Carapace And The New Onos

Anonymous_CowardAnonymous_Coward Join Date: 2003-08-15 Member: 19768Members
Is Carapace any closer to being as good as Regeneration on an Onos with the new 3.0 health and armor values?

Comments

  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    wouldn't regen help the onos even more now that it regens almost 100 hp per second?
  • Anonymous_CowardAnonymous_Coward Join Date: 2003-08-15 Member: 19768Members
    edited December 2003
    Well, health is boosted by much much more than armor is... Once armor is gone, you're screwed.

    I think it will fall to the numbers to decide, common sense can be misleading.

    Edit: Also, which is made better when you choose Sensory first for Focus? Probably Regen as Carapace relies on reaching healing zones and lack of Celerity will hurt immensely with that.

    And then you have to consider downtime, since DCs still heal by a fixed number...

    Lots of issues to work out.
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    I wonder how many turrets it takes to stop a 3.0 regen onos. 30, 40?
    Or did they remove the "onos half damage" rule?
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin--Wolv+Dec 7 2003, 05:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wolv @ Dec 7 2003, 05:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wonder how many turrets it takes to stop a 3.0 regen onos. 30, 40?
    Or did they remove the "onos half damage" rule? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    They made the hitbox 4x as big.
  • TechenTechen Join Date: 2003-05-15 Member: 16340Members, Constellation
    Some of the testers think the biggest improvement to Oni is redemption. With the HP and Armour increase you actually stick around long enough to hurt something and its close to impossible to kill. I still feel regen is better. Its up there as well, 80HP's a tick is pretty nasty.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin--coris+Dec 8 2003, 08:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Dec 8 2003, 08:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Wolv+Dec 7 2003, 05:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wolv @ Dec 7 2003, 05:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wonder how many turrets it takes to stop a 3.0 regen onos. 30, 40?
    Or did they remove the "onos half damage" rule? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    They made the hitbox 4x as big. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Turrets didn't exactly miss the onos to start with. They knew where the hitbox was.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    Turrets were always a waste at trying to stop onos, drop a single hmg and the onos wont be able to stay long in your base.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--Techen+Dec 8 2003, 05:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Techen @ Dec 8 2003, 05:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Some of the testers think the biggest improvement to Oni is redemption. With the HP and Armour increase you actually stick around long enough to hurt something and its close to impossible to kill. I still feel regen is better. Its up there as well, 80HP's a tick is pretty nasty. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Didn't people think that when 2.0 was in development?
  • TechenTechen Join Date: 2003-05-15 Member: 16340Members, Constellation
    <!--QuoteBegin--i'm lost+Dec 9 2003, 05:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Dec 9 2003, 05:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Techen+Dec 8 2003, 05:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Techen @ Dec 8 2003, 05:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Some of the testers think the biggest improvement to Oni is redemption.  With the HP and Armour increase you actually stick around long enough to hurt something and its close to impossible to kill.  I still feel regen is better.  Its up there as well, 80HP's a tick is pretty nasty. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Didn't people think that when 2.0 was in development? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->

    Hahaha, you know thats true. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Think of it as Onos Regen Version 2, and Onos Redemption Version 2. They are that much better in NS3.0 then in NS2.0s. Any way you cut it, Onos are tanks.

    That being said, its so easy to hit an Onos that you can easily nail it with EVERY SINGLE ROUND from your rifle. You have 2 or 3 Rines shooting and the Onos will fall! (Most of the time faster then in 2.0.)
  • EQXEQX Join Date: 2003-09-21 Member: 21080Members
    Isn't it kind of hard to miss the onos in 2.0? At 90 per tick (I think), they heal as fast as a marine with lmg can shoot at him... that means you need to have 4 marines with lmg firing on that onos as he patiently waits for you to completely empty your clip.
  • CMasterCMaster Join Date: 2003-10-25 Member: 21922Members
    No, its very easy to miss an Onos in 2.xx - the hitbox is this little thing near the back, the front half of the body is completeley transparent.
Sign In or Register to comment.