Finding Leaks
Andos
Join Date: 2003-10-17 Member: 21742Members
I mapped a large part of my map yesterday and then when i wanted to compile today it always gives me a leak error. It gives me the entity there is nearet to the leak and it never really give me any logic entity else than the leak is in this room. I have grid on and everything and everything is mapped by hand. (no hollow, clipping or carving tools used)
I tried loading this leak pointfile but it make any sense. Only lot's of red lines all over the screen in Worldcraft.
Are there any way to easier trace down where a leak spot is??
I tried loading this leak pointfile but it make any sense. Only lot's of red lines all over the screen in Worldcraft.
Are there any way to easier trace down where a leak spot is??
Comments
still leak error? -> leak on other side of room...
make the block 1/4 of room, check the half you know the leak is in
found leak?-> make block smaller or check where error is...
as far as i know leak errors can also occur when point entieties like lights are in the void, so check that too
I'll try keep tracing them down...
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Always be careful with clip.
Even when you think you didn't use it, <i>(no hollow, clipping or carving tools used)</i>, it can still cause trouble <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->