I'm Starting To Play Fallout 2
[WHO]Them
You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
<div class="IPBDescription">again, and again, and AGAIN</div> Being that I go to a school designed for creating game programmers, I tend to get a lot of flak when I haven't played a game that has been deemed as "classic" by the general populace.
Fallout 2 was one such game. So now that I have a crapload of free time for winter break I decided to start playing it this past wednesday. In the past 4 and a half days, I've started over 4 times because the character I was using just wasn't gonna work out when I started to understand the bigger picture.
Now, I've got a keeper character. But have encountered a weird bug and am wondering if I might have to start over for a 5th time.
The Bug: I slept with Miria in Mardoc and convinced her father that I was a doctor. Now none of the NPC's follow me around in cities. This wouldn't be so bad to go back and just not sleep with her, except that I saved over all my saves from before then except for 1 all the way back in Klamath. I didn't actually notice the NPC weirdness for a while, but later read about the bug online.
So, I was wondering. Is this such a crippling bug for those that have encountered it before ? Like does it seriously mess up any future missions ?
I was reading about unofficial patches and stuff from "No Mutants Allowed" but was wondering if anyone has actually tried them since I couldn't get a definitive read on whether the unofficial patches were "good" or not.
Meh, someone advise me on what I should do.
Fallout 2 was one such game. So now that I have a crapload of free time for winter break I decided to start playing it this past wednesday. In the past 4 and a half days, I've started over 4 times because the character I was using just wasn't gonna work out when I started to understand the bigger picture.
Now, I've got a keeper character. But have encountered a weird bug and am wondering if I might have to start over for a 5th time.
The Bug: I slept with Miria in Mardoc and convinced her father that I was a doctor. Now none of the NPC's follow me around in cities. This wouldn't be so bad to go back and just not sleep with her, except that I saved over all my saves from before then except for 1 all the way back in Klamath. I didn't actually notice the NPC weirdness for a while, but later read about the bug online.
So, I was wondering. Is this such a crippling bug for those that have encountered it before ? Like does it seriously mess up any future missions ?
I was reading about unofficial patches and stuff from "No Mutants Allowed" but was wondering if anyone has actually tried them since I couldn't get a definitive read on whether the unofficial patches were "good" or not.
Meh, someone advise me on what I should do.
Comments
I blew up the sewer before meeting Miria :/
I've already read that it's a confirmed bug, reinstalling won't fix a thing.
Tech support?For fallout 2?
Tech support?For fallout 2? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
You have to forgive him for the sake of Christmas :/
I kinda put 1 and 1 and 1 together when I saw...
The Join Date
The Post Count
Remembered that he was in H.S. from some previous thread.
Meh, guess I'll just restart again. I'm getting pretty good at the first 7 hours of the game <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Incidently, don't bother with NPC's for the most part, because they are usually more annoying than they are useful.
Although they can help be good muels. The woman you can marry (whom I see you did <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->) makes a fair pack muel for my ammunition.
Not good for anything else though.
If it doensn't, what is Fallout 2 like? I enjoyed the first one much, I always thought Tactics was the second.
Just tell me if you need some reviews for this game, I have some in stock. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
such a great topic.. *sniff*
There should be more such.. let there be no end to nostalgia!
To GOOD TIMES
and to the future
(yeah I'm pretty high)
NPCs are VERY useful. They are meatshields and pack mules. You don't have to burst everywhere; I'm sure you've realized by now there are multiple viable ways to combat.** Plus the NPCs unlike Fallout1 are much more careful with their ranged weaponry. And there are <i>very</i> good snipers as well as stone skin meleers.
**Even melee / unarmed. But they are somewhat less effective. You can still beat the game without terrible headaches tho, except for, ah, unfortunate situations you've gotten yourself in.
Most people DO use NPCs. They have a wide variety of uses. They can provide amusement, fill in for lack of skills, are meatshields, distractions, some can be very good damage dealers, are most excellent mules, even if you get the, ah, other good mule. Plus some NPCs have special abilities.
Your wife, unfortunately, does not, except to fulfill a psychological need perhaps. I could never get her actually <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> I always built a realistic character - except for charisma and luck.
Id also recomend finding the unoffical patch that makes it possible to actualy get the holy hand gernade.
Still, dont play Fallout Tactics or Brotherhood of Steel, itl ruin your view of the Fallout universe.
Unless you realize very firmly that, the people who make that "game" are not the same as the creators of the beloved original Fallouts. Nothing wrong with changing people except the game changes, and in this case the franchise is merely abused for an attempted quick buck..
It was made by the ORIGINAL developers of Fallout after they left interplay.
Example with my character, charisma stat of 10: I can get 5 (if I haven't forgotten) normal NPCs, then marry and get this fallout-1 related character (in either order), making a total of 7 people in my party plus myself. If I meet a new NPC I want in my party, I'd have to kick out 2 of my current regular NPCs (bringing the total to 3 normal + married npc + FO1-related character = 5), kick out one <i>more</i> regular NPC party member to make 1 slot of room, and then recruit this new guy I met. From then on no matter how much I change my mind, I'll never be able to get 6 or 7 people in my party again.
That is so true.
SPOILER
In San Fransico at the dock there is a retina scanner that would let you acces a submarine for instance.
But it was still a great game.
Fallout Tactics was another attempt at making money.
Lets hope it fails, the faster Interplay shuts down the faster the Fallout Licence gets into good hands (prays for Troika).
Pjofsky: Fallout 2 was more similar to Fallout 1 than Fallout: Tactics was. Fallout: Tactics was a sort of blend between the Fallout universe and the gameplay styles of X-Com, Jagged Alliance, or the more recent Silent Storm and UFO: Aftermath. That's why critics gave FoT lower ratings for being less of a roleplaying game -- it wasn't so much about open-endedness and the wide expanses of the wastelands, it was about completing specified missions in a more linear order. [edit]Personally, because I enjoy the X-Com and Jagged Alliance series, I liked Tactics as much as FO1 and 2. I was playing just earlier today over network for the first time, and it reminded me that the game is quite good. The fact that I don't know of any other game in the genre with multiplayer support certainly helps it look even better.[/edit]
The official website for Fallout 2 is <a href='http://www.interplay.com/fallout2/' target='_blank'>here</a>. If you want to learn even more about it, I suggest clicking the links to either of the two large fansites I mentioned in my previous post about why Fallout: Brotherhood of Steel won't be as good as Fallout 1, 2, or Tactics.
Sometimes NPCs would go nuts and just start shooting me.For no reason.
Once,i managed to drop some explosives into the crime-lord's pockets(it was the one where you can sleep with his wife),ran the hell out of the building,it goes off,and everyone starts shooting me.Like,how the hell did they know i put hte explosives in his pockets?
Theres also the **** part at the um...petrol station near the military base.....the ex-american army base....the guys in black power armor...yea that one...and the guy running the petrol staiton will not accept that im a new recruit....even htough i have max charisma and the related skills.I had to re-start the game to get him to accept that im a new recruit.
And the CAR....OMG THE CAR......THAT IS THE MOST BUGGY THING IN THE GAME.I cant count the number of times my car magically vanished when i came back for it,or the front part of the car vanished leaving only the storage-area at the back(floating in mid air o.O),or it runs out of fuel and for some reason i cant re-fuel it(it wouldnt let me use the fuel cells or whatever) or i bought the car,paid the money,then i cant use the car due to some weird **** bug.
I wish fallout 2 had more areas to explore....you know in the last part of the game,on the oil rig?Theres a part where you can actually see a reactor and a lift...but theres NO way to get that.....and a lot of other places....for example the gecko reactor?Theres some parts in there that you cant access too i think.Btw i think its **** that i used the terminal,got the bad guys to trace me,but i wait and wait and they dont show up.LAME.Other areas include the weird **** helicopter crash outside the mining town with the robot.You can pick up a keycard from one of the dead bodies,but ive never been able to find a use for it.
SPOILER ( for reals)
** SPOILER **** SPOILER **** SPOILER **** SPOILER **Anyhow ** SPOILER **you ** SPOILER **don't have to be ** SPOILER **a recruit ** SPOILER **to get ** SPOILER **into ** SPOILER **the base.** SPOILER **** SPOILER **** SPOILER ****
or something like that.
One of my characters never used any ranged weapons. Hand to hand only. And he never accepted anyone into the party. Just him and his fists against pretty much anything, and he almost much always won easily. There were a few enemies this didn't work so well for, but with high enough skill and luck to get a fair amount of targeted criticals, you'd be suprized. A couple of critical punches to the eyes even took down a fair share of super mutants and such.
The other one I tried but never got around to finishing was a girl with 10 luck. Even the other stats hurting, you can be highly effective with amazing luck.
Basicly, do your best to avoid the bugs, and Fallout 2 can be one of the best games you've ever played if you decide to be creative.