Game related concerns.

Mercury_EelMercury_Eel Join Date: 2002-10-01 Member: 1398Members
<div class="IPBDescription">Does anyone have any significant ones?</div>Teamplay games are usually fun. However a lot of the time there is petty squabbles for power, or simply a lack of leadership and tactical creativity. Every single CS game I've ever played (though I haven't played many since I don't like CS for various reasons) I'm always on a team full of idiots. Whose tactical prowess usually extends into the realm of uncoordinated rushes/unmitigated failures.

    Nobody objects to it either. Yet they complain all the time about how much they hate the game. I don't even bother trying to convince these monkeys to try something else. They don't seem that cooperative or reasonable to begin with. Still. In the immortal words of Mr. T "I pity tha foo" who tries to command a team full of drooling yobbos who's own personal agenda transcends that of the team's. In reverse. I pity the players on a team who have a commander on their team who is so inept that some of the more sensible and intelligent players are dragged along for the ride and sumarily defeated with the rest, for fear of not contributing enough to the team.

    I was just wondering if anyone else had any concerns relevant to the game and how it might be played online.

Comments

  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    In about a year or so I'll be worrying, but for now, i think teamplay and leadership will be okay.
  • Mercury_EelMercury_Eel Join Date: 2002-10-01 Member: 1398Members
    After looking over some of the articles that give a treatise of what to expect in NS. I've still got a few questions...


        From what it looks like, the commander can pretty much command things from a top down RTS style perspective. Is there something like a Fog of War type thing being implemented? Or the ability to zoom out so that you're not racing around the map trying to keep up with fairly quick moving units so that the main challenge is formulating a good strategy, not frantic clicking to merely input a command?

        On the marine side it seems that the Commander will administer weapons and upgrades as he deems fit. However for the Alien side it seems that they can just outfit themselves. Will this subtract from a collective resource pool?

        If so I can see that becoming a problem if one person seems to greedily use up all the points turning himself into a marine-killing beast without the general concensus of his teammates.


        One more is regarding race. Even though its not really feasible in terms of the background story of Monsters versus Gun packing marines. Will there be the ability in the future for the same race to fight one another?
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    #1) CS is not a teamplay mod.  It's team deathmatch.

    #2) While primarily a teamplay mod, Natural Selection also has elements on the alien side that cater to deathmatchers.  A lone-wolf on the marine team will quickly be frustrated - if he doesn't get dead first.

    #3) CS games are never longer than 3 minutes; the average is 2 or less.  Natural Selection games currently average 30 minutes or so, and can be anywhere from 5 minutes to 2 hours long!  The possibility for strategy in that amount of time is practically limitless.
  • Res1Res1 Join Date: 2002-08-18 Member: 1187Members
    Mercury:  Alien players get their own rp's it is not in a collective pool like the marines.

    You can vote to boot out a commander if he is not doing a good job either. (I believe this is still in)

    The commander has a mini map where he can go to a different portion of the map fast. I'm not sure about the fog of war thing , would have to ask a Playtester.

    I've heard that there will be future versions allowing Marine vs marine and alien vs alien.
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    I think everyone will agree with me, CS is <i>much</i> more fun if you play as a team. A server I used to play on was run by a clan, so there were always several clan members on, talking and giving instructions over voicecom. It adds so much to the game when there are people letting you know where they are, asking for assistance, and calling for backup--not through prerecorded sound clips, but through a real human voice.

    And just earlier tonight I was playing cs_assault with a guy from school. We were on the same team and we were talking on the phone--there's nothing like yelling, "I'm on the roof, I don't see anyone...checking the red box, alright I see you below me...Wait! I just heard the door! They're getting the hostages!"

    But how much teamplay really goes on in any mod, or any online game for that matter? In DoD, I can't count the number of times I've been lying prone behind some rubble in dod_avalanche, trying to cap the center flag, only to watch a member of my team run right through and keep on shooting, despite my typing "Help cap center flag."

    (Hopefully) all the PTs and many/most of the forumgoers will try and be as team-oriented as possible, at least at first, but as time goes on and the community grows, what will happen to the game?

    We can speculate all we want, I suppose, or we can write random long rants like this, but only time will tell.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Mercury Eel+Oct. 01 2002,00:58--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Mercury Eel @ Oct. 01 2002,00:58)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->After looking over some of the articles that give a treatise of what to expect in NS. I've still got a few questions...


        From what it looks like, the commander can pretty much command things from a top down RTS style perspective. Is there something like a Fog of War type thing being implemented? Or the ability to zoom out so that you're not racing around the map trying to keep up with fairly quick moving units so that the main challenge is formulating a good strategy, not frantic clicking to merely input a command?

        On the marine side it seems that the Commander will administer weapons and upgrades as he deems fit. However for the Alien side it seems that they can just outfit themselves. Will this subtract from a collective resource pool?

        If so I can see that becoming a problem if one person seems to greedily use up all the points turning himself into a marine-killing beast without the general concensus of his teammates.


        One more is regarding race. Even though its not really feasible in terms of the background story of Monsters versus Gun packing marines. Will there be the ability in the future for the same race to fight one another?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Fog of War:  the commander can only see what his marines can see in true line of sight.  He can also drop a Scanner Sweep, which works like Starcraft's ComSat station or Warcraft3's Far Seeing.

    Jumping to the action:  as commander, you receive updates from the field such as "sentry firing," "base under attack," "soldiers taking fire," etc.  You can press your Jump key to go to that location instantly.  There is also a clickable minimap.

    Alien Resources: The aliens have independent resources, and their total is limited by the number of hives online (STC).  Builders gain RPs faster than other aliens (STC).

    Same-race conflicts:  not for version 1.  Planned for version 2.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Regarding fog of war, the commander can see the terrain clearly, however he will cannot see aliens or alien structures unless a marine on the ground can see it.
  • CollateralDamageCollateralDamage Join Date: 2002-07-15 Member: 949Members
    Many weeks ago Flayra mentioned the Commander's ability to spot sensor blips of Aliens outside a Marine's line of sight but close to him, so he could warn his teammates of the danger. Is that still in?
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    AFAIK, yes.



    <!--EDIT|Moleculor|Oct. 01 2002,02:06-->
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    i think its good...gives them pesky marines a chance!  <!--emo&::onos::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt='::onos::'><!--endemo-->
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Yes, that feature is still in and will stay in, however for this to actually be effecient, the commander needs to be a fast typer or a voicecom user (prefered), so if you plan on commanding, PLEASE use voicecom, it's next to essential.
  • CollateralDamageCollateralDamage Join Date: 2002-07-15 Member: 949Members
    Hm...

    Are there any figures what percentage of HL players actually has voicecom? Could reduce the number of possible Commanders  quite drastically....

    And don't text macros work equally well? I don't like voicecom.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Sure it'll still work, but there's nothing like the power of Voice...

    Commanders are gonna be limited anyway, most of those who wil really wanna command, (LIke me), I think, would shell out 10 bucks for a cheap headset.
  • ZcaliberZcaliber Join Date: 2002-01-26 Member: 93Members
    Hmmm... i think I have'nt any concerns about NS. Let's take a looksee at what is commonly griped aboot in Online FPS's:

    Cheating - Not sure of the NS counter-measures, so i won't comment.

    Blathering idjits - For the most part, if they are on the Marine team, most likely they'll try and boost their ego and go solo, or the Commander won't drop anything for him. It'll generally be more tolerable on the Alien side, because as mentioned, the Aliens CAN go gung-ho solo.

    Lack of teamplay - As this really only applys to Marines, the whole commander thing offsets this. So consider non-teamplaying idiots with a vocabulary the size of 'Taz' to be not much of a problem.

    myg0t - Never encountered them myself, but I assume that they should'nt be much of a problem.

    n00bs - Flay's Uber-secret thing should counter this. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    Unbalanced weapons - nah uh, I think not. This is one of the main reasons NS has been delayed so long. ^^ (I think...)

    Uhmmmm, yea. I'm done babbling now. ^^;;
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    zcal pretty much summed it all up!
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    /me laughs at leigon
    I got a NICE headset w/ mic for 7 dollars <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • Mercury_EelMercury_Eel Join Date: 2002-10-01 Member: 1398Members
    As far as semantics go. CS is a mod, and yes it does emphasize teamplay. Hence the moniker, "teamplay mod".   <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    <!--QuoteBegin--Mercury Eel+Oct. 01 2002,21:32--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Mercury Eel @ Oct. 01 2002,21:32)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->As far as semantics go. CS is a mod, and yes it does emphasize teamplay. Hence the moniker, "teamplay mod".   <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    As fam quoted before, cs is not teamplay, its TEAM DEATHMATCH.  That is EXACTLY what cs is today.
  • Mercury_EelMercury_Eel Join Date: 2002-10-01 Member: 1398Members
    Again semantics holds up to that criticism because you techincally "play" the game. Hence "teamplay". I really thing such splitting of hairs is unnecessary. Unless NS is "teamplay" in the sense that marines and aliens sit down together and have a teaparty. I'm really not going to draw much distinction. It involves killing stuff.
  • CollateralDamageCollateralDamage Join Date: 2002-07-15 Member: 949Members
    Actually CS is Team Last Man Standing with 1 life, not Deathmatch. Deathmatch is characterized by unlimited respawns.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--CollateralDamage+Oct. 02 2002,03:13--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (CollateralDamage @ Oct. 02 2002,03:13)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Actually CS is Team Last Man Standing with 1 life, not Deathmatch. Deathmatch is characterized by unlimited respawns.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    hmm im sure theres something 2 prove u wrong...i just cant htink of it :o
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    In response to an eariler question about voice comm, sometimes my voice comm doesn't work well so I have type out my orders.  It works and is passable, just be sure you can type at a decent speed and not planning on giving orders (though wps will help a great deal).
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    Jeez guys, its not that important to know wtf cs is.....
    Yo Mercury, stop arguing, cs is some sort of team deathmach because of the bunch of idiots that play it.
    Anyways, ns encourages teamplay because if you are a marine, and you try to do teh mighty cs rush, you´ll get your ### teared appart in some seconds, you need to stick with other guys as a team and advance together get resource nodes, attack hives, then secure them, and keep getting nodes, defending the base, attacking....... NS is far far more complicated than any other hl multiplayer mod out there, hopefully this will scare away the llamas.....
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