelevent of the story complications of TSA vs TSA, there is clearly room in the NS universe for human vs. human conflict.
In this situation I must conclude with the all encompasing law of glory "Gameplay > Realism" what ever the dev team wants to happen is great by me.