ns_lost

GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
<div class="IPBDescription">but not forgotten?</div>Small hallway:

<img src="http://pages.cthome.net/mrolek/lost01.jpg" border="0">


The Great Chasm:

<img src="http://pages.cthome.net/mrolek/lost02.jpg" border="0">

<img src="http://pages.cthome.net/mrolek/lost03.jpg" border="0">


I finally got around to getting back to lost.  This is what I've done in the last 2 days.  I've completely restarted it, too, by the way, and thrown out most of the work I'd done before.

Comments

  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Yah, very nice, I love the color scheme. That second shot from the top of that cavernous room is very cool. Imagine skulks running around up there, trying to get in position to drop onto the node!
  • BedwettingTypeBedwettingType Join Date: 2002-07-26 Member: 1001Members
    Now that... is impressive.  Good job all around. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • F4WNF4WN Join Date: 2002-04-01 Member: 372Members
    Um, are those magical floating rails? They needs supports.
  • EosEos Join Date: 2002-06-08 Member: 738Members
    Didn't you see the railing being balanced on the top of the light?

    Very nice! Very nice indeed.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    OMG, those two last pics are l33t! Damn, it's so awesome sir.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    'This just in -- TSA scientists announced the creation of a material called antigravium today.  Antigravium, as its name suggests, is able to float in one place completely against the pull of gravity.  TSA R&D head Dr. Gene Porter stated, "I think there's a lot of potential for the future.  However, our current production techniques do not allow for the creation of much antigravium.  As we refine and hone our methods, we should start getting some great results, but in the meantime, antigravium works well for making objects that don't require a lot of material -- like rails, for instance."

    <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    I think the map looks great, Greedo.  Maybe a little bit bare and blocky, but the texturing and especially the lighting is just about perfect.  Keep up the good work.
  • C0nan_The_LibrarianC0nan_The_Librarian Join Date: 2002-07-31 Member: 1039Members
    ahhh i love it, i like the lighting and everything very very good.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    TSA scientists today announced a device that allows one to see through walls with absolute clarity, as if the wall was not there. Even better, they have announced it can be manufactured out of a variety of readily available materials. They call the innovation a "window" and it is expected that ten years from now, most buildings should have a window.
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    Greedo, one small suggestion, if thats supposed to be a chasam of death, put a trigger_hurt at the bottom so that aliens cant sit at the bottom and leap all the way up in a single bound or other exploits of such areas.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    I wans wondering, is that a large pit? Or is it just a short fall and you can climb back with a ladder or something?
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Ooh wow, looking great, Greedo!  Good work!
  • mr_iknoweverythingmr_iknoweverything Join Date: 2002-03-10 Member: 294Members
    omg, thats exactly what i wanted to see.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Love that chasam Greedo.
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    Absoulutely splendid, indeed!
    I can't find anything to complain about.

    CONTINUE! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin--Greedo386+Sep. 13 2002,22:01--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Greedo386 @ Sep. 13 2002,22:01)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--> I've completely restarted it, too, by the way, and thrown out most of the work I'd done before.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->

    Oh well - that new area looks extremely good.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Re floating rails: yeah, they're floating, but I don't think it really matters.  I mean, if it's <i>that</i> much of a problem, I could add in a few supports, but the way they are now pleases me, I guess.

    Re trigger_hurt: well, of course.  You can't have a big deep pit without one.  And no, there is no ladder to get back up.

    Re Steve: I just didn't think my old work was good enough, compared to how I think I can work now.  Some things will be the same, or have the same style, but a lot of the map is just being completely redone.

    Re window: most of the spaceship/station maps I've seen never really did much to give the feeling that they're actually in space.  And by that, I mean you never actually got to look outside to place yourself in any kind of location.  I'm trying my best to let you know that, yes, you are in space with this level.

    <img src="http://pages.cthome.net/mrolek/lost04.jpg" border="0">
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin--Greedo386+Sep. 14 2002,14:21--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Greedo386 @ Sep. 14 2002,14:21)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Re Steve: I just didn't think my old work was good enough, compared to how I think I can work now.  Some things will be the same, or have the same style, but a lot of the map is just being completely redone.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Mappers rarly think thier maps are good enough - however I must say these new screen shots do look a lot better than most lost rooms.  I still think the ogrinal lost hallways ( the one the marines use to spawn in on lost13 ) is extremely good.  But they probably took too many brushes, etc.  Nice to see lost isn't dead - and looking better than ever.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    Cool, lost has been found..... And it looks amazing!!!. That chasm is sweet <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
    yes. this is awesome, greedo. I love the pit o' death.
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