Little Leap/bite Tip

DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
<div class="IPBDescription">a touch more advanced</div> Hopefully everyone here has the good sense to use the leap/bite combo once they have two hives. Leaping straight towards the marine gives you the best chance to land your bite, but it also gives the marine the best chance to kill you, especially if he's toting a shotgun.

In my experience, leap/bite is more useful if you aim your leap to go slightly above or to the side of the marine. When you're flying past- still in the air- chomp them once, then switch back to leap and 180. You should hit the ground at least five or so feet away. The moment you do, leap back past the marine again, biting.

This tends to disorient the marines by keeping you in fast motion. It makes it harder for your target to track you because you're not flying straight into his crosshair. Also, it gives you better odds against a group.

If you happen to have Bugler on your team, and you have sensory by hive 2, you'll find SOF helps tremendously because of the precision required to leap past a marine.

Comments

  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Leaping straight towards the marines also gives him a very good shot at you... and doing it twice is a good way to get killed.

    Only leap right at a marine if he doesn't know you are there (or is looking at something else). Otherwise, leap a bit to the side (even if you need to leap twice), which makes you quite hard to track.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Leaping this way is risky, since the marine can easily duck and thus dodge your attack. Same with leaping slightly to the side, the marine just sidesteps. This only works at very close range.
  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    You've got plenty of air control while leaping. Dodging shouldn't be a problem unless your leap was way off in the first place.
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    hmm leaping beside sounds good, i basically dodge all rine fire then leap and munch after he has reloaded. But maybe now i wont have to wait as long.

    - RD
  • PredmidPredmid Join Date: 2003-03-28 Member: 14997Members
    if ur leaping, u probably should get adren...just leap in a triangle formation around the rine untill hes out of ammo, then just leap at him and go for the kill...also works against groups of 3-4 of them...assuming they dont have uber aim
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    Celerity makes you leap blink and fly faster and farther. Celerity leap is a lot better for attacking because you're suspended in midair for less time, of course if you leap, kill one marine, and have to get away, you'll inevitably be out of energy by that point, which can suck. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    imo Leaping around corners then bitin in mid-air is the best way to go about this. Decent marines with good upgrades should have you if your in an open area wether you leap or not.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    edited December 2003
    The great thing about leap is that it makes a 2 hive skulk able to take down marines with expensive equipment.

    And at two hives aliens spawn in real fast (7 seconds for each alien to spawn in) so you can keep leap/biting for massive damage.
  • BuglerBugler Join Date: 2003-09-04 Member: 20561Members
  • narknark Join Date: 2003-11-08 Member: 22403Members
    <!--QuoteBegin--Forlorn+Nov 29 2003, 12:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Nov 29 2003, 12:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The great thing about leap is that it makes a 1 hive skulk able to take down marines with expensive equipment.

    And at two hives aliens spawn in real fast (7 seconds for each alien to spawn in) so you can keep leap/biting for massive damage. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    funny, i thought leap was a two hive ability. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--nark+Nov 30 2003, 08:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nark @ Nov 30 2003, 08:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Forlorn+Nov 29 2003, 12:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Nov 29 2003, 12:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The great thing about leap is that it makes a 1 hive skulk able to take down marines with expensive equipment.

    And at two hives aliens spawn in real fast (7 seconds for each alien to spawn in) so you can keep leap/biting for massive damage. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    funny, i thought leap was a two hive ability. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah, imagine that, a typo
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I find that leaping up works best, if it's in a large room. Like Maintenance in hera, or Refinery in bast.
    This works REALLY good if you get Silence, as then the marines can't see where the heck you went, and you can aim a new leap while in the air for more precision. I have taken down heavy armors like that.
  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    Lots of people have pointed out that leaping around your target in circles, or up, is a better strategy, and I agree that in most cases it is. But to do that, you'll need a decently sized room for one marine, and a fairly large room for a group. Much of NS takes place in hallways. One benefit of what I've suggested is that it is more versatile- it will work in almost any corridor or room.
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    edited December 2003
    I personally find the best way to use leap is for evasion and confusion, as from experience from playing on the marines, it's a nightmare to try and shoot a skulk that is leaping around like some deranged rabbit on a speed/crack/caffine/pixiesticks combo.

    A trick I learnt for better leaping: aim higher than your intended direction - you will go further, and slightly faster I believe
    Also, while you are leaping, you can still change your angle and move slightly - you can use additional leaps to alter your direction entirely, as I believe it uses a "vector based" system. With a little practice you can pull some mad stunts while leaping, like leaping one way, then in mid air, leaping to "cancel "and stopping where you are..not sure if this should work like this, but it does, and has done for a while, and still does. So, whatever, it's not exactly bunnyhopping.
Sign In or Register to comment.