A Sweet Chamber Tactic
Npgamer
Join Date: 2003-12-17 Member: 24489Members
<div class="IPBDescription">YE!</div> Heres what you do,
1. Build a Sensory before anyone places a first chamber
2. Get everyone **** off at you
3. Expand sensory to cloak allies on as much of the map as possible
4. Get second hive quick
5. When marines can detect you quickly, build a defense chamber.
6. Since now much of the map is set up to cloak you, just get regen.
7. Now it's hard for the marines to advance quickly, so theres not much to defend and
8. You win.
Anyone like this idea? I've used it, and it seems to work quite well. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
1. Build a Sensory before anyone places a first chamber
2. Get everyone **** off at you
3. Expand sensory to cloak allies on as much of the map as possible
4. Get second hive quick
5. When marines can detect you quickly, build a defense chamber.
6. Since now much of the map is set up to cloak you, just get regen.
7. Now it's hard for the marines to advance quickly, so theres not much to defend and
8. You win.
Anyone like this idea? I've used it, and it seems to work quite well. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Comments
2. Get everyone **** off at you
3. "Hey guys, drop some sens!"
4. "C'mon!"
5. Get second hive
6. When marines can detect you quickly, build a defense chamber
7. Since now much of the game will have only one chamber, die repeatedly against rines with MT
8. You lose
PS: A Focus Onos is one scary tank. (A single hit can take out none-heavies)
What would be new and amazing is if people slapped DCs and MCs everywhere then went gorge, then gorgdanced all of the marines to death with regenerated HP and HealSpray. and if it worked too.
Well, if it doesn't, that's wasted res that could have put up the next hive <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> Even with skulk support it's risky.
Personally I'll take silence over cloaking as a skulk, when they get MT it transitions nicely into celerity making the chamber not rendered practically useless by one upgrade. Plus it doesn't slow down your movement over the map, and is much more useful for higher lifeforms. I think MDS is the ideal chamber order, the only downside is a slight delay on the regen fade for anti-elec. But honestly, there's really no excuse for not having the second hive going up by 4-5 minutes or so.
My point was: Sense are actually viable now in 2.0. Cloaked skulks outside of marine start just out of range of obs will hold away marines. It's not as uncommon as you think.
But really, if you hope for an early-game fade/onos, defensive upgrade is the essential. Which means if you use MC or SC and you screw up, then the 'rines can't lose <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> Fades that are silenced still die to 30-40 LMG bullets.
So if you go MC or SC, make sure you know your team is competant enough to use them.