Hay Does Carapace Sux

BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
<div class="IPBDescription">or what</div> Carapace lets skulk take 4-5 more lvl 0 lmg bullets, which isn't much. Its USELESS for onos since its too much of a risk. Its decent for fades and lerks, but they would probably do better with regen and just blink or fly around while regenning health. I heard carapace kicked **** in 1.04, why the major nerf? Don't make it almost completely useless...

Thoughts?

Comments

  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Carapace is pretty good for a skulk at the start.

    I've compared it to when I've used Regen a lot. Even though I can't heal myself enough to survive in the heat of a battle. Taking 4-5 more shots means you can get up closer and finish off an extra guy or two or wound badly.

    Carapace on an Onos isn't worth it IMO, so I always take Regeneration.

    This is what I use
    Skulk: Cara
    Lerk: Regen
    Fade: Cara
    Onos: Regen
    Gorge: More likely Regen if anything.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    I never use carapace so I guess you could say it sux... but its all opinion.

    Skulk: None
    Gorg: Regen (pubs)/Redemption (match)
    EVERYTHING ELSE: Regen
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    ditto that... with cara, the rines can chase you and finish you off easily... with regen by the time they get to you, you've healed a lot (im talkin onos and fades). but with skulk, which is kind of expendable, i get cara a lot of the time. i figure if i spend 2 res on that and i kill one more marine, its worth it.

    and um... if im gonna combat gorge, regen, permagorge, redemption
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    If you have DCs outside the marine spawn and they are in "lock down mode" with level 3 upgrades, HAs, shotguns, grenade launchers(I can't see this happening in clan games but I play in pubs), then carapace is almost a must for fades, one good hit with a shotgun and a few miscelaneous hits and your dead, you can heal quickly if you just get out of their base without dying.

    As a gorge in the same situation I would get carapace and celerity and bunnyhop in and bile bomb some stuff when they look buzy and get out quickly to the DCs/MCs.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->with cara, the rines can chase you and finish you off easily... with regen by the time they get to you, you've healed a lot (im talkin onos and fades). <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Well, they don't catch up to a fade unless he is boxed in or doesn't know how to use blink properly, even if he doesn't have adrenaline and they have jet packs. All they can do is hit you in the small amount of time they get before you are out of sight, and if you know when it's time to start retreating that's not much of a problem, getting stuck on fences and such can be very annoying though.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Before I always used Carap as a skulk until recently when I switched to regen. The thing is Cara let's you survive 5 or 6 bullets extra if the marines have lvl3, which will take a while normally. With the weapon 1 and 2 it's really very few bullets extra. Regen can also save a lot of the time you'll need to run back and heal.

    And about carap being the best in 1.04, it was the best, but that wasn't because it was too good, it was simply that you would be totally maimed unless you had it.
  • D4rkehD4rkeh Join Date: 2003-08-10 Member: 19372Members, Constellation
    imo carapace doesn't suck as a skulk since depending on how you like to attack you can get at least one hmger maybe 2

    i know cause i've done that and i've also seen it done by someone else. so as a skulk i always get cara if i go out and fight though depending on how well off i am in res i may go out without it to build up some res then go gorge and drop some stuff to aid my team
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Carapace is most useful for skulks.

    It nearly gives skulks +50% total life, and it goes downhill from there to bigger lifeforms, giving a measily +30% to onos.

    So I'd say it's good for skulks, just about useless for anything else.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    In 1.04 skulks took 9 bullets without carapace. 9 bullets.
    And cloaking was made useless as they tried to fix a certain exploit which allowed you to stay cloaked while.... moving rather fast... So it only took effect if you stood totally still. PLUS it had the 95% invis instead of 100% like it was previously :(
    And Silence didn't silence your attacks. Nothing negated MT. In short, being an alien was nasty+boring wait for more res(and not being able to use it once you hit the hive-dependant limit of 33/66/100 unless you were some kind of über lerk) in 1.04. Only good thing about it was lerk bite and fade blink...they took out both in 2.0, blink required too much skill to not get stuck with, and bite because... well, just because.

    I want insta-tele-blink back... :(
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    Carapace is rarely useful... in gorge rushes (provide you have adrenalin too !) , as a fade if the marines are too dangerous (shotguns , upgrades) , as a skulk if you have a high res income but spend yours on chambers , hives and RTs. It is useless to lerks compared to regen... in 1.04 cara was a viable option for lerks , once the upgrades reduced the life span of regen lerks too much.

    Carapaced onos show up when the situation becomes absurd (HA HMGs guarding a relocated base inside the hive room , with aliens keeping the rest of the map) and are useless without at least 2 gorges or 3+ DCs to heal them. I think regen should be toned down a bit.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    A gorge rush should be special case, not the norm <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Other than for skulks (which for me always means carapace), the choice for a D upgrade boils down to this: do I have a source of healing conveniant? If yes, I get carapace. If no, I get regen. "Conveniant" varies by the speed of the evo, naturally, which usually means fades get cara and everything else usually gets regen.

    If I'm onos, carapace is a good choice whenever the enemy has enough firepower to reduce your HP much faster than you can regen, or if you have a tagalong gorgie or a DC outpost somewhere to heal at. That almost never happens until late-game, so a mid-game onos is usually better off with regen.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    with healing stations of 3D's scattered around the map, I will go cara as an onos


    in short answer no, carapace helps


    if you look at it, any upgrades help
  • A_Rabid_SquirrelA_Rabid_Squirrel Join Date: 2003-06-22 Member: 17592Members
    In 2.xx I almost never go with carapace unless I'm skulking and they have shotguns or weapons upgrades. Most of the rest of the time I just take regeneration. and ambush marines, hiding whenever I need to heal.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Carapace is terrifying on anything involving gorges or DCs. For an onos on its own, its pretty dumb compared to the more isolationist upgrade of regen.


    As others have highlighted, it doesn't suck, its just that like every upgrade, it has a certain role.
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    Carapace is good in the hands of a good alien player. A bhoping skulk will be able to avoid most of the shots, and the ones he does take are being absorbed by cara. Early cara rushes are devestating to marines.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    Yeah I guess cara would be best for a skulk, but the bonus isn't all that great. IMO its a waste of 2 res
  • EQXEQX Join Date: 2003-09-21 Member: 21080Members
    Basically, carapace over regen for skulks, and no carapace for other aliens UNLESS the alien team has healing stations close by. For onos, unless the healing station is less than 10 seconds away, don't bother with carapace, it slows you down a TON.

    A carapaced onos is slower than a heavy
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A carapaced onos is slower than a heavy <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Interesting theory, Unfortunately it is dead wrong. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I dug out and loaded a client-side hook featuring a speedometer.(this is an old hook for TFC featuring some usefull stuff, mostly for TFC, like wonid lists so you can recognize friends even under assumed identity, an alias can be automatically triggered on respawn/when you kill someone(In NS you could use it to chuckle everytime you respawn for example) etc. If you are interested in tinkering a little with the speedometer go download any version of sparkyutils(v1) the v2 is server side with mostly the same functionallity, but I think you would need to install metamod to run it, with any of the v1 version you just drop some files in a folder and run an executable, the console command is bspeedo. It is doubtful that VAC would let you run this hook on any VAC enabled MOD, cheating or not it 'acts like a cheat' to in order to do what it does, so does cheating-death, a client-side hook used to prevent people from cheating).

    Allright this is the max running speeds for some different cases I tested, I have installed the ns v2.01 patch.

    Class top running speed in units per second
    Onos, no upgrades 225
    Onos, level 3 carapace 225

    LA with LMG currently selected 206 //if you go grab some ammo this will go down a bit
    LA with knife pulled 210
    Marine with only a knife 220
    HA HMG, HMG selected 186
    HA HMG, knife selected 192

    Some other things to note, as an onos you can get up to 382 units per second if given enough room to bunnyhop(You are slowed to 1.7 times your classes max speed everytime you touch the ground, in the air you can go at max 3x runspeed), marines cannot. An onos can also use celerity.

    The only things that allows marines to go faster than you is to use the wallstrafe bug(look slightly into the wall and strafe in the direction of the wall as well as walk forwards, you can reach a maximum of 1.52 times running speed) or to bunnyhop in steep inclines(they can jump repetedly if they land soon enough).

    Aliens can use the wallstrafebug too, and it isn't even particullarilly usefull since you will just get stuck on pillars and stuff most of the time, and it's kind of a cheap thing to do as well.

    Another thing about alien movement, if a skulk looks down into the ground at a rather steep angle and runs forward without holding crouch he can go at up to 1.52 times the normal running speed, I suspect this is equivalent to the wall strafe bug and happens due to the wallclimb(as crouching disables the wallclimb).
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin--EQX+Dec 1 2003, 11:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EQX @ Dec 1 2003, 11:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For onos, unless the healing station is less than 10 seconds away, don't bother with carapace, it slows you down a TON. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    They took that back out. Actually, I'm not sure the carapace=slower thing ever made it out of beta 2.0
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    It didnt carapace does NOT make you slower. It was taken out of the beta because it became prevalent that it was next to useless.
  • ShesekShesek Join Date: 2003-06-22 Member: 17617Members
    a carapaced skulk is one of the most powerful life forms there are
    it's useful on both the begining and the ending of the game
    add leap and 2-3 DCs nearby (so you don't have to heal at the hive)
    and you should hold the marines in their base quite nicely.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    uh, no? JESUS CHRIST ITS JUST 5 BULLETS
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