Weird Relocs

BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
<div class="IPBDescription">lets see them!!</div> well!! what are some weird spots you've seen marines locate? there's the classic S corridor in bast (i think its s corridor - the one w the red lights thats under the cockpit)

i just played a game where the marines moved to the area behind the glass in equilibrium hive in lost - the one w the weldable elevator. some guy got in there with a jp, and they never fixed the elevator, so our 3 onos couldn't get up. it took FOREVER to get them out!! it took i dont know how many exploding skulks to finish them off. but we DID get a lot of xeno kills cause they were packed tightly <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

so... weird relocation spots... go for it!!!
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Comments

  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    Across the giant pit in lost. The one with the res node in the middle of nowhere. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    Maintenance on Ns_hera with a win.

    Damn you Bloodball! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Ugly_JimUgly_Jim Join Date: 2002-11-29 Member: 10235Members
    outside the glass in ns_nancy's marine start. IT'S SO ORIGINAL AND ZANY, I CAN'T EVEN STAND IT!
  • intrikintrik Join Date: 2003-10-05 Member: 21451Members
    upper sewer on ns_caged
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    golly, RAMBO! is sexy =)
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    the little pit at the top of Engine Room in bast <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    also, directly underneath Mother Hive in nancy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (when the hive was built, too)
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    I'm a fan of relocating to the other side of marine start in eclipse. Game winner that one is.
  • Knife_After_DarkKnife_After_Dark Join Date: 2003-03-29 Member: 15000Members
    In 1.04, we relocated ON TOP OF THE GLASS TUNNEL IN HERA (the one near marine start)
  • ObliteraterObliterater Join Date: 2002-11-22 Member: 9652Members
    Tram tunnel, with a comm chair wall on the normal hallway end and nade spam going out the other.
  • Loyed2kLoyed2k Join Date: 2003-10-26 Member: 22018Members, Constellation
    Lost, in the place thats equally close to alpha, los, and that on res in the middle of nowhere.. seriously, its like a triple res...
  • FlikFlik Join Date: 2003-09-28 Member: 21286Members
    Great Viaduct, hidden in plain sight (but it was uber camoflouged by the red lights), took a while, but we found it.
  • SalamanSalaman Join Date: 2002-11-23 Member: 9711Members
    People wouldn't stop stacking the Alien team, so as a means of protest, we relocated three times in a row (three seperate games) into that vent underneath Station Access Alpha on ns_eclipse, and then welded shut the one side so our team was trapped inside. Of course lerks came through the other side and spored us from above until fades and skulks came in to destroy our stuff. The map changed after the 3rd time and I left the server since it was ns_lost which is heavily alien biased if you ask me. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    <!--QuoteBegin--Ugly_Jim+Dec 1 2003, 04:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ugly_Jim @ Dec 1 2003, 04:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> outside the glass in ns_nancy's marine start. IT'S SO ORIGINAL AND ZANY, I CAN'T EVEN STAND IT! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Right... nancy not being an actuall map in 2.1
  • ironpancakeironpancake Join Date: 2003-05-23 Member: 16643Members
    when did he ever say it had to be 2.1? Personally i thought that the relocation behind the glass on nancy was incredibley pointless. Especially when the aliens brought in lerks and spored everything.
  • XenoBwtaliSXenoBwtaliS Join Date: 2003-06-13 Member: 17343Members
    edited December 2003
    I can remember when, in the old version of Eclipse, we relocated IN THE CORRIDOR next to the Power Junction Res Tower!!!

    (we were all kinda n00bish, so we just thought the Commander was doing a smart thing)

    The comm packed the area with turrets, so we were well defended against smaller foes, but at that time the aliens had pooped chambers all over the place, and we couldn't really do anything.

    (the fact that the comm had somehow forgot to research any upgrade didn't help much)

    The Fades softened us with acid rockets (they could do them with one hive, even if 2 were necessary for the Fade itself, if i remember correctly).

    But we actually held against them, and eventually they just......faded away.

    Then, about 15 minutes of silence followed.

    I told myself "w007 we messed em up bad! Theyr still lickin them wounds!"


    Next thing i know is that im running from what seems like nine Onos.

    The base was reduced to debris in less than thirty seconds and, after a dramatic chase, i met a gruesome death in the marine start: dismembered in darkness!! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    Isnt my Most Fun Relocates thread kinda the same thing? </whine>
  • EidolanEidolan Join Date: 2002-11-15 Member: 8694Members
    <!--QuoteBegin--Ballisto+Nov 30 2003, 11:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ballisto @ Nov 30 2003, 11:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well!! what are some weird spots you've seen marines locate? there's the classic S corridor in bast (i think its s corridor - the one w the red lights thats under the cockpit)

    i just played a game where the marines moved to the area behind the glass in equilibrium hive in lost - the one w the weldable elevator. some guy got in there with a jp, and they never fixed the elevator, so our 3 onos couldn't get up. it took FOREVER to get them out!! it took i dont know how many exploding skulks to finish them off. but we DID get a lot of xeno kills cause they were packed tightly <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    so... weird relocation spots... go for it!!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I did this once, but we cheated and PGed into that weldable res, now normaly they whould just acid rocket the node. But since we where right next to EQ hive they chould't get 3rd hive so even tho they owned the whole map we always had 1-3 res(Weld,EQ,Coolent). I had a wall of CCs infront of the lift, it was't fixed but they got smart and tryed getting skulks to boost ono's up. But the CCs with Elt Tfs on the other side put an end to that. We mined the vent and had a JP/Shotguner gaurding it. With like 3-4 gernaders holding the lift. 7 hours later(i kid you not!) Me and my band of harcore marines(not one marine left the game, we went throw like 7 alien teams, people comeing and going) Waited them aliens out, we had a 2 player bouns and swarmed there hives with JP/SG. After the game all you saw from the marines was "VGG i'm going to sleep"
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    <!--QuoteBegin--Loyed2k+Dec 1 2003, 07:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Loyed2k @ Dec 1 2003, 07:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lost, in the place thats equally close to alpha, los, and that on res in the middle of nowhere.. seriously, its like a triple res... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I've been unsuccessful at relocating in the middle of 5 res on Lost. Alpha , Los , Requiem , Overlook , Temp ctrl , all easy to reach (or so I thought) with the CC between the large corridors and the maze. Let's say this relocation is a death trap , it never works , in pub games or pickups or clan matches. The marines can't hold the base and take ressources at the same time , the base is so exposed... even with elec and turrets there's still lerks and gorges to annoy you. In fact , you can't hold Overlook and Temp Ctrl though they are right next to your base.

    Relocations to Temp Ctrl do work in pub games , but in clan matches you're guaranteed to see your base smacked by a few onos.

    An other difficult relocation : in Eclipse , on the corner of the large corridor under Horseshoes. Relatively safe , it lets you build turrets to protect nearby nodes such as Southloop and Junction. Does work in pub games , quite risky in clan matches.

    To thoses who think they've invented the weirdest relocation on Bast : there's a spot large enough to build a whole base , inside the vent right under the marine start (between Engine and the MS ducts) , only problem is that you don't have any res directly (crouch walking takes time) so you have to move out and build phase gates very quickly... I've tried it on Roob's NTFM , was pretty hilarious , the base is 100% onos proof but lerks and fades are still a threat. Oh , and no turret farm here , mines protect the base effectively.
    You can quickly cross the N corridor to reach Atmos but you have to crater though. Not really conventional enough to succeed in pub games , and not viable enough (compared to Main Aft !) to succeed in clan matches.
  • EidolanEidolan Join Date: 2002-11-15 Member: 8694Members
    Oh! i got one. On blast you can build in EMShaft(i think thats its name its EM something, that big black void with a brige over it), what you do is drop a CC onto the blackness and have a Jper fly down there(he can't touch the black he has to land on the cc) Then build away.
  • FriendlyGhostFriendlyGhost Join Date: 2003-05-08 Member: 16139Members
    Guys i totaly own u, look at my reloc in Finding nemo topic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    cheers <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • n4th4nn4th4n Join Date: 2003-08-29 Member: 20344Members
    Relocate to the left of CC on Eclipse. The Ips sink into the ground but you can still build them and spawn in. But the little skulks cant eat them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    <!--QuoteBegin--FriendlyGhost+Dec 1 2003, 07:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FriendlyGhost @ Dec 1 2003, 07:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Guys i totaly own u, look at my reloc in Finding nemo topic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    cheers <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ha ha ha underwater reloc saw that, heres a link so ppl know what the hell ur talking about <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> . its fake but still... fun fun.

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=55148&st=0' target='_blank'>http://www.unknownworlds.com/forums/in...=1&t=55148&st=0</a>

    P.S... how DID you do it? im too lazy to pm you. im guessing building for a bit and surfacing for air (empty server of course)... or maybe cheats? godmode?
  • shinzuiskishinzuiski Join Date: 2003-11-18 Member: 23096Members
    Umm... i dunno the map name, but the hive names are VIADUCT, POWERSILO and CARGO.

    i once relocated into the vent in cargo, the red one with a huge long vent, i placed a comm chair at the other end blocking the vent and had a guy there constantly welding. and had marines stacked up really high with shotties <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> the game didnt end....at all, but after about 1 hour i just sold the base then f4'd and the game was over.

    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin--FriendlyGhost+Dec 1 2003, 07:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FriendlyGhost @ Dec 1 2003, 07:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Guys i totaly own u, look at my reloc in Finding nemo topic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    cheers <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Brilliant work FriendlyGhost, I like that building-jump bug too, sounds cool. The weirdest relocation I have ever seen was some JPing Marines rebuilding their structures on the Cliffs in that one asteroid map. They didn't build on the actual cliffs, but on the section to the player's right (upon going out the door) where the ground jutts out from the building and a large glass tube/hallway encircles it. They build on the furthest edge of the cliff so that the tubing protected their buildings from our acid spam, for the most part, it was hard to get a good hit anyway. So we had to send in the air brigade. It was a lot of fun, though we were kicking ourselves in the heads collectively when we realized the comm chair they had rebuilt was on the other end of the map, hidden near one of our own hives...
  • snarkysnarky Join Date: 2003-07-10 Member: 18066Members
    <!--QuoteBegin--Delphi+Nov 30 2003, 11:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ Nov 30 2003, 11:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Across the giant pit in lost. The one with the res node in the middle of nowhere. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    you soooo know thats my only strategy in lost <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • samussamus Join Date: 2003-06-04 Member: 17005Members
    The other day we were playing bast and aliens stacked. So we were losing bad and we had the com relocate use to a vent in there. The aliens couldn't find us for a couple minutes but as soon as the first skulk showed up we had relocated to a different big vent. After about 15 minutes we had 3 bases inside the vents along with MS. That's when the aliens got all 3 hives and pounded us with acid rocket until we gave up and f4'd
  • Stanley_txpStanley_txp Join Date: 2003-10-04 Member: 21426Banned
    the welded shut room in ns_lost, just build a pg through the wall
  • gekigariongekigarion Join Date: 2003-08-24 Member: 20172Members
    Heh, as a comm who loves finding exploits (Not that I use em often, only when people don't mind and get a good laugh out of it), I've got some that I found on my own and doubt that anyone else uses it:

    Relocation to bottom of Drill Shaft in bast.

    Remember ns_nancy? Remember that hallway with a 1/8th open door in the floor? (No, not the hive one) I actually relocated in there after losing base, and came out with HA 30 minutes later because the Kharaa couldn't find me.

    Relocation to the cliffs on hera BEFORE 2.0, meaning there was no real way to get outside.

    Relocation to the inside of the furnace near Feedwater in ns_bast. (Ok, this one's not that unique)

    Relocation to the inside of the furnace inside Refinery hive in bast (NOW it's unique <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )

    Relocation by MARINES to the underwater tunnel in bast (It wasn't pretty, drowning the instant you spawn)

    Kharaa "relocation" in hiding in the water tunnel in bast (Had to list that, it's so darn funny even though it's not original, and if you build the in EXACT right place, you can't get sieged)

    Relocation inside the pillars near the entrance to Data Core hive in hera.

    w00t! Pwned!
  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    1) On top of the boxes outside of 2.0 ns_hera
    2) Station Access Alpha in ns_eclipse
    3) On TOP of the alien hive in Cargo Bay Foyer, ns_nothing.
    4) On top of the pipes in Lower Sewer, 1.04 ns_caged
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