Sensory Counters.
explodingheadboy
Join Date: 2003-04-18 Member: 15636Members, Constellation
<div class="IPBDescription">Learn to use foward placement of the obs</div> The aliens really like to use the sensory chambers to cloak stuff... Heres a tip most people seem to be ignoring... place observatories on your offensive fronts. Got a little outpost? You better place an obs there. Secured a hive? You better place an obs in there too. Otherwise aliens and gorges can walts right in and ignore your mines/turrets. Even gestate and build in secret. A hive could go up with your turrets surrounding it without you even noticing. And those cloaked WoL's? They're totally exposed with an obs behind the wall.
Learn to place and defend those observatories, it'll greatly benefiet you marines out there. It's better than constantly sensor sweeping isnt it?
Learn to place and defend those observatories, it'll greatly benefiet you marines out there. It's better than constantly sensor sweeping isnt it?
Comments
But you really shouldn't have spilled it,you could've let them learn it the hard way =\
We got ripped apart. So /very/ ingratiating to find that some comms are catching on. And why I'm leaning on most to hit Movement first at this point, just in case. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
You know...scan, target sensory, marines see the "attack target" icon in the room. Not
"No! Turn around, it's...right there! no! backwards, little left, look out! skulk!"
Not when I've been playing gorge in the area you visited. I prefer to put them in dark corners, on top of stuff, and several per room if I can afford it. Sometimes, I just go skulk to get to a good spot for dropping them where a non-JP marine won't get them. Or, even better, in vents. Sometimes you can get them in a vent next to the marine base very early in the game. If that's before the commander gets an observatory, that can really help the raiding skulks.
I do think it would be useful to have sensory / observatory coverage circles on the map.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
so, one can see this thread is REALLY old, back in the day when sensory was king <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> however, seems to be somewhat of a consensus that SC first == lose :/
could we get the most common counters for SC first? i find it can really throw me off my usual gameplan when comming.
these are the counters i know of
-obs first, and possibly 2 obs, to sweep like crazy
-2 hive lockdown, with obs at each outpost
-elecing RTs
only problem is, i rarely do these, and SC first rarely comes up. so that's why it usually throws me.
any other useful counters?
Come check out da skills ill post ip later i only have name now:
[2iD]ShadowLand
psst... and F.Y.I No swaering aloud!!!!!
-[2iD]Bill D. Hives[PvT]
sorry to be ignorant, but how can you have a first comm victory WITHOUT winning?
gg hax..
gg cheating..
Skulker
If it's in the range of a SC though, tey should be 100% invisible (but can be heard)
aliens use sensory, they start winning. to counter comms place obs
as more comms put obs, aliens move away from sensory
as aliens move away from sensory, less comms place obs (save res)
as less comms place obs, more aliens use sensory
darwinism of fragism
We still lost cuz they sieged one of em.. and phased to the other as soon as they saw onos charging and xeno skulks ( got hives up but team had no organization to take out the huge farms that existed at the hives)
~Jason
Edit: had two stories confused here... added in the almost to reflect the story im trying to tell here.. the other one involved a 1 hive lockdown and we did come back to win once the 3rd hive was up...
~Jason
1 Oni, as many skulks as you can muster. Oni cloaks in (NOTE) random corridor, thus less likely to be pinged (comms always <i>say, yeah, I ping everywhere, in practise they don't tend to</i>) and waits for train. As it arrives, it leaves it as late as possible and then just spams stomp, over & over. The skulks do the munching.
Works pretty well, and bizarrely the only important marine to be stomped is the GL'er, otherwise the skulks get popped.
ah yes, you're right, of course. amazing, for a swede to be so astute <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
turtling is just so against my grain, i sometimes forget i need to do it depending on the situation.
an SC is totally counter to my usual comm style. DANG YOUALIENS!! DAAAANG YOU TO HEEEECK!!!!
now i remember that most successful crushes over SC first are turtling.
No, it cannot: if the hive is within the fov of a turret, the turret will start fireing at it before it cloaks and keep it uncloaked. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
No, it cannot: if the hive is within the fov of a turret, the turret will start fireing at it before it cloaks and keep it uncloaked. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well, you could always do the good old diversion! Have a few <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> / <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> run around, maybe being healed by the <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> as fatty puts up the hive. Likely, a phase gate will be there, but most often, you just need, what, 3-5 seconds for the hive to become cloaked and totally invisible to the <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> ? And have the <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> keep attacking, dying as if they WERE trying to clear out the outpost (*wink*). <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> , of course, should run to get healed.
Of course, all that needs to happen is one bullet from a <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> , but it's a 40-res chance to take in order to get level 2/3 abilities and another chamber.
As to seeing cloaked aliens, I'm not sure if SCs make them totally invisible. I *did*, however, start a topic about whether my computer was faulty, or if you CAN partially see cloaked aliens. Their reply was that I was seeing normally. Highly alphaed out, but you can see them moving. Especially when they're walking in a lighted hallway. Thus, as marine, I always watch when sensories are used. Slows me down, but I'm caught off guard less.