Ns_collapse first shots..
InZaneFleaArmy
Join Date: 2002-01-24 Member: 18Members
Join Date: 2002-01-24 Member: 18Members
Comments
As far a criticism goes:
-The ceiling looks a bit odd the way the texture is aligned. It's not overly important though.
-The right hand red support on the back wall just kind of ends into nothing abruptly... you could just stretch it down a bit and cut away the excess.
-I'm not particularily fond of the large monitor texture. I think having a large monitor there is a great idea but maybe a different texture would suit it better... that's really just my personal opinion though.
Overall it looks like a great start. I really like the "closed-in" feel of it. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
I'm looking forward to seeing this room with lghting and the different textures you mentioned. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
glad to see your mapping again.
Im concerned about gameplay, which sides of the commander station will the aliens be able to attack? ie, do they have to squeeze within the small space to attack the console? will this be a problem do u think?
And about the vertexes: when the map gets compiled, it takes every vertice and place it at the nearest integer-value coordinate (or somewhere else if the compiler feels like being ###chy). Make sure that all of the vertexes are affixed on the grid at scale 1. But be careful: if you don't do it just right, you'll get killed with invalid solids.
The light seems to be a bit too bright...Anyone know how to fix that?... 2nd shot is of some wires that are above the supports...
However you say youve added the env_gamma, i hope you realise that you wont be able to see it work unless you run NSTR. But youve probably just used HL to take the shots in Open GL.
If you mean the texture of the light fixture looks too bright youll have to edit the texture, but if you mean the light that is given off, just change the value in the .rad file.