Catpack Question?

alsteralster Join Date: 2003-08-06 Member: 19124Members
edited November 2003 in NS General Discussion
<div class="IPBDescription">for those in the beta test</div> I have a question about the catpack that's going to be put in the new version. What's going to stop a screwed up com from dropping catpacks ontop of marines to hurt marines when they don't need it? I know you can vote to eject the com, but there must be a better way to prevent this. Or did I miss the part where the effects will be permanent and therefore help the marine?
«1

Comments

  • PhinPhin Join Date: 2003-11-11 Member: 22556Members, Constellation
    I'd think the fact that you need to upgrade to get them would prevent this, if you've managed to get cat packs researched then it's likely that your comm is trying to win rather than mess about.

    Besides, if a lamer wanted to ruin the game it would be easier to just mass CC spam.
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    edited November 2003
    I don't think that we would see too much evil Comm problems with CatPacks.
    (though there are no evil comms in the beta I have run across)

    At worst the comm could spam CPs on everyone bringing their health down and allowing aliens to rampage over the marine start. I doubt this would even happen. What sane alien would want to rush a room of doped up marines with automatic weapons?


    Also, remember that CPs are not free and the comm would soon run out of res. Once it wears off and you are killed just respawn. The comm would not likely have enough res (or would be kicked out) by that point to drop any more.

    Anyway, most lamer comms don't have the patience to wait for CPs and would just CC spam at the beginning as Pest noted.
  • reasareasa Join Date: 2002-11-10 Member: 8010Members, Constellation
    The catpacks can never kill a marine, and the hp loss can be regianed with a medpack, I really don't think it will be a problem. I have yet to see it happen anyway.
  • EzekielEzekiel Join Date: 2002-11-01 Member: 3006Members
    hp loss is permanent tho isnt it?
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    the same thing stops an evil comm from spamming CP's as stops an evil comm from spamming comm chairs at round start. nothing but a ban.

    what do you want, the game to self regulate the usage of every item? it would play itself!
  • PhinPhin Join Date: 2003-11-11 Member: 22556Members, Constellation
    edited November 2003
    <!--QuoteBegin--Ezekiel+Nov 25 2003, 02:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ezekiel @ Nov 25 2003, 02:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hp loss is permanent tho isnt it? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No, you can get it back instantly from a med pack and still retain the strength and speed upgrades, (Which sounds a little unfair, personally I think you should need to wait untill the effects wear off untill you can be healed again. But I haven't tested it yet so I'll just keep my mouth shut).

    Edit: I got a question: Does the cp take away 25% of your max health, or 25% of your current health?
  • WaltWalt Join Date: 2003-10-12 Member: 21635Members, Constellation
    edited November 2003
    25% of your maximum health, meaning you will always take 25 points of health damage unless it would kill you, in which case you would drop to 1 hp.
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    edited November 2003
    <!--QuoteBegin--Pest+Nov 24 2003, 10:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pest @ Nov 24 2003, 10:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Ezekiel+Nov 25 2003, 02:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ezekiel @ Nov 25 2003, 02:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hp loss is permanent tho isnt it? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No, you can get it back instantly from a med pack and still retain the strength and speed upgrades, (Which sounds a little unfair, personally I think you should need to wait untill the effects wear off untill you can be healed again. But I haven't tested it yet so I'll just keep my mouth shut).

    Edit: I got a question: Does the cp take away 25% of your max health, or 25% of your current health? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    edit: Removed erroneous statement.


    I haven't checked if it is 25% of your original full health or just your current health. I was too concerned with shooting aliens after I received a CP so I never monitored my health levels. I will check this out when I get home and post a result back here. (unless someone beats me to it)

    edit: not only did <b> Walt</b> beat me to it. He used a time machine to post before me.
  • PhinPhin Join Date: 2003-11-11 Member: 22556Members, Constellation
    edited November 2003
    <!--QuoteBegin--wizard@psu+Nov 25 2003, 03:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wizard@psu @ Nov 25 2003, 03:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The HP loss is permanent.  You can pickup as many medpacks as you want and it will stay at its depressed level.  *I know I even tried stapling those medpacks to my helmet* <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Strange, they seem to think otherwise in <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=54309&st=40' target='_blank'><u>this thread</u></a>... :/
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    hmm cat paks are going to keep rambos in line though. thats coo.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Can you be affectec by more than one CP at a time? (I'm guessing not, but I could be wrong)
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    edited November 2003
    <!--QuoteBegin--Pest+Nov 24 2003, 10:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pest @ Nov 24 2003, 10:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--wizard@psu+Nov 25 2003, 03:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wizard@psu @ Nov 25 2003, 03:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The HP loss is permanent for me.  You can pickup as many medpacks as you want and it will stay at its depressed level.  *I know I even tried stapling those medpacks to my helmet* <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Strange, they seem to think otherwise in <a href='http://www.natural-selection.org/forums/index.php?act=ST&f=1&t=54309&st=40' target='_blank'><u>this thread</u></a>... :/ <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually, you may be correct.

    Maybe I just had a confused comm that kept dropping ammo on my head instead of Meds. <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    <!--QuoteBegin--Dragon_Mech+Nov 24 2003, 11:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Nov 24 2003, 11:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can you be affectec by more than one CP at a time? (I'm guessing not, but I could be wrong) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    OK, I did some serious testing this time with the help of MatchHead as comm.

    -You can only be affected by one catpack at a time. You will not pickup any additional catpacks while under the influence so don't worry about additional 25 HP loss with no benifits.

    -Medpacks can heal you back up to the full 100 HP. <i>sorry for the initial misdirection Pest</i>

    -Medpacks <u>do not</u> allow you to Bunnyhop as a marine or build faster. JP speed is unaffected.

    -Reload speeds are the same.

    -CPs + knives = Jason Vorhees <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> (cept without the whole invincible part. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> )

    Any other technical questions re: catpacks? No balance questions please.
  • Santa_ClawsSanta_Claws Join Date: 2003-07-01 Member: 17825Members, Constellation
    <!--QuoteBegin--Dragon_Mech+Nov 25 2003, 12:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Nov 25 2003, 12:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can you be affectec by more than one CP at a time? (I'm guessing not, but I could be wrong) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    nope, only one cat at a time
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    <!--QuoteBegin--wizard@psu+Nov 25 2003, 01:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wizard@psu @ Nov 25 2003, 01:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Any other technical questions re: catpacks? No balance questions please. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well since you asked, roughly how fast is a catpacked marine? Onos-with-celerity speed or what?

    Also, why didnt they just call them stim-packs? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    May have missed this somewhere but what is the cost of a CP?

    Does it run out? How long does it last?

    Building requirements? Does it need to be dropped in range of something?

    It doesnt affect armour at all does it?

    Can you jump further?

    Does walking speed get faster? Yet remain quiet?

    Does crouch walking get faster?

    And does walking backwards get faster?

    Thx if u can answer these

    - RD
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    With catalyst marine speed (marine without heavy stuff like shotgun+ton of ammo/hmg) is 275, skulk speed is 290, so LA marine is almost as fast as skulk for limited time.
    Catpacks great if you want to take down hive quickly or hunt dead some escaping alien.
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    I've always found that catpacks are great for gorge hunting. Gives you just enough speed to close the distance and unload into it before it can retreat.
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    <!--QuoteBegin--Licho+Nov 25 2003, 09:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Licho @ Nov 25 2003, 09:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> With catalyst marine speed (marine without heavy stuff like shotgun+ton of ammo/hmg) is 275, skulk speed is 290, so LA marine is almost as fast as skulk for limited time.
    Catpacks great if you want to take down hive quickly or hunt dead some escaping alien. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Licho, what did you use to check the speeds? Or did you calculate them?

    I know there is some weird speedometer out there you can use to test things like this...


    Just curious. I always wanted to know how fast I was moving rather than just estimating it.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    i plan on using catpacks when my marines come to an alien RT, three stimmed knifers should take it down and build a second one before any of the aliens could possibly think to try to respond.
  • Quantum_DuckQuantum_Duck Join Date: 2003-10-21 Member: 21851Members, Constellation
    <!--QuoteBegin--Roger Dodger+Nov 25 2003, 06:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roger Dodger @ Nov 25 2003, 06:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> May have missed this somewhere but what is the cost of a CP?

    Does it run out? How long does it last?

    Building requirements? Does it need to be dropped in range of something?

    It doesnt affect armour at all does it?

    Can you jump further?

    Does walking speed get faster? Yet remain quiet?

    Does crouch walking get faster?

    And does walking backwards get faster?

    Thx if u can answer these

    - RD <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    CP currently cost 4 res each, plus 20 for research I think. I don't comm, so I don't remember research cost for sure.

    The damage is instant, the speed boost lasts 8 seconds.

    Catalysts must be researched at the arms lab, and require... well, an arms lab.

    CP can be dropped anywhere that med and ammo packs can be dropped once researched.

    I'm pretty sure it has no effect on armor.

    I havn't specifically tried various movement, but the 25% movement speed does make you jump a bit further. I would assume that it effects all forms of movement, but since it's a percentage, crouch walking and such still won't be very fast. 4 res and 25 damage is a steep price to crawl through a vent 25% faster. Someone ought to try these specificly and find out some time.
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    edited November 2003
    <!--QuoteBegin--Quantum_Duck+Nov 25 2003, 12:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quantum_Duck @ Nov 25 2003, 12:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    I'm pretty sure it has no effect on armor.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Correct. Your armor won't be affected.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What sane alien would want to rush a room of doped up marines with automatic weapons?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->Heh.
  • WintergreenWintergreen Join Date: 2002-12-22 Member: 11369Members
    <!--QuoteBegin--PseudoKnight+Nov 25 2003, 04:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PseudoKnight @ Nov 25 2003, 04:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What sane alien would want to rush a room of doped up marines with automatic weapons?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->Heh. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This will be even more fun now that hitboxes are fixed ^_^
  • Quantum_DuckQuantum_Duck Join Date: 2003-10-21 Member: 21851Members, Constellation
    <!--QuoteBegin--Nil_IQ+Nov 25 2003, 06:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nil_IQ @ Nov 25 2003, 06:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, why didnt they just call them stim-packs? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Because they aren't just stims. I havn't seen an actually story write up for how they fit, but the graphic is a little pack with 2 tubes of nano goo. One tube is the stim to boost movement/knifing speed, while the other one is some other kind of catalyst that boosts a gun's fire rate. If you think about it, normal stimulants don't help you fire an automatic weapon any faster.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    I wonder how deadly this is with HMGs? Or shotguns?
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    They're okay on shotguns, since shotguns are limited mostly by their slow reloading. Catpacks rule with HMGs.
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Thx for the answers still curious about the various movement speeds, i dont want exact values just whether it changes it or not.

    - RD
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin--Maian+Nov 26 2003, 07:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maian @ Nov 26 2003, 07:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They're okay on shotguns, since shotguns are limited mostly by their slow reloading. Catpacks rule with HMGs. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Death ray?
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    <!--QuoteBegin--wizard@psu+Nov 25 2003, 09:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wizard@psu @ Nov 25 2003, 09:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Quantum_Duck+Nov 25 2003, 12:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quantum_Duck @ Nov 25 2003, 12:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    I'm pretty sure it has no effect on armor.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Correct. Your armor won't be affected. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah i calculated them using balance.txt file, there is speed of all aliens and unencumbered marine + speed modifier for catpack (1.25)
Sign In or Register to comment.