Resource Model For Larger Games
Sight
Join Date: 2003-02-21 Member: 13804Members
<div class="IPBDescription">Will it change in 3.0?</div> Since the game as of version 2.01e is balanced for 6v6 games, and most pubservers are running at about 10v10 the aliens suffer, horribly.
So I'm just asking a simple question, will the resource model change to make aliens viable in larger games as of 3.0?
Cheers, Sight
So I'm just asking a simple question, will the resource model change to make aliens viable in larger games as of 3.0?
Cheers, Sight
Comments
I obviously play a completely different kind of NS than you do.
So true
No sir, you don't make any sense.
No sir, you don't make any sense. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Hmm, odd. Makes perfect sense to me.
- RD
I don't think res overflow helps aliens at all.
You don't go Onos when you have 100res in order to flow res for your teammates ?
How many Onos can survive until he has 100res again ?
How long Ons can survive after he has 100res ?
It is quite rare that res overflow happens in NS 2.0x.
5(-) vs 5(-) Aliens get an onos real quick and win the game with ease.
As to the original question though as many have stated 8v8 or possibly 7v7 is the closest to balance you can get. Possibly adjusting so its balanced for 9v9 might be nice, but I think the issue thats not stated here is why dont leagues change teamsize to fit the balance instead of playing 1-1 ties all the time and relying on the coin toss... Even something as simple as 7v7 would give marines a better chance and hopefully in the end give the better team a 2-0.
Don't worry about that, fades will die in 3.0 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Is that so hard?
Exageration, but have you *seen* the number of clans there are? To make matters worse, people form their own clans rather than joining other's clans. (Well, I did.) And the sheer organisation (including subs,) for 10v10 is just too hard. 6on6 is fine.
Still, Clan mode and Pub mode would solve the problems. At the moment the res system is the same in tourney mode, so that could be changed. NS 3 will change everything, so there's probably not much point.
Is that so hard? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yes.
Do you see clanners begging for pubs to be at 6v6 only?
Me too. I assumed it was optimized for 8v8 or something. With 6v6 you just have 5 marines and can hardly split them up...what, just 2 groups or something?
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Yeah, I agree that would solve the problem. That, or making a res system that is not dependent on the number of players.
It seems a lot of people are worried about fragmenting the community with two versions of ns, but NEWSFLASH: <b>It's already fragmented!</b>
Pubbers, and clannies are way to different in skill level that trying to balance both is next to impossible. I'll be happily surprised if this isn't the case in 3.0.
5(-) vs 5(-) Aliens get an onos real quick and win the game with ease. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
More like:
10(+) vs 10(+) Individual aliens can't get crap for res, must utilize RFK to get any, and by the time (and if) they go onos, most of the marine team will have shotty/hmg/HA