Ns_solaria Layout
InZaneFleaArmy
Join Date: 2002-01-24 Member: 18Members
<div class="IPBDescription">New and Improved!</div> For those of you that don't remember, Solaria's setting goes like this -
USLC Solaria (United States Land Complex). Solaria is situated on a desolate desert planet named Desren. It's out of the way, in hardly traveled space, the perfect spot for a spying complex. After a month of no reports, the first Marine force is being sent in. The base is a base grayish color, the outsides a brown and tan color, to blend in with the harsh surroundings. The 3 suns keep Desrens surface under constant attack from the UV rays of the suns. Therefore, all the windows have a very dark tint, which, amazingly enough, at times, makes the base very dark.
Thats enough for now. Heres the layout. Post comments, thoughts, possible improvements, and...ugh...Flames...But be warned. I have my own flamethrower <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
<edit> New Updated Version. Elevation is in correspondance to Marine Spawn. If you go from MS, to the Elevation change, that way is down.
USLC Solaria (United States Land Complex). Solaria is situated on a desolate desert planet named Desren. It's out of the way, in hardly traveled space, the perfect spot for a spying complex. After a month of no reports, the first Marine force is being sent in. The base is a base grayish color, the outsides a brown and tan color, to blend in with the harsh surroundings. The 3 suns keep Desrens surface under constant attack from the UV rays of the suns. Therefore, all the windows have a very dark tint, which, amazingly enough, at times, makes the base very dark.
Thats enough for now. Heres the layout. Post comments, thoughts, possible improvements, and...ugh...Flames...But be warned. I have my own flamethrower <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
<edit> New Updated Version. Elevation is in correspondance to Marine Spawn. If you go from MS, to the Elevation change, that way is down.
Comments
12 resnodes? will speed up the gameplay <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
elevation? elevators?
be careful with elevators near the marinstart. I have the problem myself. on bast the elevator is allways kinda trouble (for both sides).
<edit> I'll upload a new version w/ better elevation and that great door idea in upper left of Double Node, in computer class. 2 hours and 25 min period today...And we have a small final.<edit>
12 resnodes? will speed up the gameplay <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
elevation? elevators?
be careful with elevators near the marinstart. I have the problem myself. on bast the elevator is allways kinda trouble (for both sides). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I presume elevation can also mean ladders, ramps and stairs, not necessarily elevators. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
12 resnodes? will speed up the gameplay <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
elevation? elevators?
be careful with elevators near the marinstart. I have the problem myself. on bast the elevator is allways kinda trouble (for both sides). <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I presume elevation can also mean ladders, ramps and stairs, not necessarily elevators. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
And also a U2 song <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Can't say I like U2, really.
Anyhoo, any chance of actual map piccies yet?
Double res is fine, marines run slower than the aliens. People always forget that, its much quicker for an alien to get somewhere than a marine.
A central location is fairest, really.
Much better. Make it happen! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
skulks run at 290 units/sec if memory serves, stock marines run at ~200 units/second(depending on which weapon they have pulled and how much ammo they got). So that is not really a huge difference...
No need to move it to be honest, marines would have to build a turret factory in each corner to reach each hive from the overhead view, its a good strategical area which should be kept as it is.
speaking of which get to mapping! (i'm sure ordering an army of fleas is like trying to train cats, but i'll do it just the same)