Field Seargent
Cheese
Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
<div class="IPBDescription">The Importance of a Field Sarge</div> Field Seargent:
Equipement:
HMG/LMG/Shotty/Pistol/Mines
no Welder (only if he also has HA)
no Grenade Launcher (too slow)
Objectives:
- Leads his Squad (gets the orders for the whole Squad)
- Leads counter-strikes
- Gives his Squad exact orders about what they have to do (how to move/get in position)
Suppositions:
- Headset (a must)
- should know the commander to discuss tactics with him
The Squad of the Field Sarge consits of 2,3 Marines and the Field Sarge.
Counter Strikes:
Example: Marines are fighting for double Res but they cant get through. The keep attacking but meanwhile The Field sarge selects 2 Marines maximum and goes for an empty or not empty hive. Important is that they dont attack resTowers till they are in the Hive. They build a Phase Gate/TF and kill the Hive.
The squads main objective is to react very fast to problems.
Equipement:
HMG/LMG/Shotty/Pistol/Mines
no Welder (only if he also has HA)
no Grenade Launcher (too slow)
Objectives:
- Leads his Squad (gets the orders for the whole Squad)
- Leads counter-strikes
- Gives his Squad exact orders about what they have to do (how to move/get in position)
Suppositions:
- Headset (a must)
- should know the commander to discuss tactics with him
The Squad of the Field Sarge consits of 2,3 Marines and the Field Sarge.
Counter Strikes:
Example: Marines are fighting for double Res but they cant get through. The keep attacking but meanwhile The Field sarge selects 2 Marines maximum and goes for an empty or not empty hive. Important is that they dont attack resTowers till they are in the Hive. They build a Phase Gate/TF and kill the Hive.
The squads main objective is to react very fast to problems.
Comments
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I just wanted to say that the comm knew about it. and 2 marines did follow me on public. so its possible.
There is also the problem that the marines often have better views of whats goin on at the front than the comm...
all in all i think its worth a try if you arent a good commander but a good leader of a small squad
I think the main thing is that most good marine teams absolutely must have teamwork. For the aliens it isn't as important because each one is capable of attacking, building, capping. Marines MUST rely on the Comm to do anything, he MUST rely on his marines to do what he needs to. Of course this is all for naught if the officers or the marines don't follow the Comm's orders.... I've seen many a game where the Comm didn't have the confidence of his troops and they did not follow his orders. In those games the marine almost always lose, they simply can't achieve anything like that. So I guess the really thing is communication and a willingness to hold your tongue and follow orders that you may not agree with at times.
Again I think its hard to come up with hard and fast rules for every situation...