Co_machina
ProStyle
Join Date: 2003-11-13 Member: 22789Members
<div class="IPBDescription">Map Build, Screenshots, etc</div> <img src='http://phreez.com/~prostyle/machina/12.jpg' border='0' alt='user posted image'>
<img src='http://phreez.com/~prostyle/machina/20.jpg' border='0' alt='user posted image'>
<img src='http://phreez.com/~prostyle/machina/overview.jpg' border='0' alt='user posted image'>
<a href='http://phreez.com/~prostyle/machina/co_machina05.zip' target='_blank'>Current Version</a>
The aliens have infested the power core that drives the marines teleportation equipment. Marines goal is to destroy the infestation and re-activate their gear. The aliens just want to kill the marines like usual. Submitted to NS team.
<img src='http://phreez.com/~prostyle/machina/20.jpg' border='0' alt='user posted image'>
<img src='http://phreez.com/~prostyle/machina/overview.jpg' border='0' alt='user posted image'>
<a href='http://phreez.com/~prostyle/machina/co_machina05.zip' target='_blank'>Current Version</a>
The aliens have infested the power core that drives the marines teleportation equipment. Marines goal is to destroy the infestation and re-activate their gear. The aliens just want to kill the marines like usual. Submitted to NS team.
Comments
good work.
To be honest its worth it. Ask Flayra to reply if he is testing the map. If he don't reply, you can immedietly assume he had no interest in it, and try for the next version (2.2 or 3.0 who knows!).
Also the visuals in this map is stunning. However I find it a bit cramped, tiny and too complex. So many doors to open, an Onos would barely be able to move around the map aswell. Personally make another map based around the theme of this, make it larger and remove alot of the doors. I especially like the hive and the marine spawn. Keep them, or adapted versions of them. Never heard of you before now ProStyle, seem like a good level-designer. Look forward to more maps from you.
I don't know if it's just the gamma that is low but it's a little too dark. Marines wouldn't have a chance spotting hiding skulks.
Edit:
Newermind... The space is wider that it looked like on the images and is alot brighter in game.
It looks good but could be a little bigger and i have never been a fan of lifts in a NS map.
The bast logo is the bast logo and shouldn't be used in other maps.
Other then that is looks nice, dark and skulk friendly mapy too dark overall, just worried about beginning marines gettin pwnd too much.
I agree
looks very nice man, the lighting is godly, even the name kicks **** <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Or you could just download the map.
Things I like: Love the way the pipes go from the sewer to the ms, very cool detail. The corridors b/w ms and the hive are fairly cool, the atmosphere is nice in them, and there are advantageous spots for both jp and skulks. The ready room is very cool, and fits the feeling of the map perfectly.
A suggestion I have: put the weldable on the other side of that wall. Otherwise that will be welded within one minute of the game starting, no doubt. Make it a challenge to get to that weldable spot and thereby get another passage to the hive.
already have just have'nt had a chance test it
I love the infestation throughout, the heavy ambience and particle system use and the locations such as the gorgeous hive and top-notch Ready Room.
However, have you compiled with the correct hull file? I occasionally get odd clipping artifacts at certain parts of the map; as if I've run into an invisible wall.
I really hope this is put into NS 3.0; it certainly deserves to be there.
its dark...
COOL!
To compile with the nshulls.txt just add "-hullfile <half-life path>/ns/nshulls.txt" to your csg.
Screenshot time <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<img src='http://phreez.com/~prostyle/machina/30.jpg' border='0' alt='user posted image'>
<img src='http://phreez.com/~prostyle/machina/31.jpg' border='0' alt='user posted image'>
<img src='http://phreez.com/~prostyle/machina/32.jpg' border='0' alt='user posted image'>
<img src='http://phreez.com/~prostyle/machina/33.jpg' border='0' alt='user posted image'>
<img src='http://phreez.com/~prostyle/machina/35.jpg' border='0' alt='user posted image'>
<img src='http://phreez.com/~prostyle/machina/36.jpg' border='0' alt='user posted image'>
<img src='http://phreez.com/~prostyle/machina/38.jpg' border='0' alt='user posted image'>
Updated version - <a href='http://phreez.com/~prostyle/machina/co_machina05.zip' target='_blank'>Current Version</a>
Please Download and post feedback <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The pipes are great, and the alien vents seem cramped and alien made...which creates alot more mood.
<img src='http://phreez.com/~prostyle/machina/overview.jpg' border='0' alt='user posted image'>
Updated version - <a href='http://phreez.com/~prostyle/machina/co_machina05.zip' target='_blank'>Current Version</a>
with an amazing ready room <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->