Tenebrae

QUADQUAD Join Date: 2002-07-17 Member: 963Members
<div class="IPBDescription">Giving quake 1 a doom 3 facelift.</div><a href="http://users.pandora.be/hollemeersch/blackrose/tenebrae/" target="_blank">http://users.pandora.be/hollemeersch/blackrose/tenebrae/</a>

I cant really explain this mod in words.... its completley amazing. I read an article ( <a href="http://www.3dactionplanet.com/features/articles/tenebrae/" target="_blank">http://www.3dactionplanet.com/features/articles/tenebrae/</a> ) about it.... an I couldn't beleive it. It takes the Quake 1 engine and adds Bumb mapping, realtime shadows and lighting, smoother animation... and more. Things we expect to see in Doom 3. If you want a fix of the scary Doom 3 atmosphere without pirating an alpha (wheeee&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> ((kidding, pirating is bad, mmkay?)), dust off your Quake 1 disk, and hook in this mod. I swear to god I think I wet my pants again and again going through the first campaign (This mod works for the shareware Quake also, in case you dont own it.) What does this Mean for HL? HL is a vastly improved Quake 1 engine... What if someone decides to do this to HL? It could expand its lifetime dramatically, just because of the graphical sophistication added. Sorry if I'm boring you Players, but (I would think) for Us modders its VEEEERRRY interesting....

Comments

  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    old news. unless of course there's a new version recently...
  • QUADQUAD Join Date: 2002-07-17 Member: 963Members
    Bah.... damn gamespy keeping me out of date... sorry if Im bothering you all.... again....
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I saw this on n@rby's site. At first I was like "AW DUDE THIS IS COOL" but then I looked at it a bit and it actually isn't completely wonderful. Very nice way to rejuvenate the old engine though.
  • DelaZDelaZ Insurgency Mod Mapper, Texture Artist Join Date: 2002-04-27 Member: 523Members
    <img src="http://users.pandora.be/hollemeersch/blackrose/tenebrae/quake41.jpg" border="0">
    <img src="http://users.pandora.be/hollemeersch/blackrose/tenebrae/quake33.jpg" border="0">
    Screens of the next version (to be released soon)
    2nd screen reminds me of the HL engine,..with bumpmapping, that would be a cool feature for ns <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Okee, <i>those</i> screenies look nice. To bad I don't own the thing.
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    It does look nice, but it also looks distinctly Quakeish. I guess what I mean is that it's all very well shoving loads of effects and features on top of Quake but it just doesn't feel <i>right</i>...

    On the other hand, if you want to test out your new shiny GF 3 or 4's bump mapping and lighting abilities, it's a good a place as any to start.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    The simple fact is that they need to now make maps that show off the new technology better.  The Quake maps are pretty blocky and that stands out a lot in the shots on their page.
  • DelaZDelaZ Insurgency Mod Mapper, Texture Artist Join Date: 2002-04-27 Member: 523Members
    <img src="http://tenebrae.sourceforge.net/shots5/quake01.jpg" border="0">

    <img src="http://www.3dluvr.com/willi/main/gamestuff/maps/screenshots/testmap_r1_03.jpg" border="0">


    <img src="http://tenebrae.sourceforge.net/shots5/quake03.jpg" border="0">

    WOA can't believe this is Q1... they shoud really do this with the HL engine
  • RavenousRavenous Join Date: 2002-01-25 Member: 48Members
    I totally agree that they should make new maps for it . .It would certainly be worth DL <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> ( I ain't saying the current version isn't wortt downloading but it's "not so beautiful" as somone said )
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    new version of it today. some new shots on their page, some of it actually looks GOOD now...

    <img src="http://tenebrae.sourceforge.net/shots5/quake93.jpg" border="0">
  • TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
    now THAT shot looks amazing. They really should do this stuff with the HL engine

    I think they main thing that brings it down is the textures. Everything looks really new and good, and then theres textures on the wall that look horrible
  • Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
    could this realy be done with the hl engine? i mean i know its essentialy jsut q2 so there so a lot of legacy code but damn!
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    I agree, those textures are pretty bad. And to me it looks a bit blocky, the only thing that really stands out is the lighting and fog. But really, nothing much in my perspective.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Of course it's blocky, it's Quake 1 <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->  But you gotta admit, that whole NS_Nothing-like use of "strips" of lighting looks pretty cool too.
  • FleaFlea Join Date: 2002-08-14 Member: 1151Members
    oh god, my comp lags even when i SCROLL over the thing, lol stupid Intel® video card  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    The per-pixel lighting and other things tenebrae does is all a modification of the engine code. Nothing like this can be done to the HL engine from a mod standpoint. You need access to the core engine itself. Maybe someday HL will be open sourced. But if that could be 5 years from now...

    I'd love to see this stuff put in Quake 2 myself...

    Heck, Q3 engine will probably be open source by 2005. :P
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin--DOOManiac+Sep. 26 2002,23:51--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (DOOManiac @ Sep. 26 2002,23:51)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Heck, Q3 engine will probably be open source by 2005. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I thought that you could D/load the Q3 source as long as you wern't going to sell what you made.......
  • yesukaiyesukai Join Date: 2002-04-17 Member: 464Members
    OH MY GOD THE LIGHTING IS EFFECTING THE GOD BASED ON THE TEXTURE LIGHTS COLORS AND ITS ACTUALLY CASTING COLOR TO THE FLOOR LIKE REAL STAINED GLASS OH MY GOD PICTURE NS IF HL GOT SOME ENGINE MODES LIKE THIS I THINK I JUST WET MYSELF.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin--Venmoch+Sep. 27 2002,16:49--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Venmoch @ Sep. 27 2002,16:49)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I thought that you could D/load the Q3 source as long as you wern't going to sell what you made.......<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    You are thinking of the mod source, which is only just enough to make changes to gameplay. It does not include the full engine source, where you can change things like BSP properties, how light is rendered, the network code, things like that.

    A few years ago Quake 1 was fully open-sourced, which means that the entire code, engine and everything, is available under the GPL liscense. More recently, Carmack has open-sourced Quake 2's engine. I think that by 2005 will definately have already seen the Quake 3 engine source, because John Carmack is a big big supporter of the open source movement. Maybe we can get DOOM III source in 2009 ^_^
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