[srel] Marr's Original Marine Packs Ver 2

MarrMarr Join Date: 2002-12-11 Member: 10582Members
<div class="IPBDescription">87 new sounds for marines</div> <i>Release time!</i>

Been working on these for what seems like forever. I made a bare-bones version for 1.04, but this time I've gone back and made a bunch of new recordings. All sounds have been completely re-edited.

About a year ago I tried to rip sounds from ALIENS and use them as the voices, but there weren't enough applicable lines. Many good lines are obscured by music or ambient sound. So I decided to make them all from scratch, and emulate the movie's radio static by generating a bunch of similar noises in GoldWave.

Anyway, the first zip file contains the voice sounds replaces those of the Commander.
<b>
Download the Commander pack <a href='http://prdownloads.sourceforge.net/daoctotalsound/Marr_Original_Comm_Vox2.zip?download' target='_blank'>HERE</a> (695 kb).</b>

Comments

  • Smiley_XSmiley_X Join Date: 2003-06-07 Member: 17071Members
    wow, simpley stunning...great work
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    Next are the Marine voice calls.
    <b>
    Download the Marine pack <a href='http://prdownloads.sourceforge.net/daoctotalsound/Marr_Original_Marine_Vox2.zip?use_mirror=unc' target='_blank'>HERE</a> (1.4 mb).</b>
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    The third pack replaces the Command Station lady with gritty Marine voices.
    <b>
    Download the CC Voice Pack <a href='http://prdownloads.sourceforge.net/daoctotalsound/Marr_Original_CC.zip?use_mirror=unc' target='_blank'>HERE</a> (937 kb).</b>
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    And the fourth and final pack replaces sound effects like getting hit and picking up items. Be sure to read the readme if you don't know where these files go.
    <b>
    Download the Marine Effects pack <a href='http://prdownloads.sourceforge.net/daoctotalsound/Marr_Original_Effects2.zip?use_mirror=unc' target='_blank'>HERE</a> (631 kb).
    </b>
    That about does it. Let me know what you think.

    I guess I'll revisit my ambience pack next... after I take a break of course. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Pho3niXPho3niX Join Date: 2003-09-22 Member: 21118Members
    oh wow great job marr!

    Andy Jones
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • Purple_SpandexPurple_Spandex Join Date: 2003-09-28 Member: 21294Members
  • TacOneTacOne Join Date: 2002-11-05 Member: 7070Members
    Wow!
    These sounds are GREAT! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    /me uses @ once!
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    Thanks, people!

    Bugs? Ugliness? Let me know.

    BTW: For all vox sounds I used a lower quality 16 bit 11khz wav format. The default sounds in NS are 16 bit 22khz. Since these sounds are grainy and low-quality anyway, you shouldn't notice a difference.

    Basically this means that the file are smaller than the default and <i>should</i> result in better performance.
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    freaking SWEET PACK damn this one roxx finale some good sounds
  • 5ive5ive Join Date: 2003-11-17 Member: 23091Members
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    "marine 1 - He's outta there!!"
    " marine 2- thank god for democracy!"
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    1 - *cough* <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=39183' target='_blank'>Link</a> *cough*

    2 - awsome!
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    edited November 2003
    This pack is simply awsome!!
    Very nice work! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->


    "2 Fade claws up!"
  • JJavaJJava Join Date: 2003-05-18 Member: 16448Members
    Oh wow! These sure are great <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    Using now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    ok

    so the sounds are great... maybe u could rerecord some of them

    -the taunt sounds are not really recognisable
    -and some of the sounds end with a rough cut so they dont smooth out (thats not really a problem it just sounds strange when more request are ordered by a squad.
    -and sometimes the voice is to nice (it sounds like holding thee nose)


    so after all its a great pack but maybe these critics can help u on version 3 or an other pack 8)
  • MilitaryPoliceMilitaryPolice Join Date: 2003-10-12 Member: 21623Members
    Was playing with it yesterday, it added a more 'grunt feeling' to ns.
    Me loves it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Nice job
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    A lot of the sounds are quieter than the defaults, which isn't much concern, but I couldn't hear ammo or health requests that well in battle. Other than that, excellent pack.
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-the taunt sounds are not really recognisable<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually, it bugs me when people spam the taunts over and over, so I decided to just replace them with radio static. Maybe I should've explained that in the readme...
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-and some of the sounds end with a rough cut so they dont smooth out (thats not really a problem it just sounds strange when more request are ordered by a squad.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'm sorry but I don't understand what that means. Could you elaborate?
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-and sometimes the voice is to nice (it sounds like holding thee nose)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Let me know which ones and I'll see what I can do.
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A lot of the sounds are quieter than the defaults, which isn't much concern, but I couldn't hear ammo or health requests that well in battle. Other than that, excellent pack.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Just curious: Were you commanding? I want my pack to be usable and commander-friendly, too. I don't command much myself, so if the marines' requests are too soft then I'd better amplify 'em.

    Thanks for the feedback, people!
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    <!--QuoteBegin--Marr+Nov 24 2003, 03:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marr @ Nov 24 2003, 03:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-the taunt sounds are not really recognisable<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually, it bugs me when people spam the taunts over and over, so I decided to just replace them with radio static. Maybe I should've explained that in the readme...
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-and some of the sounds end with a rough cut so they dont smooth out (thats not really a problem it just sounds strange when more request are ordered by a squad.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'm sorry but I don't understand what that means. Could you elaborate?
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-and sometimes the voice is to nice (it sounds like holding thee nose)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Let me know which ones and I'll see what I can do.
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A lot of the sounds are quieter than the defaults, which isn't much concern, but I couldn't hear ammo or health requests that well in battle. Other than that, excellent pack.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Just curious: Were you commanding? I want my pack to be usable and commander-friendly, too. I don't command much myself, so if the marines' requests are too soft then I'd better amplify 'em.

    Thanks for the feedback, people! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ok..

    1. put the taunts back it they are so great in game i love it. really and this damn its hot it here is cool. i just cant hear it in game.
    2. that with the hard cut meant that sometimes the sounds is to fast faded out at the end (the request amo for example)
    3. those sounds wich need a more aggresive sound( this nose thingy i will make a list tomorrow)

    there is a huge potential in this pack and when this is tuned and well discussed it will be the best one around im sure

    so list tomorrow

    btw are there 2 different voices used. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    because if so i could point out wich one is the one that sopunds not aggressiv enough 8)
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    next thing www.nsarmslab.com we would be proud in hosting ur pack come to our site join the forum and irc well talk about hosting it

    8) greetz

    sushifx aka dillinja
  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    Great sound recordings. Theres a few minor anomlies highlighted in the posts above, other than that....


    This is really unique. Highly recommended. <b>FIVE STARS!</b>
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