Ns_spellbound
Coroner
Join Date: 2003-09-18 Member: 20994Members
<div class="IPBDescription">final version (its done)</div> <a href='http://www.sonsofmetal.org/files/ns_spellbound.zip' target='_blank'>http://www.sonsofmetal.org/files/ns_spellbound.zip</a>
Well after a few months of working on it, my first real map (beyond a cs_speedball style map) is done. Thanks to those of you here that responded to my other thread about it and helped me fine tune some things. Download and enjoy, and if you add it to your servers rotation, please e-mail me about it so I can see if I can play on it with others!
Tom "Coroner" Groner
tom@strategyplanet.com
Well after a few months of working on it, my first real map (beyond a cs_speedball style map) is done. Thanks to those of you here that responded to my other thread about it and helped me fine tune some things. Download and enjoy, and if you add it to your servers rotation, please e-mail me about it so I can see if I can play on it with others!
Tom "Coroner" Groner
tom@strategyplanet.com
Comments
Thanks
amckern
PS> Once i know what map it is, i will download it
<img src='http://www.sonsofmetal.org/images/ns_spellbound0001.gif' border='0' alt='user posted image'>
<img src='http://www.sonsofmetal.org/images/ns_spellbound0002.gif' border='0' alt='user posted image'>
<img src='http://www.sonsofmetal.org/images/ns_spellbound0003.gif' border='0' alt='user posted image'>
<img src='http://www.sonsofmetal.org/images/ns_spellbound0004.gif' border='0' alt='user posted image'>
<img src='http://www.sonsofmetal.org/images/ns_spellbound0005.gif' border='0' alt='user posted image'>
<img src='http://www.sonsofmetal.org/images/ns_spellbound0006.gif' border='0' alt='user posted image'>
<img src='http://www.sonsofmetal.org/images/ns_spellbound0007.gif' border='0' alt='user posted image'>
<img src='http://www.sonsofmetal.org/images/ns_spellbound0008.gif' border='0' alt='user posted image'>
<img src='http://www.sonsofmetal.org/images/ns_spellbound0009.gif' border='0' alt='user posted image'>
<img src='http://www.sonsofmetal.org/images/ns_spellbound0010.gif' border='0' alt='user posted image'>
<img src='http://www.sonsofmetal.org/images/ns_spellbound0011.gif' border='0' alt='user posted image'>
<img src='http://www.sonsofmetal.org/images/ns_spellbound0012.gif' border='0' alt='user posted image'>
<img src='http://www.sonsofmetal.org/images/ns_spellbound0013.gif' border='0' alt='user posted image'>
But I keep getting "ERROR! Could not open valve/ns2.wad" when I try to test it or something
Sudzz, download ns2.wad and extract it to valve/ns2.wad. It's textures.
the file can also be put in the ns directory.
the way hl looks for .wad is to first check the mod directory(/ns), and tehn check in the engine directory (/valVe)
it throws the error when the wad is not in the vlave directory, because it only checks there if the file is not in the mod directory.
[/offtopic]
a few things
2 square in some parts
use other textures on the crates
out side walk way is not what i thought it should look like
make it so that the map gravity is stuffed when somethin happens in the grav gen room - ie weld something
amckern
could you define ledges a bit better please? lol <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
also, amckern, to my knowledge the trigger_gravity dosnt work, or work right if it even does anything, so I dont think I can effect gravity at all.
Overall: Fair
some rooms looked neglected texture wise. Like you didnt take your time on it.
And some rooms are redundant.
Good Gameplay once you get around the HUGE map.
amckern