Okay.enlighten Me.how Do Marines Farm Up?
Hunty
Join Date: 2003-08-09 Member: 19244Members
<div class="IPBDescription">I dont see how its possible.</div> I just do not see how its possible unless they are doing it after a peace game turned to war(full tech,lots of res),or aliens made an amazing come-back with marines at full-tech and lots of res(how is that possible?),and the marines are farmed up in the last hive.
I mean,ive done it,and ive tried to do it.Most of the time,it just fails.Due to the following factors :
-Spores killing marines left and right
-Acid rockets killing turrets slowly and marines not seeing the damaged turrets in time to repair.
-General futility of firing LMGs at onos...especially since they have 99% of the map's rts and can easily evolve back if dead.
-Xenoes from base vents.
And no,i have absolutely no idea how you can possibly SUGGEST that a marine team can tech up to 3/3 ha/hmg on 1 rt + RFK.
In my experience,not a SINGLE alien dies after we farm up base with turrets and GLs.They just sit outside,occasionally appearing to spore or rocket the turrets,but theres no time to kill them.Nades take what...4 seconds to explode?LMG fire on fades or lekrs that show their faces for less than a second(literally) just do not work.Are you guys talking about dumb alien teams that just mindlessly walk into the turrets and GL spam?
And i have no idea,how in a NORMAL game,the mariens could tech up to 3/3 ha/hmg/gl + 20 turrets in their base/hive location,when the aliens have all the map's rts except for one.I mean,where the hell did they get the res from?If they had that much res,the aliens shouldnt have a lot of rts,which = not much advanced lifeforms.
I mean,ive done it,and ive tried to do it.Most of the time,it just fails.Due to the following factors :
-Spores killing marines left and right
-Acid rockets killing turrets slowly and marines not seeing the damaged turrets in time to repair.
-General futility of firing LMGs at onos...especially since they have 99% of the map's rts and can easily evolve back if dead.
-Xenoes from base vents.
And no,i have absolutely no idea how you can possibly SUGGEST that a marine team can tech up to 3/3 ha/hmg on 1 rt + RFK.
In my experience,not a SINGLE alien dies after we farm up base with turrets and GLs.They just sit outside,occasionally appearing to spore or rocket the turrets,but theres no time to kill them.Nades take what...4 seconds to explode?LMG fire on fades or lekrs that show their faces for less than a second(literally) just do not work.Are you guys talking about dumb alien teams that just mindlessly walk into the turrets and GL spam?
And i have no idea,how in a NORMAL game,the mariens could tech up to 3/3 ha/hmg/gl + 20 turrets in their base/hive location,when the aliens have all the map's rts except for one.I mean,where the hell did they get the res from?If they had that much res,the aliens shouldnt have a lot of rts,which = not much advanced lifeforms.
Comments
I mean,ive done it,and ive tried to do it.Most of the time,it just fails.Due to the following factors :
-Spores killing marines left and right
-Acid rockets killing turrets slowly and marines not seeing the damaged turrets in time to repair.
-General futility of firing LMGs at onos...especially since they have 99% of the map's rts and can easily evolve back if dead.
-Xenoes from base vents.
And no,i have absolutely no idea how you can possibly SUGGEST that a marine team can tech up to 3/3 ha/hmg on 1 rt + RFK.
In my experience,not a SINGLE alien dies after we farm up base with turrets and GLs.They just sit outside,occasionally appearing to spore or rocket the turrets,but theres no time to kill them.Nades take what...4 seconds to explode?LMG fire on fades or lekrs that show their faces for less than a second(literally) just do not work.Are you guys talking about dumb alien teams that just mindlessly walk into the turrets and GL spam?
And i have no idea,how in a NORMAL game,the mariens could tech up to 3/3 ha/hmg/gl + 20 turrets in their base/hive location,when the aliens have all the map's rts except for one.I mean,where the hell did they get the res from?If they had that much res,the aliens shouldnt have a lot of rts,which = not much advanced lifeforms. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
What are you TALKING about?
If your holed up in the last hive how do they have xeno, and acid?
Seconded.
Xeno, spores and acid rocket are the three most powerful alien "siege" weapons, two of which you don't get until 3 hives, which you WONT get to if marine base is in the last hive.
Seconded.
Xeno, spores and acid rocket are the three most powerful alien "siege" weapons, two of which you don't get until 3 hives, which you WONT get to if marine base is in the last hive. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
you don't think bile bomb gose on that list?
Of course, this will all change when 3.0 is released, as Tanith as recieved a complete makeover, and Waste is no longer like that. But untill then, if your playing Tanith make sure the Marines don't relocate to Waste.
Actually you would be surprised what two onos and a lerk can do against fifty turrets. Personal experience.
Oh, and the grand tip is: Go after their RT's. Once their all down, start doing suicide rushes on their base with onos. Since they cant build back up, they're going down.
Im glad that someone mentioned waste handling in tanith, if rines get waste its an instant stalemate until they can tech up enough to slowly take back every node. Im glad thier fixing that for 3.0. Most other hives are easy enough to take back at the end of the game for the aliens.
It's still possible in certain positions, like the top area of waste handling in tanith. I won a game a few days ago where we turtled up waste and eventually sieged out fusion etc. fun stuff, 4 hours long =-o
but even now marine can hold up in engine (ns_bast) for a long long time, onos have to crouch to get it which gives a HMG more then enough time to kill it, and as for spores well all marines need is 2 or 3 HAs to keep the onos out
if marines build there base fare enough back there is no way a skulk can get to it i time before it in shot down
fades can't acid rocket becuease you need three hives for that (i think it should be a 2 hive wpn)
so then the only thing you can do is try and build the hive and MC in (but you may only have SC and DC)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Actually you would be surprised what two onos and a lerk can do against fifty turrets. Personal experience.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
i've seen two onos take out a room with only 2 TFs a RT and turrets packeted to the limit the game allows (something like 30 or 40) but there were no marines in the room so they were able to take it
its not the turrets that a problem for onos its the lvl3 wpns
I did not,say that i farmed up in a HIVE.
I was saying,that the only way i can see it happening is if marines somehow relocated and got shitloads of res to farm up in a hive or a peacegame turned to war.
Waste hive : Um...i dont understand how.Lerks can fly in from the entrances,spore the marines packed onto the RT tower,and do lots of damage.Btw,how the hell did they get HMGs or GLs anyway + level 3 weapons + turret spam?The only way i can see a real problem happening is if they turret farm the lower-area in waste and GL spam all the time.
Btw.....interesting map architecture should not be used as a basis to ask for changes to prevent mariens farming up.
Spores are a good way to stop farming from a team of LAs, it's when the marines get heavy armor that turtling becomes difficult to break. Spores do nothing, aliens for the most part lack range at two hives, and some map locations are difficult for aliens to make it up, past turret fire (even with umbra support) and survive long enough to do noticable damage.
Farming in marine starts aren't incredibly hard to break, however. When aliens get xenocide and acid rocket, turrets and any form of mass defense doesn't last for too long.
<b>Edit:</b> Also, when you get aliens who keep trying to break the marine's farm, the marines get res for each kill off of it. Add in the fact that marines generally won't have to buy weapons more than once, since when somebody dies with a valuable weapon, another marine can just pick it up. That leaves much more money for mines, turrets and heavy armor to gain more rfk off of.
I mean,ive done it,and ive tried to do it.Most of the time,it just fails.Due to the following factors :
-Spores killing marines left and right
-Acid rockets killing turrets slowly and marines not seeing the damaged turrets in time to repair.
-General futility of firing LMGs at onos...especially since they have 99% of the map's rts and can easily evolve back if dead.
-Xenoes from base vents.
And no,i have absolutely no idea how you can possibly SUGGEST that a marine team can tech up to 3/3 ha/hmg on 1 rt + RFK.
In my experience,not a SINGLE alien dies after we farm up base with turrets and GLs.They just sit outside,occasionally appearing to spore or rocket the turrets,but theres no time to kill them.Nades take what...4 seconds to explode?LMG fire on fades or lekrs that show their faces for less than a second(literally) just do not work.Are you guys talking about dumb alien teams that just mindlessly walk into the turrets and GL spam?
And i have no idea,how in a NORMAL game,the mariens could tech up to 3/3 ha/hmg/gl + 20 turrets in their base/hive location,when the aliens have all the map's rts except for one.I mean,where the hell did they get the res from?If they had that much res,the aliens shouldnt have a lot of rts,which = not much advanced lifeforms. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
What are you TALKING about?
If your holed up in the last hive how do they have xeno, and acid? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
LOL!!
hahahah! i thought i was the only one who would notice
To see how it IS possible, you will have to look at the conditions.
Marines losing?
Nothing to do?
Jetpacks are researched/researching?
Tons of res to swim in since the aliens just took over your RTs?
There are lots, but in the end, the comm will just have too much res and when they know they lose, they farm up.
Case in point: We completely obliterated anything the marines made, but they managed to siege out from gamma deck access Equilibrium, and even though we had like, 5 onos (Literally), they sieged cargo as well (From the top of the boxes or something stupid.)
Since they didn't weld the gamma deck access elevator, and anything that COULD get up on top of cargo got completely obliterated (Lerk, fade, etc), the lot of us went onos with redemption, (Woo woo 8 DCs in alpha hive) and started rushing their base. There were massive turrets, a constant supply of 'rines.. and it took a loooong time. But we mangled them horribly. Hellaciously faster after the only (lol!) arms lab went down.. and a fade was killing cargo while we obliterated their base.
After that, they were left in gamma deck.. and after four of us went gorgie in the vent and started bilebombing the crap out of them (We died a few times to GLs.. Ouch) we finally got the IP and obs down.
That was one fun as hell game. They kept asking "If you have infinite res, why do you go redemption onos? You can just onos again with the res bug"
Time, my friend. Five onos, staggered running into marine base ensured a consistant rain of death upon that poor, poor marine team. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Also learn to use the space bar.
ALSO! <b>In Engine Room, an Onos does NOT have to duck to get in. I won't tell you right away how you do it because I want to see if some of the true vets know how to do it. You can just waltz right on in there without being slowed down. Anyone know the trick??</b>
I mean,ive done it,and ive tried to do it.Most of the time,it just fails.Due to the following factors :
-Spores killing marines left and right
-Acid rockets killing turrets slowly and marines not seeing the damaged turrets in time to repair.
-General futility of firing LMGs at onos...especially since they have 99% of the map's rts and can easily evolve back if dead.
-Xenoes from base vents.
And no,i have absolutely no idea how you can possibly SUGGEST that a marine team can tech up to 3/3 ha/hmg on 1 rt + RFK.
In my experience,not a SINGLE alien dies after we farm up base with turrets and GLs.They just sit outside,occasionally appearing to spore or rocket the turrets,but theres no time to kill them.Nades take what...4 seconds to explode?LMG fire on fades or lekrs that show their faces for less than a second(literally) just do not work.Are you guys talking about dumb alien teams that just mindlessly walk into the turrets and GL spam?
And i have no idea,how in a NORMAL game,the mariens could tech up to 3/3 ha/hmg/gl + 20 turrets in their base/hive location,when the aliens have all the map's rts except for one.I mean,where the hell did they get the res from?If they had that much res,the aliens shouldnt have a lot of rts,which = not much advanced lifeforms. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
What are you TALKING about?
If your holed up in the last hive how do they have xeno, and acid? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
LOL!!
hahahah! i thought i was the only one who would notice <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Did i say that i was farming up in a hive location?Nope.So why are you talking about how aliens can get xeno and acid rocket when im a hive location,when i did not say i was?
God...people need to leanr how to freaking read.....
Hunty, to be completely honest, it looks like you did say in a hive. You may not have meant it, but you know how people are...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I just do not see how its possible unless they are doing it after a peace game turned to war(full tech,lots of res),or aliens made an amazing come-back with marines at full-tech and lots of res(how is that possible?),and <b>the marines are farmed up in the last hive.</b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Turtles in marine start aren't hard to break at all, although the toughest would probably be the poorly designed marine start of bast. I <3 that map, but it has so many issues. :/
<b>Off-topic Edit:</b> Yes adema, there is another way of doing it. Stay along the left wall of the enterance to engine room (left from your view looking at engine room hive from main aft, it would be the side w/o the "infestation" on the ground under the pipe in the walkway if you know what I am talking about), stay right next to it and you don't need to crouch, although you cant technically walk past the pipe without crouching, you dont have to crouch to get in. Although this would lead to congestion if multiple onos go in, and personally I feel the hive/MC method is a better choice, especially if you get the entire team waiting near movement chambers. Lastly, I wasn't trying to "taunt" you, nor was I trying to act really "leet". I was trying to make the point concise, since it was off topic in somebody else's thread.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Um, aren't you so leet. . .
That's not what I meant at all.
You can run from Main aft down to engine corridor and right straight into engine without having to duck. Allow all options to be explored/explained before taunting me and making yourself look even more stupid.
Hunty, to be completely honest, it looks like you did say in a hive. You may not have meant it, but you know how people are...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I just do not see how its possible unless they are doing it after a peace game turned to war(full tech,lots of res),or aliens made an amazing come-back with marines at full-tech and lots of res(how is that possible?),and <b>the marines are farmed up in the last hive.</b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Turtles in marine start aren't hard to break at all, although the toughest would probably be the poorly designed marine start of bast. I <3 that map, but it has so many issues. :/ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Notice i said or.
Obviously,the xenos and acid rockets will apply to the example without the marines in the last hive.
If you will look at my post,you will notice that i did not specifically say that the acid rockets and xenos were happening when i farmed up in a hive.
Use your imagination, theres ALOT of things that can lead to a turret farm. Some are causing them now, some ways can be still invented.
Stop making these dumb topics about obvious things.
I'd rather f4 then spend hours trying to whittle away turrets to get access to the marine base while under fire from GL/HMG. I like long games, don't get me wrong. But the length has to come from actual battles, not trying to crack that last reinforced walnut open with a pair of tweezers.
In short, don't farm, you ruin the game for the other players.
You want absolute chaos? Try NS:C. You'll never farm again <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->