Heavy Aromer
Barneys_Soul
Join Date: 2003-08-18 Member: 19896Members
<div class="IPBDescription">overpowered??</div> whenever the marines get at least 3 rts,we soon c a big ha train advancing on hive, and if te aliens don't have three hives,99% of the time i c them lose horibly,once i even played in a game where there was 4 oni and 3 fades and te marines got a huge ha train and te onos al died before they could do anything and te fades.... whenever aliens hav 2 hives and som oni te marines always make a pg outside a hive and te oni evenuly make a mistake and get kiled,then te has kil te 2 hives. The only time i c has lose is when aliens hav 3 hives,then i think that aliens r overpowered cause theres webs,xeno,charge, and 99% even when arines had 4 rts and almost everyone ha they lost 2 xeno and charge(8 skuks rushen a base to xeno aint to prety <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->) this gona be fixed in 3.0 o_O
Comments
Also: it costs a lot to deploy a HA train, not to mention needing competent marines. I wouldn't say it's overpowered.
Anyway I think this is at the core of pro- alien players frustration.
2) Type correctly, that was utterly horrid to read.
If the aliens can't kill the marines before they get a HUGE ha train, then they deserve to lose. I have been in plenty of games when ha have been owned, and the marines then lose. I was in one game, that our team was outfitted with ha 3 times. (The comm was good, the players sucked). Needless to say we lost that game.
ditto
no, I don't think HA are overpowered at all. Something's obviously wrong if you have 4 oni and 2 fades without taking down a little HA train (that's of course assuming you have chambers and 2 hives, which you really should be having by the time they get HA)
Anyway, although there is no hard counter to an HA train, it is possible to wear them down with constant rushes from skulks and a redemption Onos or two, (They need to have redemption or they'll die in a few seconds). Just the other day I was able to take out 3 HAs in a row as a skulk; Albeit one was an idiot, but the other two had been weakened from earlier attacks. But, as with all marine upgrades, the best way to counter it is to prevent it; Have an early res-**** team player go Fade and take out all of the rine's RTs and they'll have a much harder time teching up.
Anyway, although there is no hard counter to an HA train, it is possible to wear them down with constant rushes from skulks and a redemption Onos or two, (They need to have redemption or they'll die in a few seconds). Just the other day I was able to take out 3 HAs in a row as a skulk; Albeit one was an idiot, but the other two had been weakened from earlier attacks. But, as with all marine upgrades, the best way to counter it is to prevent it; Have an early res-**** team player go Fade and take out all of the rine's RTs and they'll have a much harder time teching up. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
another tip could be having an onos on their way to slow them down (the onos should only stomp and maybe MAYBE devour someone) until other teammates come and take them from behind, the train turns and the onos charges.
Edit: typo
2) Type correctly, that was utterly horrid to read.
If the aliens can't kill the marines before they get a HUGE ha train, then they deserve to lose. I have been in plenty of games when ha have been owned, and the marines then lose. I was in one game, that our team was outfitted with ha 3 times. (The comm was good, the players sucked). Needless to say we lost that game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I disagree, HA are simply better and more reliable than JP. Both have about the same research cost and the exact same cost (15 res).
That's also a horrible argument. Nothing should ever be un-counterable. Otherwise, if marines get a massive HA train, the aliens might as well F4 if they don't have enough onos.
I see something wrong when the main goal of the marines is to survive to they tech up to HA. It shows that HA is too powerful compared to other marine abilities.
I don't want to appear as a alien fanatic, so I'll also say I think the onos is overpowered as well. Nothing should be completely versatile and powerful, regardless the cost - that would be a superweapon, which is a no-no.
3 Ha vs 1 Onos - Anyone can win that battle depending on the situation on how good the playres are.
2) Type correctly, that was utterly horrid to read.
If the aliens can't kill the marines before they get a HUGE ha train, then they deserve to lose. I have been in plenty of games when ha have been owned, and the marines then lose. I was in one game, that our team was outfitted with ha 3 times. (The comm was good, the players sucked). Needless to say we lost that game. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I disagree, HA are simply better and more reliable than JP. Both have about the same research cost and the exact same cost (15 res).
That's also a horrible argument. Nothing should ever be un-counterable. Otherwise, if marines get a massive HA train, the aliens might as well F4 if they don't have enough onos.
I see something wrong when the main goal of the marines is to survive to they tech up to HA. It shows that HA is too powerful compared to other marine abilities.
I don't want to appear as a alien fanatic, so I'll also say I think the onos is overpowered as well. Nothing should be completely versatile and powerful, regardless the cost - that would be a superweapon, which is a no-no. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well you're saying that aliens might as well f4 if they don't have enough onos for ha..... What about if the marines don't have ha for onos? Its the same story. Onos is the equivilent of ha for aliens. There shouldn't be an arguement here. I see nothing wrong with onos or ha. Every team has to have a powerful tech/alien or the game would just be lmg vs skulks and utterly boring.
If aliens are so overpowered, why is it that, when I'm with a group of HAs, the sight of an onos doesn't frighten me at all? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
In 3.0 we won't see one onos kill an entire HA train thankfully, however aliens have other ways to annhilate HA trains:
- Umbra works
- Focus
- Stomp still owns
I find his lack of spelling overpowering.
ohnos tend to cower alot and don't want to die... damn things arnt wreckless enouth any more.
2) Type correctly, that was utterly horrid to read.
If the aliens can't kill the marines before they get a HUGE ha train, then they deserve to lose. I have been in plenty of games when ha have been owned, and the marines then lose. I was in one game, that our team was outfitted with ha 3 times. (The comm was good, the players sucked). Needless to say we lost that game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Where the hell did this attitude come from? Like ns is some test?
I'll say that if you let the marines control every res node, including the one in your hive, that they are <b>going to win</b>, but I will never say that you "deserve to lose." What about people who join late in the game? Do they deserve to lose too? And doesn't "deserving" to lose entail that comebacks should never be sought, and if they do indeed succeed, they're in violation of some rule? I'd like the community to get rid of this ridiculous chip on its collective shoulder.
Anyway, it doesn't take that many res nodes to build up to HA trains. and once the HA train comes out, it's pretty much over for the marines.
And the game you quoted. You even said yourself the marines sucked. So what are you trying to prove? Decent marines will win. It's not that hard to keep your mouse button clicked down.
if they took full damage, then oh my god, a solo lerk could spore spam from a vent and cause havoc to an entire HA train easily.
EDIT: <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> typos
This is not true because:
1. GL's pwn lerks in vents
2. In 3.0 rines always have a pistol so the lerk could get pistol whipped by a L3 pistol (8 shots = dead)
3. Grenade upgrade + vent = lerk has to run away allowing the train to move past the vent
4. L3 HA marines have a lot of armour, and can stand in a spore cloud for an insane length of time before running out of armour (they lose all health first I think), and the armour can be welded back to full in seconds.
Lerks should be able to harass heavies as they do light marines, as the alien counterpart to defensive nadespam. This and the removal of light damage on both sides, since onos will now just shrug off turrets' feeble damage, will actually make alien static defences useful with lerk support, as opposed to now where OC's slow a heavy down by the 3 seconds it takes a shotty to rip through it.
Thats what ppl dont understand... the only reason for stomp isnt stomp-devour, or stomp-gore... STOMP SPAM AND LET EVEYRONE ELSE KILL THEM
ITS HILARIOUS....
AND HIGHLY EFFECTIVE...
ive seen this from both ends... and ive seen it from both ends where 3 onii can totally annihlate an entire team (10) of heavy armors, though it will take 3-5 minutes... just DONT DO A FRONTAL ASSAULT
~Jason
Thats what ppl dont understand... the only reason for stomp isnt stomp-devour, or stomp-gore... STOMP SPAM AND LET EVEYRONE ELSE KILL THEM
ITS HILARIOUS....
AND HIGHLY EFFECTIVE...
ive seen this from both ends... and ive seen it from both ends where 3 onii can totally annihlate an entire team (10) of heavy armors, though it will take 3-5 minutes... just DONT DO A FRONTAL ASSAULT
~Jason <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Why do people still make this stupid 'point'? If my entire team was in one fricking area, I'd stop stomping and let them die. That means that they're not defending our hive, they're not denying marine resources, and they're not attacking their base. Why the hell should I need 90% of my team to take out 20% of the other? So while we're taking your half-assed ignorant 'advice' and having 2 onos stomp while 7 skulks kill the marines, there could be two marines building a siege base right under the hive and no one would freaking know it until they get 'OUR HIVE IS UNDER ATTACK!', all because onos is usless solo and apparently needs 2 lerks, a gorge, and 3 skulks to actually kill.