Marine Rush?

EQXEQX Join Date: 2003-09-21 Member: 21080Members
edited November 2003 in Frontiersmen Strategy
<div class="IPBDescription">Does it exist?</div> I've played a few games, both as aliens and marines. Ordinarily, aliens rush fast while marines are frantically trying to build up ip + electrified tf. Now, I played a game a few days ago where the com directed us in ns_eclipse to go straight from start to the nearest hive. Well, we reached the hive from a slightly roundabout route but we (as in 12 marines) managed to reach the hive. The com automatically spammed an armory.

From there, he basically dropped about 12 mine packs (count 60 mines) and we basically LMG fragged their hive. In about 8 seconds, the hive was down and a lot of cheering among the marines and "WTH?!" among the aliens. Of course, when the rush of worried skulks came in, the sweet sound of "BOOM, BOOM, BOOM... ding...ding... (play ending music)."

Now, that was the only game I played with rushing marines but it seemed pretty damn effective and fun. Why don't marine teams do such a rush more often?

Comments

  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    I don't know why, but it is fun as hell. In a 3v3 game I had today, we all rushed the hive with shotties and killed it. It was a short & sweet game.
  • ApeApe Join Date: 2003-06-17 Member: 17448Members, Constellation
    edited November 2003
    Its unexpectedness was most likely the key factor to it being effective. 12 marines are certainly a force to reckon with, however you were lucky to be in a pub where everyone actually listened to the comm, and actually stuck together.

    I daresay the entire alien team meeting the marine assault force halfway to the hive would be an interesting encounter..
  • monstermonster Join Date: 2003-02-12 Member: 13443Members
    Isn't the marine rush just the shotty rush??
  • UnknownUnknown Join Date: 1970-01-01 Member:
    2 Things I must say

    Marines rushing are completely fair, Aliens rush more than marines, so marines have every right in the damned universe to rush methinks

    Rushing is a lack of strat if your intent is to win the game, if your intent is to stall and slow down the other team, thats fine, but if you win the game from 60 mines and lmgs..... no strat whatsoever... <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • monstermonster Join Date: 2003-02-12 Member: 13443Members
    You use the shotty rushes to end stacked games quicker..

    so basically you are doing the Aliens a favour <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • EQXEQX Join Date: 2003-09-21 Member: 21080Members
    The good thing about marine rushing (or even alien rushes) is that it is indeed short and sweet. No stalling, no backbiting, no boring "wait for 100 rez then onos them in under 50 seconds." A coordinated marine rush is quite a sight to see, although one good skulk with itchy parasites can spoil the surprise value. Then you got a REAL fight on your hands.
  • monkeymastermonkeymaster Join Date: 2003-02-20 Member: 13771Members
    edited November 2003
    in games with 5v5 or under i always do either shotty rush, or just relocate into there hive with 5 ip's.

    game ends nice n quick. unless you got a team of **** marines.
  • r3dsk4r3r3dsk4r3 Join Date: 2003-05-13 Member: 16257Members
    edited November 2003
    ****... thats a new one. a wonder the filter didn't pick up on it. lol.

    but you're right. on smaller games it makes sense to rush, as the aliens will be going onos even sooner with all that res.

    shotty + mines always works well.
  • EQXEQX Join Date: 2003-09-21 Member: 21080Members
    What is the max player rush you guys experienced? 12 vs 12 was a very large game and very fun with all the "boom boom" of the mines going on and the taunting marines doing their victory dance.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    IP rushing cannot/should not be done inside a hive. Basically, if you are able to pull it off, the aliens suck big time.

    SG rushing as well, is cheap but effective, and to behonest, the shotguns are TOO good. Simply marshing into a hive with 12 ppl are impossible, just as ip rushing there...

    What servers are these?
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    You could also rush HA (kinda dumb, since HA sucks without upgrades) or rush JP, if you want to be different. You could even rush HMG.

    If you rush JP, make sure you get armor 1 before assaulting! It makes a huge difference.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I've lmg rushed succesfully on maps such as ns_lost.

    Its fatal against rapidly expanding aliens. They can rush your base, but can't guarantee you won't drop CC plus IPs where the rest of the marines are.

    However, you rush their first hive, and you've effectively guaranteed endgame. Bear in mind once you do this 2-3 times the aliens will almost certainly catch on.... and usually they'll catch on after the first try.
  • PredmidPredmid Join Date: 2003-03-28 Member: 14997Members
    edited November 2003
    <!--QuoteBegin--taboofires+Nov 26 2003, 02:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Nov 26 2003, 02:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You could also rush HA (kinda dumb, since HA sucks without upgrades) or rush JP, if you want to be different.  You could even rush HMG. 

    If you rush JP, make sure you get armor 1 before assaulting!  It makes a huge difference. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    aka tech rushing...which is kinda an oxymoron...

    but ive seen many many versions of rine rushing strats that work well...most of them are "build ip, armory, then GO FORTH AND GET RES TOWERS WHILE KILLING THEIRS" a.k.a. slash and burn rine strat...

    the prelude to a tech rush, the res rush.
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    I've done an LA/LMG marine rush on a pub server before.... abso-freaking-lutely insane fun. Err... the player count was pretty high, say 8-10 on each side. It was on nancy, we didn't build anything in base I think, all the marines just rushed to their hive. When we got to the hive, it was empty, so we just shot the hive with LMG's, and a few were covering us for when the aliens come back to the hive. It was pretty intense with the marines shooting the hive WHILE gettingg attacked by aliens. Good thing the aliens didn't think of just attacking our base, or the meds/ammo we needed to make the rush succesful wouldn't have been available.
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    For some reason ever since 1.0 people in the ns community have seen fit to stick rush on the end of any marine strat, ie jp rush, tech rush, CONTROL THE MAP rush, SIEGE RUSH, KILL ALL THE ALIENS RUSH. I think it's a little out of hand. A rush in traditional RTS' is when you focus specifically on one offensive weapon to try to end the game really fast. If you rush and it doesn't succeed it's over. In games like Starcraft where you have a more specific counter system, there's a rock paper scissors diagram which looks something like (as far as I know):

    rush > expansion > tech > rush.

    So, in NS, some good rushes are:
    <ul>
    <li> the shotty rush (drop enough shotties for about 2/3 to 3/4 of your team and make sure you have enough money left for liberal meds, proceed directly to the hive, pausing as little as possible. This is pretty easily countered by lerks and offense towers in the hive).
    <li> phase rush (upgrade phase gates immediately and as soon as possible get marines near their hive. Once you have marines around the corner from a good place to shoot the hive, get phases up and start sending through marines. You should have at least two ips and shotguns prepared. This can be confusing for the marines since they have to balance defending the phase, killing the aliens that are defending their hive and shooting the hive with dying as little as possible. This is basically a modified shotty rush if only because shotties are so multipurpose. This also negates the lerk and ocs because you constantly have reinforcements coming to location.)
    <li> jetpack rush (upgrade the armory immediately and save as much money as you can for the proto and jetpacks. You can calculate it yourself. Go directly to the hive and ignore all aliens. Focus all the shots on the hive and use the jetpacks to avoid damage. You don't need that many meds for this one but it costs more money for the equipment and also won't happen til the 4 minute mark which may mean your aliens are quite built up and have a 2nd hive going.)
    <li> ip rush. (Relocate to their hive or right outside it and build as many ips as possible to outspawn the enemy, then proceed to rush in and shoot the hive and die. This is really really fun on marines even if you lose, because of all of the action. You probably will lose against a decent enemy team since it's hard to pull off.
    </ul>

    Capping the map, killing alien res nodes and controlling alien expansion is not a rush, it's a control strat. Also, as far I've seen, a control strat will always be won by the team that played the best, but with rush strats a superior team can lose to an inferior team by suprise alone.
  • EQXEQX Join Date: 2003-09-21 Member: 21080Members
    Then the main question is why marines don't rush more often.

    1. It's fun.
    2. It doesn't take that much time, can replay multiple times.
    3. Doesn't take a skilled commander.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    They don't rush because it's fun?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?











    Back in reality, rushing might not necessarily require a clever comm, it DOES require a clever team all going together if they expect to take a hive out with base eq plus some extra ammo.
  • EQXEQX Join Date: 2003-09-21 Member: 21080Members
    I think it depends on how the aliens are. The best aliens who don't suspect a rush usually all run to the nodes on the map and plant rts everywhere.

    This allows a good marine team to storm a hive fairly easily, especially if you can manage a surprise relocation.
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    I find that rushes generally only work if they are impromto. If you organize a shotty rush then it has a much higher chance of being stopped, but for some odd reason, if 8 guys find themselves near a hive on opposite sides and proceed in, then the 'rush' will generally work.
  • elchinesetouristelchinesetourist Join Date: 2003-06-29 Member: 17775Members
    <!--QuoteBegin--[A]pe+Nov 24 2003, 10:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([A]pe @ Nov 24 2003, 10:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its unexpectedness was most likely the key factor to it being effective. 12 marines are certainly a force to reckon with, however you were lucky to be in a pub where everyone actually listened to the comm, and actually stuck together.

    I daresay the entire alien team meeting the marine assault force halfway to the hive would be an interesting encounter.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lol I love it when the comm has to jump out and build
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    I think the reason you don't see rushes on pubs is because of the organization it takes. It's hard to match a cooperative team with a clever and competant commander who is familiar with rush strats, especially since there's no one to get the ball rolling. I usually find that it takes like a month for a strat to become familiar to the general community, excepting "nubs."

    I think the reason you don't see rushes in organized play is because of the element of risk associated with them. The whole idea is to gamble all of your chips on one play, so to speak, and so if you haven't thought about ways of marginalizing risk you're not likely to be very receptive to the strat, no matter how well your team works together. Map control is a dominant strat because there's so much more caution built in that you don't have to choreograph your actions.
  • hyperionjjliuhyperionjjliu Join Date: 2003-04-14 Member: 15505Members
    Shotty rushes are hilarious in a LAN game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ... but its so damn hard to organize on pubs ...

    Just drop an ip, armory, and mass shotties. Hand out as many as you can and have everyone rush the hive. if they manage to kill all the skulks/gorges, gg, you won <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    just don't forget to medspam and if necessary, ammo spam <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    How about a reloc rush? My team rushed to cargo bay, just outside fusion. We were constantly being rushed, we got a cc, ip, tf, rt, and armory up, then a few seiges, no dcs on alien side, they were just trying to rush while I had a few people up on the crates with shotties <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> It was great seiging the hive at 5 min and then wiping up the last aliens with jp 3/3 lmgs around 10 min, no ping of death because of tourney mode
  • EQXEQX Join Date: 2003-09-21 Member: 21080Members
    Hmm, so what is the best way to organize an early rush?

    a) Microphone- people listen to people who can talk
    b) Com chair- com and give orders/way points/directions
    c) Provide general information and encouragement

    Today, we had a com with all three traits on ns_hera who lead us to 6 shotty rush/minespam/medspam rushing fun. After the first 2, it got REALLY hard, with one of them coming down to 2 out of 9 marines dancing around a bunch of skulks finishing off the last 1000 of the hive. All in all, a blast for both marines and aliens.
  • SandersSanders Join Date: 2003-10-19 Member: 21784Members
    I have done a succesful 6v6 knife rush..... why isn't that a good tactic?
  • NotSoAwesomeSauceNotSoAwesomeSauce Join Date: 2003-10-21 Member: 21843Members, Constellation
    There was one time that we all had a knife round and we knife rushed the hive and won. It was frickin' hilarious. o_o

    Eleven marines just sitting there knifing skulks and the hive. XD
  • Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
    one thing that seems amazingly effective is going out in front of your friends when you carry a knife, and the skulks will attack you. What do you do? You dodge, but your friends get to shoot fish in a barrel, and you may even survive. Skulks can't seem to pass up the temptation of trying to eat an isolated knifer, even if he's not as isolated as they think.
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