V3.0d

Quantum_DuckQuantum_Duck Join Date: 2003-10-21 Member: 21851Members, Constellation
<div class="IPBDescription">Server side happyness</div> Server side patch

v3.0d
-----
O Fixed problems with server authentication issues (increased length of
timeout, don't clear existing icons if it does timeout)
O Fixed votemap on vet servers (thanks Puzl!)
O Removed "given by commander" light/particle effect when getting
health at armory (because it's not given by commander)
O Fixed problem where resources from kills weren't overflowing properly
(bug #87)
O Reduced Onos armor from 500 to 400
O Cat-packs are now always given on kill (used to be 50% chance)
O Fixed weird effect when using jointeam binds while on a team (also
fixes problem where players sometimes join teams dead in tourny mode)
(bug #137)
O Fixed problem where plays cannot join any team if difference between
teams is mp_limitteams (bug #302)
O Fixed bug where unlocking abilities longer then evolutions in Combat
(bug #314)
O Fixed cloaking problems (bug #236)
O Fixed bug where alien structures within observatory range are not
decloaked (bug #272)
O Uncloaking now always takes 1/2 a second for all players and
structures

Comments

  • FrickenMoronFrickenMoron Join Date: 2002-11-21 Member: 9498Members
    I noticed the reduced onos armor today :/
    An army of 4+ Onos still rocks the marines.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    edited December 2003
    <!--QuoteBegin--Quantum_Duck+Dec 16 2003, 03:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quantum_Duck @ Dec 16 2003, 03:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> O Cat-packs are now always given on kill (used to be 50% chance)
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thats cat packs in combat right? Btw how often is the health at armory? Since it apparently is medpacks instead of a constant flow of health I assume then they do 50.
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    edited December 2003
    not so many changes like in the last updates, so we can assume that 3.0 will be released in a short while <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    ah, forgot to ask about the eta <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Quantum_DuckQuantum_Duck Join Date: 2003-10-21 Member: 21851Members, Constellation
    Not so many changes because it is a server side quick patch up rather than a downloaded patch. ETA is still unknown, as usual. However, they did say they were focusing on bugs before balance, so the number of balance changes suggests that they think most of the major bugs are just about gone, suggesting that it's certainly getting closer fast now.

    Med pack from armory is random and does give you 50. It's fairly effective, such that if you come back from a fight almost out of both health and ammo, by the time you get a few clips of ammo you will probably have at least 1 med.
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    i didnt really ask for the eta

    the devs do a good job by assuring the quality of the mod...

    i have even been hardcoded in the internal ban-list for asking <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    Another great addition to 3.0, except for that Onos nerf.
    In NS:C it was needed but not in NS IMHO
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Soundin better by the minute.. cant wait...

    - RD
  • PalmaneenPalmaneen Join Date: 2003-01-02 Member: 11727Members
    I'm still waiting to see "new gl reload (now like the shotgun)" and "third person reload animations" in one of these threads.
  • BobbybirdtreeBobbybirdtree Join Date: 2003-11-30 Member: 23787Members
    I think they should go ahead and release it and any bugs that are left the community can find. Like an open beta. Then we can all be happy. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--QuoteBegin--Bobbybirdtree+Dec 17 2003, 10:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bobbybirdtree @ Dec 17 2003, 10:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think they should go ahead and release it and any bugs that are left the community can find. Like an open beta. Then we can all be happy. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Which would promptly be followed by countless "omg fix the [yet to be found] bug now!! it's ruining the game!! how could you release such a buggy game" posts. No thanks, bug fix and balance to your hearts content guys.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    All ya'll want to play with infinite alien res now huh. Yeah - that and a memory leak are the current fun issues.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    Hmm... JUST LET ME HAVE IT!

    Actually, if both teams had infinite res, who would win? But that's another story. Hmm.


    A think a public beta would speed up the proper release, but then there would be issues with people playing beta on full servers, etc. Mad rush to get beta, then no-one notices the bug-free non-beta.
  • StraitShotStraitShot Join Date: 2003-12-15 Member: 24398Members
    edited December 2003
    Although this is off topic I could really careless about how they run their beta. But I think it would be etremely better for the mod as a whole to release it publicly. The way to do this is, set up an e-mail adress for signing up for the beta test only. And for whoever is intrested ask them a couple simpile questions like their system specs, and if they can run a Beta server. Then you make them sign an agreement saying that they know this is a beta and not the final build, and ofcourse you have to add something about not releasing it to anyone. Like I said before I don`t care how the ns team runs their Beta Testing, but must I bring up the 2.0 release?
  • Insanity_GizmoInsanity_Gizmo Join Date: 2003-05-05 Member: 16072Members
    Jeez, I go off for finals and to play TFC for 2 weeks and now you go and spring NS 3.0 on me.

    Hurray for presents! Hurray for bugfixes! Hurray for Lerk arcobatics! Just... hurray!


    And wait for it. If you got whatever you wanted right now, it really isn't as good as if you had to wait for it.
  • BluePhishBluePhish Join Date: 2003-12-14 Member: 24364Members, Constellation, Reinforced - Shadow
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> yea only 3.0 e f g h ijklmnopqrstuvwxyz
    yea
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin--Insanity~Gizmo+Dec 17 2003, 01:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insanity~Gizmo @ Dec 17 2003, 01:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    And wait for it. If you got whatever you wanted right now, it really isn't as good as if you had to wait for it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Too true. Exam results are perfect examples.
  • SkieSkie Skulk Progenitor Join Date: 2003-10-18 Member: 21766Members, NS2 Playtester, Reinforced - Shadow
    Now, about these catpacks. I've heard that you lose 25 health when you pick one up. Now it would be stupid if you lose 25 health everytime you score a kill, so you don't lose any energy when you recieve the catpack when scoring a kill, I suppose?
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin--Palmaneen+Dec 17 2003, 10:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Palmaneen @ Dec 17 2003, 10:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm still waiting to see "new gl reload (now like the shotgun)" and "third person reload animations" in one of these threads. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i want 3rd person reload anims too <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • Quantum_DuckQuantum_Duck Join Date: 2003-10-21 Member: 21851Members, Constellation
    <!--QuoteBegin--Palmaneen+Dec 17 2003, 07:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Palmaneen @ Dec 17 2003, 07:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm still waiting to see "new gl reload (now like the shotgun)" and "third person reload animations" in one of these threads. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah, so am I. I think those 2 things, which are apperently partly in already but not active, will be good indicators that it's just about done. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Quantum_DuckQuantum_Duck Join Date: 2003-10-21 Member: 21851Members, Constellation
    <!--QuoteBegin--Skie+Dec 17 2003, 11:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Skie @ Dec 17 2003, 11:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now, about these catpacks. I've heard that you lose 25 health when you pick one up. Now it would be stupid if you lose 25 health everytime you score a kill, so you don't lose any energy when you recieve the catpack when scoring a kill, I suppose? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The cats based on kills are when you get the upgrade in combat mode. What it does is drop a cat pack when you kill and alien IF you're not already under the effect. So yes, if you don't also have the resupply upgrade to get med packs whenever you're hurt, it will wear down your health over time, 25 per kill until you only have 1, at which point it doesn't hurt, fortunately. On the other hand, weigh this against the fact that cat packs are the only way to kill onos in a reasonable amount of time without massively outnumbering and outgunning them, and I think people will find them usefull sometimes. Certainly not an upgrade everyone will want.
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