Hives In Ns
frijec
Join Date: 2003-08-18 Member: 19922Members
I dont know if it just me, but I think the hives in ns doesnt really look like hives to me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> The only hive room that is good is Feedwater in ns_bast thats a badass hive with lots of atmosphere <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> All you mappers, make it look alienated make it look messy, make it look like something a marine wouldnt go into ! comon mappers Quality work always pays off <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Make some evil hives !
Comments
Tho i will admit some of the hives in a few maps are a little too marine friendly.
When it turn more user friendly like the UnrealED 3.0 then maybe...
When it turn more user friendly like the UnrealED 3.0 then maybe... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
UnrealEd are you joking!?! You download any map, you can edit it straight to editor and re-claim it as your own. Heavy CPU load too, some nice features (in editor lighting) but UnrealEd really isn't me.
I make hives by making a general "marine" room and just add infestation and infestation textures with darker duller lighting. To be honest there is no other way is there? I mean, is it or is it not the aliens invading the marines? Is it or is it not a marine area that the hives are in? I think those 2 questions have just been answered.
*EDIT* If you don't like Hammer try using Radiant
Some hive areas just don't look... hive area enough. Don't know how to describe this.
Add more infestation, make it look and FEEL like a hive area.
When it turn more user friendly like the UnrealED 3.0 then maybe... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
UnrealED 3.0 is just as hard, as Hammer--it's just what you're now comfortable with, and spend a lot of time using. I for one, when I use one editor, Hammer, I lose all interest in other. When I go to learn UnrealED, I forget a lot of the shortcuts/movements/entities that are in Hammer.
None are better then the other, it's just the engine your mapping for.
All those things tend to put a marine off going inside to take a peek.
All those things tend to put a marine off going inside to take a peek. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Exactly, I just watched that video. Thats what a hive should look like, its terran structures yes, but its been torn up by the kharaa. When I think of a hive, I think Aliens 1. Hope you've all seen it, well should have seen it. The hive in that movie is all torn up and melted down with acid and all infected by the hive. Kharaa should really have an advantage when theyre in their hive, it should be hard to see them for all the powercables and all the broken pipes with nasty water. Archiving in ns_hera is close to be what im talking about. If mappers start adding that kind of quality to their maps, then I would start praising them ! <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> When you make a "Alien/Kharaa" game, you gotta add some "Alien/Kharaa" atmosphere too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I really hope some mappers will take on my critism, put more work into their hives <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I couldnt agree more! You are all right!
When you are moving closer to the hive area, things start to get more messy, more chaotic.
cables, pipes and other stuff is less funcunally in thiese areas.
When you enter the hive area, its dark - a strange unknow ambient sound is in there somewhere... when you walk futher on your footsteps echoes through the room(s).
Mappers must consentrate on making these hives more "Iam alone, do i have an objective here? no... i think ill just mo... WHAT WAS THAT SOUND?" <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
"oh... nothing...i gotta get out of here"
Know what i mean? sure you do.
If some of you can draw, can you post some pictures of your "DREAM-HIVE-AREA"?
would be nice.
ill maybe post something. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> LATERS guys
You first.
lol, that's like saying "if I had an indy car I could easily beat your camaro in a race". Don't say you can easily do it in an engine that is capable of supporting somewhere around ten times the polygon count before it starts to lag.
We all understand what your saying you want. Don't you think it's in a mappers best interest to make his work kick ***? Wouldn't torn apart hives be a feature of EVERY MAP if it were possible. Try making a hive in the half life engine, put yourself through learning Hammer/Radiant/Quark to do it. Go through the experience then try telling us what can and cannot be done easily. NS pushes many of the limits on that old dustbucket game we call half-life, and planes is one of them. Broken up hives are really nice, but if it's a choice between atmosphere and a plane count low enough to make the map compileable I know what i'd choose.
Thanks for your opinion though, i'm sure everyone will take it into consideration......again.
I love the look of one of the hives (Cargo, I think) on ns_hydrosity, it has such a chaotic tone to it, actually, I love the feel of that whole map <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Iam working on a map called "ns_alcatraz".
Its a map of a prison spaceship.
But i get a error when i play it (good compiled).
(it says something about info_compile_parameters, something about "can't int info_compile_parameters... cant see what it says, its gone to quick)
"Make your own" wah wah wah.
Maybe he's talking about maps that have ALREADY BEEN MADE BY OTHER PEOPLE. DUH!
Like contacting KFS/merkaba/manah/etc to tell him that you'd like to see more infested hives. Was that so hard to comprehend?
All those things tend to put a marine off going inside to take a peek. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Exactly, I just watched that video. Thats what a hive should look like, its terran structures yes, but its been torn up by the kharaa. When I think of a hive, I think Aliens 1. Hope you've all seen it, well should have seen it. The hive in that movie is all torn up and melted down with acid and all infected by the hive. Kharaa should really have an advantage when theyre in their hive, it should be hard to see them for all the powercables and all the broken pipes with nasty water. Archiving in ns_hera is close to be what im talking about. If mappers start adding that kind of quality to their maps, then I would start praising them ! <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> When you make a "Alien/Kharaa" game, you gotta add some "Alien/Kharaa" atmosphere too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I really hope some mappers will take on my critism, put more work into their hives <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I would be interested in watching it too. A place to download it may be ? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
About the topic subject, it's true that Feedwater (bast) is a lovely alien hive while it remains simple. And true too that many hives in other maps are a bit too .. square and clean (Hera is ok, Data, Archiv, but i don't like them : it's too much and their walls are so difficult to climb that everybody even doesn't try to and run straight away at respawning).
Here ya go, this link works <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->