Mapping Idea
Coroner
Join Date: 2003-09-18 Member: 20994Members
<div class="IPBDescription">Opinions wanted/requested</div> Im making a new map. In the layout I just made, I realized the marine spawn has worse access to res than Tanith, its sorta secluded. When running through possible changes, an idea came to mind. What if I made MS the double node spot on the map?
Its never been done before, so it should be unique. Of course I could just completely change the RT layout of the map, but Im actually considering this now. So my question to you guys is, what do you think would be the pros and cons of it, given the provided information that the rest of the map is a bit harder to hold RTs on for the marines? Or should I just scrap the current RT setup and change it to be more balanced overall.
Its never been done before, so it should be unique. Of course I could just completely change the RT layout of the map, but Im actually considering this now. So my question to you guys is, what do you think would be the pros and cons of it, given the provided information that the rest of the map is a bit harder to hold RTs on for the marines? Or should I just scrap the current RT setup and change it to be more balanced overall.
Comments
<b>Edit: </b>Looking back, it seems I'm wrong - you should be Ok as long as you're not making marine start a triple node.
Only technicality I can see is that it does say 1 node for marines spawn, but then it does also say 3-8 additional nodes across the map, and places no limitations on where they can be.
The pro's and cons.
Ultimately, it could give the marines an advantage, but if you keep this double res node in mind, and build the other parts of the map accordingly, it could really improve the gameplay factors.
Also, the double res node could dictate the sort of scenery around the marine start. Very industrial, because it has a juicy double res..etc.
Nice idea. Cant believe I never thought of it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Your breaking the mould, go for it.
I disagree. I think balance COULD be worked out with MS being the double node although I believe it would be more difficult.
I also think having the double node at MS will cause the marines to turtle more while the aliens take control of the rest of the map. Then the marines will tech to HA and win when they should have been taken out much earlier. JMO
Everyone would get greedy, and there would be mass chaos on the marine side of things.
I dont think it is unfair on the aliens. But as I said, the rest of the map would have to be balanced very very well.
Consider putting the two nodes on opposite ends of MS -- possibly without direct line of sight to each other -- so they can't be defended as a single location. If you put the nodes next to or just outside two different MS entrances, it would be more expensive to turret farm and more difficult to hold both against an aggressive alien team. The marines would still be able to claim both and defend either fairly quickly, but the aliens wouldn't be required to take out a single huge resource & defense blob.
pubs.
In general a map like that will see pubbers immediately deciding it is unbalanced towards marines. They won't really care how the rest of the map is balanced, even if it is well balanced for equal gameplay. In the end I think you'll have too many people
1)declaring it to be unbalanced
2)attempting halfheartedly to play an alien game they think they'll lose
3)losing because they didn't play their all
and
4)deciding it is in fact, unbalanced.
I like cagey's idea of spacing the two nodes out so that they are not within the same position.... maybe you could even fool people by putting one of the nodes in a seperate info_location that doesn't list it as part of marine start (don't underestimate the power of that, btw) In the end though I think you'll end up making a map that competitive clans will respect and enjoy, most of us will claim to be a brilliantly executed display of asymmetric strategical design, and pubbers will whine and ***** about until the it's changed to something else.
I hate to burst any bubbles or anything, and I really would like to see this idea work, but I wouldn't be suprised if the public server community decides they don't like it.
looking at it from a social side, if it gets a bad name, the whole Community will jump on it. Its basic human instinct to follow a crowd.
It could either go two ways.
But, taking risks is what its about (seems like a bloody rations run during WW2, not making a bloody NS map) but hey! Spicing up the convo is only positive.
I would make it a beta, and see how people/gamers react to the decision.
If it works well, people dont have an arguement. Except they are overweight, Lara croft loving, Pokemon fiends. (Tried to go for Ultimate Grief).
I like the idea. You have my vote.
I agree that two res nodes directly next to each other wouldn't be quite right. But if the res nodes were in little rooms spaced close beside MS with the comm chair in some interesting place between them... well, that would be kinda neat. Make sure they're not too far away or hard to access, but spaced just right so as to make them equally important yet difficult to properly defend with a turret farm.
I called it first, my idea! lol <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
Just my take on it. Im going to try it non-the-less. If it does not work, I can simply edit.