Evolution chambers

HBNayrHBNayr Join Date: 2002-07-13 Member: 930Members
<div class="IPBDescription">Questions and such</div>My question concerns the evolution chambers.  Let's look at a hypothetical situation in which you are running around the level as a skulk, and so you decide to evolve Celerity to ensure you can get close enough to the marines to do some damage before their guns manage to get a bead on you.  And then, you have stored enough resource points to change to a lerk.  But you want to use Adrenaline as a lerk, rather than Celerity.  Can you change your evolution options, or would you need to go kill yourself first, in order to select a new movement chamber upgrade?

What about the chambers' various additional effects?  I know that the Sensory chamber works to show marines in Hive Sight in a radius around it, and the others act as a healer and a turret, but which is which (Movement and Defense chambers left, correct?) ?

What about cloaking?  You cloak to a certain extent when not moving, but how quick is it?  Immediate?  A few seconds?  Does it depend on how many chambers you have built?  You can look around without moving and not de-cloak, but what about attacking?  Does shooting off, say, a spore cloud or an acid rocket, or biting de-clock you?  What about the fade's teleport ability?  Does teleporting de-cloak you?

And finally, the most important question in my mind, and one I'm sure a few are tired of hearing from me...when is the manual going to be ready?  I hear so much about it from those lucky enough to glimpse it, but the people who see it already playtest the game.  I just got an idea...maybe you should have someone who's never played the game look over the manual to make sure everything looks good.

I heartily volunteer.  It's a hard, demanding, thankless job, but someone has got to do it.

-Ryan!


To be sure, the vast majority of people who are untrained can accept the results of science only on authority.  But there is obviously an important difference between an establishment that is open and invites everyone to come, study its methods, and suggest improvement, and one that regards the questioning of its credentials as due to wickedness of the heart, such as [Cardinal] Newman attributed to those who questioned the infallibility of the Bible...Rational science treats its credit notes as always redeemable on demand, while non-rational authoritarianism regards the demand for the redemption of its paper as a disloyal lack of faith.
-- Morris Cohen, Reason and Nature, 1931

Comments

  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    your stuck with your choosen upgrade from each chamber until you die, BUT, you can get one upgrade from each chamber. So, in your vase, since celerity and adreniline are both from movement chmabers, you would have to die first. This makes choosing upgrades so much more important!

    The only type of chamber that isn't there is the movement (defensive chambers are the healing ones). If an alien "uses" a movement chamber, it teleports them back to the nearest hive. Good way to run back and heal, or save a hive under attack.

    Cloaking is dependant on how many chambers you have, the more you have (up to 3), the more cloaked you are. It takes about a second for cloaking to engage once you stop moving, and you can do small movements with it on, and it will stay on. Attacking such as sporing, biting or leaping will deactivate it though, immediately. as for blink, I can not remember right now, too much playing as level 3.

    And the manual will be done, when it is done. Just like the game. You can't release a manual until the game is done, even those small numbers for balancing are finalized. As for having some non dev team members look at it, I doubt it. Why, I will not say <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    While cloaked, you can blink without uncloaking, this allows the level4 to SNEAK into enemy bases and attack from the back.  But yeah, otherwise comprox basically summed it up.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    I'm not sure if I remember this properly, but marine turrets do not target cloaked aliens right?
    so couldn't a lev 4 blink to a spot where turrets don't have a line on him and take out the cc with little difficulty if the marines are off somewhere else?
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    CC audio warning, nuff said.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Yup. The CC tells you in a nice, calming voice (I luv that voice) that your CC is under attack.
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    [terran help robot thing]
    "Your CC is under attack."
    [/terran help robot thing]



    <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    even then, if the marines are off to a hive... they might not be able to get back in time...
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    That sir, is why you always make a backup CC and have at least 1 marine guarding the base, during attacks.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Yup. If you don't have some form of plan and organization that includes a more versatile form of defense at home, you're risking losing. 'course, there is a lot to be said for having everyone rush the hive, but it's risky, and you have to decide whether you really need that extra man attacking.
  • FleaFlea Join Date: 2002-08-14 Member: 1151Members
    The man who guards needs some skill though  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Of course. Late game, you might even want two, just in case the aliens attack en masse or with LVL4/5's. Though even that might not be enough sometimes.
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