Hand Grenades In Ns?
NightfireTG
Join Date: 2002-12-24 Member: 11508Members
Join Date: 2002-12-24 Member: 11508Members
Comments
Aliens have too much time to run away from them =\
/me is pleased
And the grenades ARE useful for handling OCs. Esspecially with a whole squad throwing the things.
Haven't yet seen the need for vent flushing, so can't report on that.
/me is pleased <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Brig made the nade and they wont even let him test it <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
that would be really useful
explode after 1 1/2 seconds, 4 is just too long (imo)
Hehe... and what army have u served... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> The finnis army uses fuse (Nato-Standard) in hand grenades that has the MINIMUM time of 5 sec... and it has usually more time. But u are right about the usual prinsiple about grenades... Do harm to enemy and dont kill u self in the prosess... (about the "really is "-part)
Grenades in NS ... ROCK on...
But lets see what Mr.F shall add to alien side..!
NADES...!!!! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> "alien moss...."
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
PS... HEHE... Prime grenade and get diggestig in onos... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Flayra is currently not opening any playtester spots...
even if flay loved brigs model enough to put it in game...
"closed" means closed... even to people with rights/responsabillities that are essential the NS at this point.
(as an example, forum moderators (me) aren't allowed to test 3.0 unless they are in a veteran clan.... so if i ditch my clan, i ditch testing 3.0)
Flayra is currently not opening any playtester spots...
even if flay loved brigs model enough to put it in game...
"closed" means closed... even to people with rights/responsabillities that are essential the NS at this point.
(as an example, forum moderators (me) aren't allowed to test 3.0 unless they are in a veteran clan.... so if i ditch my clan, i ditch testing 3.0) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Why exactly is it closed? ANd why not give him Dev status <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Sorry, but that made me burst out laughing. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
They need to be a bit stronger and the way they work needs to be changed a bit.
The Nades would be much better if...
You select the nade, click and hold to arm it, release to toss it.
That way you can arm it, have 4 seconds to toss it or BOOOM, you get tossed instead.
They arm and toss as soon as you click, the sound gives them away and they arnt very power ATM.
Over all, they are AWESOME, just need some tweeking!
I love them! and I <3 Brig for them!
/me is pleased <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Brig made the nade and they wont even let him test it <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Quick! Angry mob formation!
/me is pleased <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Brig made the nade and they wont even let him test it <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Quick! Angry mob formation! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
You get the horn, I'll accompany on the tom-tom.
I havent messed with or have any idea how nades work but i wouldve thought timing where you drop and throw nades to kill kharra wouldnt have been that hard.
I know in other games if you throw a nade ahead of you and ur being chased you can time it to take out the guy following you. Same as throwing it into a corner or throwing it at the ceiling when running away from an aggressor. It seems no one is really using nades to their best potential??
-RD