Co_futile
uffo
Join Date: 2003-05-03 Member: 16026Members
<div class="IPBDescription">map release</div> I haven't done any mapping lately and this' done months ago. Dunno when the 2.1 is gonna be ready so I'll release it now before I forget it again. Tho I'm not completely satisfied with marine start (to tell the truth I'm not even sure if this is the right version of map <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->.
The co_futile.txt have some info about what I tried to achieve doing this map and that kind of babble.
screenshots can be found <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=48714&hl=co_futile' target='_blank'>here</a>
I'm using the <b>evil</b> geocities until my map is accepted to ns-world so don't get all mad <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<a href='http://www.geocities.com/leoware1/co_futile.zip' target='_blank'>co_futile.zip</a> - Geocities
<a href='http://www.chromeangel.co.uk/nsworld/uploads/co_futile.zip' target='_blank'>co_futile.zip</a> - NS World
The co_futile.txt have some info about what I tried to achieve doing this map and that kind of babble.
screenshots can be found <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=48714&hl=co_futile' target='_blank'>here</a>
I'm using the <b>evil</b> geocities until my map is accepted to ns-world so don't get all mad <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<a href='http://www.geocities.com/leoware1/co_futile.zip' target='_blank'>co_futile.zip</a> - Geocities
<a href='http://www.chromeangel.co.uk/nsworld/uploads/co_futile.zip' target='_blank'>co_futile.zip</a> - NS World
Comments
Hive infestation is the best thing here, sublime detail and texturing around that area. The marine start is a bit too compact, and slightly washed out with the sickly yellow lighting - definitely room for improvement there, lad.
That said, it's an excellent piece of work, and I hope it makes 2.1 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Other then that very nice.
i liked the temple <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
i liked the temple <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well, that isn't very helpful now is it?
Give the guy some constructive critique!
I dont like the "style" cuz the the tex dont seem right next to eachother lightning is a bit plain ... but others like it .. dunno why I don't <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> 't just doesnt look Kewl
i liked the temple :D <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well, that isn't very helpful now is it?
Give the guy some constructive critique! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
no you don't have to make up excuses or anything if you don't like ;)
(and its even 2 small for the co map)
(and its even 2 small for the co map) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Dude, did you even PLAY ns:c?!
The size is perfect.
Seriously.. You people shouldn't comment on it being too small unless you have played NS:C. Most of the maps are about 2/3 the size of this one. Heck, you could probably fit the main room of co_core in the RR alone.\
Edit: Okay, maybe its not too big, its just too spread out.
The name says it all, futile. It is futile for combat games to be played on this map. Why you ask? 1- CC is impossible to kill. Unless I missed something there is a tiny ladder area and a short tube and that is the only way to the cc. Two HA could make that cc invulnerable, no two ways about that. 2- the hive is also at a dead end. As I see it, a group of HA with hmg/shottie and a gl (need the gl) could easily destroy this hive and dominate everything in their path.
I want to point something out, combat maps shouldn't have one way ms or hive, that's just a recipe for disaster. Of the current combat maps in rotation one theme seems to hold true, and that is the circle theme. Both ms and the hive room have two distinct entrances, not two paths that hit a choke point right before ms/hive.
Also, this map is not that large. Or maybe the oval layout just makes it feel really small to me.
No one ever said that.
No one ever said that. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Hmmm.. Must've gotten something mixed up then. Eh.
Oh well.
And yes, at LEAST two routes between CC and hive. The best map out there right now though has three routes, and if I'm not mistaken, that was just upgraded to four routes.
And yes, at LEAST two routes between CC and hive. The best map out there right now though has three routes, and if I'm not mistaken, that was just upgraded to four routes. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I thought that if the marines didn't destroy the hive within a certain time limit the aliens won.