Something i mapped....
Belgarion
Join Date: 2002-07-19 Member: 973Members
<div class="IPBDescription">And it actually looks cool!</div>Man.. this is just like that story i heard on a tape. This guy was feel'n pretty good. He just bought a Porche, and he's driving around, reving it up all the place, feeling really good. Then he stops at a light and a Ferarri pulls up.... *translation to real life* i spent easily an hour on this bitty of map, probably more like 2. i stop to look at it, and i'm like "Woa, that looks really good! Almost as good as something in the official NS maps!" so i'm feel'n good, i'm tak'n pictures of it, trying to decide which one to put up. Then i come in here and look at Mendasp's map. *is crushed* THAT"S OK THO!! Here's my little piccy. Angelfire is dumb, so i have to give you a dirrect link to <a href="http://www.angelfire.com/anime2/belgarion115/images/hl/NS/baka001.txt" target="_blank">this.</a>
And obviously it looks way better in the game, but it's still cool. ok. i'm done. now. btw Mendasp, i really like your pic if you hadn't noticed. wicked texturing on the walkway there. ^_^
Belg
And obviously it looks way better in the game, but it's still cool. ok. i'm done. now. btw Mendasp, i really like your pic if you hadn't noticed. wicked texturing on the walkway there. ^_^
Belg
Comments
But... my biggest point of criticism would, in fact, have to do with the lighting. It's too dark. It looks cool and all, but it would look so much better if you could actually see the map structure and detail. The atmosphere <i>is</i> great in that shot, but it really does need to be brighter.
When people go out to add contrast to their lighting (you have tons of contrast here, which is good), they tend to make a really dark map (pitch black, practically... which is bad) with bright spots of light. I think a better approach would be the opposite: To make a well lit map with tons of shadows. That way the map is a) easy to move around in and learn, and b) it looks better.
Really though, I definitely, definitely think you're on the right track here. Very moody and atmospheric.... it just needs a little more light. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<!--EDIT|ken20banks|Sep. 15 2002,23:05-->
BTW is this going to be for a NS map or were you just experimenting?
Sinister: just click on the link and leave it as it is, changing the extension on image files to a .txt is a trick to allow the picture to be viewed through a link that isn't on the same website.
I agree that you should make it brighter, it's very good, but it just needs light <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
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*several more moments of silence*
so many good replies..... amazing...... ....
*begins to recover* uhh.. in response to mouse, i originally did have light emitting from those lights, but then took them away, thinking it would add to the atmosphere if they were dissabled.. possibly by the aliens? kinda (and i hate to say it.. but i must) like in Aliens (notice, plural, meaning second one, also, this may spoil the movie if you've not seen it) -------------------- when they're all bunkered in the room and seal the doors, and the aliens cut the power. hence the reason for having the backup light on top that doesn't provide as much light, and the red emergency lights. and btw, this is all i have done so far. i have some other stuff in there too, but i think i will scrap it. if you really want to know what else i had in there you can ask for it, but it's kinda dumb.
ken20banks: that was a great response. i will take you up on that shadows idea, and try that. when i think i've finished i will again post a screenshot. hopefully you can follow up on that great post with another. seems as though everyone thinks it's not bright enough. in game it's actually brighter, but i'll try this anyway and see how i like it. thankx again for all the great criticism! *sniff* oh, and Battousai^^X- thankx for saying something about the particles. i spent 10 minutes making sure the dripping water went through the slits in the walkway. ^_^
Belg
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then a burst of steam will...
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<a href="http://www.angelfire.com/anime2/belgarion115/images/hl/NS/baka0002.txt" target="_blank">IMG 1</a>
<a href="http://www.angelfire.com/anime2/belgarion115/images/hl/NS/baka0003.txt" target="_blank">IMG 2</a>
<a href="http://www.angelfire.com/anime2/belgarion115/images/hl/NS/baka0004.txt" target="_blank">IMG 3</a>
input input input. input makes a map better.. sorta.......
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maybe it is too dark...
Belg
I'm still thinking it's too dark overall though. The floor seems lit well enough, but the foremost walls here would probably look better with some sort of light shining down them. "Some sort" meaning spot lights. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Maby I'll try IE some time and hope it won't crash within the first 10 seconds! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
a bit brighter so the architecture is highlited rather than hidden.
<a href="http://www.angelfire.com/anime2/belgarion115/images/hl/NS/baka0012.txt" target="_blank">the 12th screenie</a>
<a href="http://www.angelfire.com/anime2/belgarion115/images/hl/NS/baka0013.txt" target="_blank">the 13th warrior.. i mean, screenie</a>
<a href="http://www.angelfire.com/anime2/belgarion115/images/hl/NS/baka0014.txt" target="_blank">the 14th screenie</a>
so, i pray thee, lay upon me thy thoughts of mine screenies. and again, i don't think the pics quite acurrately capture how it looks. they are brighter in the game, so if you really want to see, ask me for the bsp and i'll send it to you.
Belg
Belg
I believe, in the 13th shot, with the door, the texture you use there for the slanted part of the floor (it called wall_something), use that instead of the light texture, and I will have no complaints. THe lighting is excellent
you <i>might</i> have a point there... it's possible i will follow your advice, but i really like how the light texture reflects the light from the spots. originally it was indeed going to be the light source, but ended up not being, as you see. i may or may not change it. i might change it and give you a screenie to look at it, give it a poll or something and see what people think. at the moment i really like how it's turned out (like i said, i've never mapped something so cool in my life) and won't change it. but we shall see.
Belg
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No, he does have a point there, it looks pretty screwy.
Without the abusive lights and that light texture on the floor, I would love this.
Nice lighting, and it doesn't look too dark on my monitor either btw
as for a layout of the map.. i'm doing this on the seat of my pants, so i have no layout. if i could implore of one of the seasoned mape designers to make a map layout.. that would be cool. otherwise i'll come up with one eventually.
edit- oh yeah, thanks to those who say it isn't too dark. i know where my true friends are. ^_^
Belg
<a href="http://www.angelfire.com/anime2/belgarion115/images/hl/NS/baka0022.txt" target="_blank">22</a>
<a href="http://www.angelfire.com/anime2/belgarion115/images/hl/NS/baka0023.txt" target="_blank">23</a>
<a href="http://www.angelfire.com/anime2/belgarion115/images/hl/NS/baka0025.txt" target="_blank">25</a> - to whoever said i need a border around my door, and to widen it, i took your advice.
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<a href="http://www.angelfire.com/anime2/belgarion115/images/hl/NS/baka0027.txt" target="_blank">27</a>
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