Common Causes Of Res Hoarding...

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Comments

  • EQXEQX Join Date: 2003-09-21 Member: 21080Members
    You forgot another player type:

    The Clan- everyone, and I mean EVERYONE, drops at least one structure in the beggining, usually capping all the rez towers that are not marine naturals and getting 3dc chambers in less then 3 minutes into the game. This becomes even more important with fewer players since they need to establish rez quickly.

    Basically, everyone should chip in something in the beggining. If your alien team can cap 5-6 rts, get a full set of a structure, a few well placed OC chambers, and at least one gorge saving for hive, your team is in good shape. One of the major reasons for alien loss is that there are only 1-2 gorges in a 10 player team and they get killed by the odd rambo player and the rt they capped as well. All of a sudden, there are electrified rts everywhere and no one has enough rez to get fade let alone a full set of 3dc since everyone hoards their rez.
  • gekigariongekigarion Join Date: 2003-08-24 Member: 20172Members
    Usually, if the game is large enough, though, you don't need EVERYONE to cap an RT simply because you can't find that many to cap. In that case, depending on excess numbers:

    1st Priority: One save for hive
    2nd Priority: One save for Fade/Get Upgrade Chambers/Set up defenses to deny marines access
    3rd Priority: Go lerk and use your spores to protect areas, not go out and kill marines
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    I got a solution:

    Communication and giving out roles. Example:

    "I save for hive, you you and you get us some rts asap, you go early fade, and you get down 3 dcs when you have the res. Ok?"
  • SolexSolex Join Date: 2003-09-26 Member: 21239Members
    <!--QuoteBegin--Turkey22+Nov 17 2003, 11:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Turkey22 @ Nov 17 2003, 11:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My friend has started the 30 sec to sc and it works somewhat. But it just makes the game harder for aliens. Make sure you give the warning first otherwise just putting down sc without asking is bannable a lot of places. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That 30 seconds to sc is utterly stupid. In some games I've played we've gotten our 2nd hive up before even selecting our first chamber. If the alien are doing well a chamber isn't always necessary early on. Everybody res whoring is bad but untimately some of the team does need to do it. Of a team of 10 players, I think 5 or 6 people should gorge, 1 should save for the hive. 2 should save for an early fade and one should save for an onos. Depening on the map occasionally an early lerk can also be a huge annoyance for the marines. I remember one game where the marine took over cargo on origin and myself and another early lerk spored 8 of them until they were dead and forced to pull back.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    2 lerks = LA marines are not coming your way for a while...
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    I've come up against a problem when dealing with this. If I go early Fade it takes forever to get another hive, RTs and/or chambers. If I go gorge the marines stomp all over my teammates and get too many res nodes. This is not all the time but it happens more often than I feel comfortable with. I wish I knew the skills of my teammates before the round starts so I can adjust accordingly.
  • EQXEQX Join Date: 2003-09-21 Member: 21080Members
    The bad thing is that you can't command aliens like a commander can command marines. The system is based this way since aliens are less teamworkish then marines in general.

    The biggest reason for rez hoarding is that EVERYONE wants to be an onos/fade, but who wants to be the gorge putting up rts half the game and getting no kills?
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    since aliens are less teamworkish then marines in general
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->





    I think, more accurately, that its because 50-60 percent of alien players are retards who only go alien because they think it means they can do what they like. Aliens still need teamwork, they just have a decentralised command structure. You don't command aliens to rush base, you try and coordinate your efforts, work in groups, etc.

    If you're hoarding res for no gain, and its against server rules, tough nuts, I hope you like your boot. You don't like it, you go elsewhere. Everyone understands the need for fades, etc, and thats why you see competent players asking who's saving for hive, and who's going for fade. In fact most of the time I see players saying "ok you go fade, I'll do a hive, because I'm not so good as fade" and various other cooperative statements.

    Players who go "DUDEZOR ITZ MY REZZ I SPNDZ HOW I WANNA" are invariably dumb or inept, their single redeeming factor being that they draw a lot of marine fire because they can't use any evolution at all.
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    <!--QuoteBegin--Rhuadin+Nov 16 2003, 12:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rhuadin @ Nov 16 2003, 12:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And I don't play on newbie servers either; I play on servers like lunixmonster <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Laff.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    I dont like flames... but i do like you o_o <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • AssistendAssistend Join Date: 2003-04-19 Member: 15658Members, Constellation
    <!--QuoteBegin--Rhuadin+Nov 16 2003, 12:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rhuadin @ Nov 16 2003, 12:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1) The leet:  The leet has a god given right to hoard res.  Basically, it's because he earned his res, gosh darnit -- he killed those 5 HA/HMGs by himself as a skulk.  And besides, no one makes a better investment of 50 res than him as a fade, so obviously he should be the one fading.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Reshording isnt leet so this is wrong.
  • RhuadinRhuadin Join Date: 2003-06-05 Member: 17023Members
    <!--QuoteBegin--Assistend+Nov 22 2003, 02:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Assistend @ Nov 22 2003, 02:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Reshording isnt leet so this is wrong. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What I meant is that elite players will often save their own res instead of dropping things to help the team because they feel that everyone else is too incompetent to protect what they drop -- and that their res was earned through RFK, not through RTs.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    edited November 2003
    Well, I'm starting to get tired of seeing people whine about needing more resource nodes when, in fact, they themselves have enough to drop 2 or 3 nodes. If you haven't dropped, or even plan to drop res nodes, please do us all a favor and SUYF. The intelligent people on the team know we need res, no we aren't getting res so you can onos faster at 1 hive, and no just because we are gorges doesn't mean we should be spending OUR res after we drop at least 1 node. I'm tired of seeing noobs (and sadly people that play alot) saying "OMG we have 2 gorges and 3 res nodes, drop nodes gorges!" News flash shortbus driver, 3 nodes plus 2 gorges at the beginning of the game means we dropped our nodes, wheres yours? Basically, if everyone would drop nodes and defend them, you could probably go lerk or fade 1 minute later than if 1 guy drops a node while you all hoard. Res hoarding can end up hurting us more than your fade will help killing 1 or 2 marines while they kill our hive.
  • EQXEQX Join Date: 2003-09-21 Member: 21080Members
    IN a 8vs8 game, all the skulks drop an rt, then quickly rush to stall the marines. In about 6 minutes, everyone got onos and ate the marines. Rez hoarding should only be done by experts who can use their rez effectively as either a fade or lerk.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--Norml E. High+Nov 22 2003, 04:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Norml E. High @ Nov 22 2003, 04:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, I'm starting to get tired of seeing people whine about needing more resource nodes when, in fact, they themselves have enough to drop 2 or 3 nodes. If you haven't dropped, or even plan to drop res nodes, please do us all a favor and SUYF. The intelligent people on the team know we need res, no we aren't getting res so you can onos faster at 1 hive, and no just because we are gorges doesn't mean we should be spending OUR res after we drop at least 1 node. I'm tired of seeing noobs (and sadly people that play alot) saying "OMG we have 2 gorges and 3 res nodes, drop nodes gorges!" News flash shortbus driver, 3 nodes plus 2 gorges at the beginning of the game means we dropped our nodes, wheres yours? Basically, if everyone would drop nodes and defend them, you could probably go lerk or fade 1 minute later than if 1 guy drops a node while you all hoard. Res hoarding can end up hurting us more than your fade will help killing 1 or 2 marines while they kill our hive. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Most of your post is valid. However, if one skilled player goes fade early on and takes down 2 electrified rt's early on, then goes in and kills off half the marines that are taking a key area while the rest of the alien team finishes them off is very helpful for the alien team.

    The most important part of all of this is teamwork, and the most important part of teamwork is communication. Figure out who is going to save to be an early fade, who is going lerk, who is going to drop res nodes, and who is saving for the hive. Having <i>everyone</i> drop an rt at the beginning isn't a good idea, because during this time there is nobody to stop marine expansion, unless you plan to follow the res rush with a gorge rush.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    <!--QuoteBegin--i'm lost+Nov 25 2003, 12:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Nov 25 2003, 12:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Norml E. High+Nov 22 2003, 04:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Norml E. High @ Nov 22 2003, 04:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, I'm starting to get tired of seeing people whine about needing more resource nodes when, in fact, they themselves have enough to drop 2 or 3 nodes. If you haven't dropped, or even plan to drop res nodes, please do us all a favor and SUYF. The intelligent people on the team know we need res, no we aren't getting res so you can onos faster at 1 hive, and no just because we are gorges doesn't mean we should be spending OUR res after we drop at least 1 node. I'm tired of seeing noobs (and sadly people that play alot) saying "OMG we have 2 gorges and 3 res nodes, drop nodes gorges!" News flash shortbus driver, 3 nodes plus 2 gorges at the beginning of the game means we dropped our nodes, wheres yours? Basically, if everyone would drop nodes and defend them, you could probably go lerk or fade 1 minute later than if 1 guy drops a node while you all hoard. Res hoarding can end up hurting us more than your fade will help killing 1 or 2 marines while they kill our hive. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Most of your post is valid. However, if one skilled player goes fade early on and takes down 2 electrified rt's early on, then goes in and kills off half the marines that are taking a key area while the rest of the alien team finishes them off is very helpful for the alien team.

    The most important part of all of this is teamwork, and the most important part of teamwork is communication. Figure out who is going to save to be an early fade, who is going lerk, who is going to drop res nodes, and who is saving for the hive. Having <i>everyone</i> drop an rt at the beginning isn't a good idea, because during this time there is nobody to stop marine expansion, unless you plan to follow the res rush with a gorge rush. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    My point exactly. One or two people saving for fades to take down electric RTs, THEN harrassing marines is fine. The problem is it ends up being three quarters of the team saving for some higher lifeform, be it fade, lerk, or onos, only to be completely useless. Communication is key, teamwork is key, though, only people who have been playing for a while realize this. I have noobs asking me why I go permagorge all the time, well, now you know why nublings, because you aren't doing your part for your team. That res you just wasted dying as a fade could have put the hive up. I'm not trying to blame people here, but I'm just sick and tired of still being at 2 nodes 7 minutes into the game, not because we've lost any nodes, but because nobody else has dropped any. Everyone seems to think their res is for them and them only, and I guess I can't really blame them when they stop playing NS because they lose all the time as aliens. Even valid faders can't single handedly win the game without their team. They sure as hell don't drop their own D chambers, then go early fade. It takes the ENTIRE team to win as aliens, all lifeforms, and all players. I just wish more people could understand that.
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And I don't play on newbie servers either; I play on servers like lunixmonster and HK.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> *Family Feud Buzzer Sound* WRONG! Lunixmonster is a newbie server, sorry. Thats where I goto warm up before playing a real game on the hamptons. Nice try though.
  • RhuadinRhuadin Join Date: 2003-06-05 Member: 17023Members
    I guess that explains why I have such problems with it on the Lunixmonster. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I think the reason it occasionally happens on HK as well is because of the random plugin -- sometimes people go aliens who don't want to go aliens, and so that could be why it happens.

    But it happens on every server I've played on (some more often than others): mT, LGSO, HK, etc...

    Rhuadin
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    I usually help my team for as long as I belive we can still win...unless everyone else drops RTs(5+) I do so, otherwise I save for DCs or hive, whichever is not built first.

    After that I feel free to spend my res attackign marines to get frags, but I usually never go fade or onos, beause I simply dont consider myself good enough, Id rather let the pros do that part...
  • PredmidPredmid Join Date: 2003-03-28 Member: 14997Members
    well, the server im for the most part always on (hamptons) theres usually a good diverse group...but in the l337's theres different classifications...some uber leets just go fade asap, but i usually get 50 res inside of 3 mins and drop hive, u get leap, mc and dc inside of 6 mins, and by that point, if the rines dont kill hive, the fades mop up the game and the 1-2 res gorges have built enough res towers...
  • RhuadinRhuadin Join Date: 2003-06-05 Member: 17023Members
    What's the IP of Hamptons? Maybe I need to find a new stomping grounds <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Thanks,
    Rhuadin
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    Hm Hampton's reserved system is weird, if you don't have a slot you'll be lucky to stay on the server for even 20 mins.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    I'm usually the one who drops an RT or 2 and 3 DCs then goes fade(by the time I die I almost allways have res for a new fade or a hive if nessecary) it seems to work out OK most of the time, unless there are too few gorges and I get stuck being the only gorge for most of the game <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->.
  • RhuadinRhuadin Join Date: 2003-06-05 Member: 17023Members
    <!--QuoteBegin--Soylent green+Nov 30 2003, 01:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soylent green @ Nov 30 2003, 01:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm usually the one who drops an RT or 2 and 3 DCs then goes fade(by the time I die I almost allways have res for a new fade or a hive if nessecary) it seems to work out OK most of the time, unless there are too few gorges and I get stuck being the only gorge for most of the game . <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    The problem is, however, that it's getting more and more likely, at least in my experience, that there are too few gorges, and thus those people who are willing to be gorge are stuck being so for most of the game.
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    I've found that the following formula works best so far...

    1 saves for hive (Through RFK)
    1 saves for fade (Through RFK)
    1 saves for onos (Through RFK)
    3 drop RT's and maintain outposts until they are safe
    2 halt marine expansion

    Then, one or two players stays perm gorge, while the other one or two alternate as necessary. These one or two players gorge as necessary when they aquire the res. If one of them is a good lerk, then he can lerk and harass the marines as necessary.

    More players do not interrupt this formula. Generally surplus players help out in halting marine expansion, cleaning out rambos and patrolling the areas around and between hives.

    The larger the game, the less whoring there must be and the more perfect you have to be. You need to keep on top of marine expansion like you have a sixth sense.

    There are special cases where that formula does not apply, such as gorge rushing, or trying to keep a hold on double res (Marines LOVE double res, moreso the hives currently) or when you have a secure chokehold on most of the map but need to crack bases
  • efektzefektz Join Date: 2003-11-28 Member: 23665Members, Constellation
    The thing is, in most pubs. At the start of the map ppl either stay skulk or go gorg and drop res. I think its smart that everyone stay skulk at the beggning rush marine spawn and get a few. The ones who die go gorg first then the ones who dont stay skulk until they die and then if they have over 30 or to 50 go fade right away.. and pwn faces. Its not really whoring them, its that at the begginng someone gets like 10 kills and should actually go fade right away.. its not whoring.. its staying alive at the begginning and killing.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--efektz+Dec 4 2003, 08:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (efektz @ Dec 4 2003, 08:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The thing is, in most pubs. At the start of the map ppl either stay skulk or go gorg and drop res. I think its smart that everyone stay skulk at the beggning rush marine spawn and get a few. The ones who die go gorg first then the ones who dont stay skulk until they die and then if they have over 30 or to 50 go fade right away.. and pwn faces. Its not really whoring them, its that at the begginng someone gets like 10 kills and should actually go fade right away.. its not whoring.. its staying alive at the begginning and killing. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Rushing marine spawn can be very bad. If you don't win the game, all of the aliens will be dead, and marines should get down a second ip. This is when they should organize a shotty rush, and leave one or two marines to cap res. This means you have to take out the shotty crew coming to your hive and can't stop the marines from quickly capping lots of res.
  • efektzefektz Join Date: 2003-11-28 Member: 23665Members, Constellation
    TRUE.. i was mainly talking about good skulks who get 3 or 4 kills.. otherwise if u suck w/ skulk go gorg.. and i think most ppl who suck as skulk do go gorg anyway.
  • HakujinHakujin Join Date: 2003-05-09 Member: 16157Members, Constellation
    Yeah, screw the Hamptons server. I get kicked for one of the 10,000 reserved slots all the time. (usually right as im about to drop hive) Bean-Net has some good players, IMO.


    Hakujin
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