Marine Rush?
EQX
Join Date: 2003-09-21 Member: 21080Members
<div class="IPBDescription">Does it exist?</div> I've played a few games, both as aliens and marines. Ordinarily, aliens rush fast while marines are frantically trying to build up ip + electrified tf. Now, I played a game a few days ago where the com directed us in ns_eclipse to go straight from start to the nearest hive. Well, we reached the hive from a slightly roundabout route but we (as in 12 marines) managed to reach the hive. The com automatically spammed an armory.
From there, he basically dropped about 12 mine packs (count 60 mines) and we basically LMG fragged their hive. In about 8 seconds, the hive was down and a lot of cheering among the marines and "WTH?!" among the aliens. Of course, when the rush of worried skulks came in, the sweet sound of "BOOM, BOOM, BOOM... ding...ding... (play ending music)."
Now, that was the only game I played with rushing marines but it seemed pretty damn effective and fun. Why don't marine teams do such a rush more often?
From there, he basically dropped about 12 mine packs (count 60 mines) and we basically LMG fragged their hive. In about 8 seconds, the hive was down and a lot of cheering among the marines and "WTH?!" among the aliens. Of course, when the rush of worried skulks came in, the sweet sound of "BOOM, BOOM, BOOM... ding...ding... (play ending music)."
Now, that was the only game I played with rushing marines but it seemed pretty damn effective and fun. Why don't marine teams do such a rush more often?
Comments
I daresay the entire alien team meeting the marine assault force halfway to the hive would be an interesting encounter..
Marines rushing are completely fair, Aliens rush more than marines, so marines have every right in the damned universe to rush methinks
Rushing is a lack of strat if your intent is to win the game, if your intent is to stall and slow down the other team, thats fine, but if you win the game from 60 mines and lmgs..... no strat whatsoever... <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
so basically you are doing the Aliens a favour <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
game ends nice n quick. unless you got a team of **** marines.
but you're right. on smaller games it makes sense to rush, as the aliens will be going onos even sooner with all that res.
shotty + mines always works well.
SG rushing as well, is cheap but effective, and to behonest, the shotguns are TOO good. Simply marshing into a hive with 12 ppl are impossible, just as ip rushing there...
What servers are these?
If you rush JP, make sure you get armor 1 before assaulting! It makes a huge difference.
Its fatal against rapidly expanding aliens. They can rush your base, but can't guarantee you won't drop CC plus IPs where the rest of the marines are.
However, you rush their first hive, and you've effectively guaranteed endgame. Bear in mind once you do this 2-3 times the aliens will almost certainly catch on.... and usually they'll catch on after the first try.
If you rush JP, make sure you get armor 1 before assaulting! It makes a huge difference. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
aka tech rushing...which is kinda an oxymoron...
but ive seen many many versions of rine rushing strats that work well...most of them are "build ip, armory, then GO FORTH AND GET RES TOWERS WHILE KILLING THEIRS" a.k.a. slash and burn rine strat...
the prelude to a tech rush, the res rush.
rush > expansion > tech > rush.
So, in NS, some good rushes are:
<ul>
<li> the shotty rush (drop enough shotties for about 2/3 to 3/4 of your team and make sure you have enough money left for liberal meds, proceed directly to the hive, pausing as little as possible. This is pretty easily countered by lerks and offense towers in the hive).
<li> phase rush (upgrade phase gates immediately and as soon as possible get marines near their hive. Once you have marines around the corner from a good place to shoot the hive, get phases up and start sending through marines. You should have at least two ips and shotguns prepared. This can be confusing for the marines since they have to balance defending the phase, killing the aliens that are defending their hive and shooting the hive with dying as little as possible. This is basically a modified shotty rush if only because shotties are so multipurpose. This also negates the lerk and ocs because you constantly have reinforcements coming to location.)
<li> jetpack rush (upgrade the armory immediately and save as much money as you can for the proto and jetpacks. You can calculate it yourself. Go directly to the hive and ignore all aliens. Focus all the shots on the hive and use the jetpacks to avoid damage. You don't need that many meds for this one but it costs more money for the equipment and also won't happen til the 4 minute mark which may mean your aliens are quite built up and have a 2nd hive going.)
<li> ip rush. (Relocate to their hive or right outside it and build as many ips as possible to outspawn the enemy, then proceed to rush in and shoot the hive and die. This is really really fun on marines even if you lose, because of all of the action. You probably will lose against a decent enemy team since it's hard to pull off.
</ul>
Capping the map, killing alien res nodes and controlling alien expansion is not a rush, it's a control strat. Also, as far I've seen, a control strat will always be won by the team that played the best, but with rush strats a superior team can lose to an inferior team by suprise alone.
1. It's fun.
2. It doesn't take that much time, can replay multiple times.
3. Doesn't take a skilled commander.
Back in reality, rushing might not necessarily require a clever comm, it DOES require a clever team all going together if they expect to take a hive out with base eq plus some extra ammo.
This allows a good marine team to storm a hive fairly easily, especially if you can manage a surprise relocation.
I daresay the entire alien team meeting the marine assault force halfway to the hive would be an interesting encounter.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
lol I love it when the comm has to jump out and build
I think the reason you don't see rushes in organized play is because of the element of risk associated with them. The whole idea is to gamble all of your chips on one play, so to speak, and so if you haven't thought about ways of marginalizing risk you're not likely to be very receptive to the strat, no matter how well your team works together. Map control is a dominant strat because there's so much more caution built in that you don't have to choreograph your actions.
Just drop an ip, armory, and mass shotties. Hand out as many as you can and have everyone rush the hive. if they manage to kill all the skulks/gorges, gg, you won <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
just don't forget to medspam and if necessary, ammo spam <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
a) Microphone- people listen to people who can talk
b) Com chair- com and give orders/way points/directions
c) Provide general information and encouragement
Today, we had a com with all three traits on ns_hera who lead us to 6 shotty rush/minespam/medspam rushing fun. After the first 2, it got REALLY hard, with one of them coming down to 2 out of 9 marines dancing around a bunch of skulks finishing off the last 1000 of the hive. All in all, a blast for both marines and aliens.
Eleven marines just sitting there knifing skulks and the hive. XD