1.04 Better Than 2.01?
Haze
O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
<div class="IPBDescription">Whats your vote?!</div> So, which version do you think was <u><i>more fun?</u></i> Not more balanced, but more fun?
I think its 1.04. I cant quite put my finger on it, but one things for sure, all the maps were a lot better than their 2.01 counterparts. The game was kicking butt in that version.
I think its 1.04. I cant quite put my finger on it, but one things for sure, all the maps were a lot better than their 2.01 counterparts. The game was kicking butt in that version.
Comments
But I've had some memorable games on 1.04. I can still remember a great game on bast...
Also no lame electricity.
2.01 is more balanced though, but 1.04 with 2.01 jetpacks would be better IMHO.
I do miss 1.04 a bit though. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Me? I think they were the hive limitations. Maybe if the hive price was moved down a bit for aliens, we would have a winner. Lower acid rockets power but leave it at hive two, because acid rocket really was the coolest part about the fade.
"Arrgh Save the gorge!!"
right now, nobody cares if he dies.. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> "pfft, c'mon it's just a gorge, somebody else gonna go gorge."
Not. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
[edit - 2.0 and 3.0 all the way!]
The 2.0 JP is still good, just not godly like it was. I think the new blink is much better, the game is more of a continuous fight instead of locking down 2-3 RTs and JPing into the hive(s), sensory is more viable, tactics are more varied and the whole game is just generally better.
Only jetbos miss 1.04, because everyone else liked playing the whole game and not just flying round with a HMG.
And don't forget the incredible fun it was to lose your hive to one jp/hmg in about one minute. And let's not forget the crouching and near-invincible marines. Such fun!
if 1.04 was worked on a bit longer, i believe it would have been perfected
1.04 minus the framelimit-depenencies (building, jetpack)
not so much MINUS the jetpack rush, shotty RUSH, whatever.. but perhaps making the aliens a lot better in the beginning of the round
I had so many fun games in 1.04. in 2.0, the games lack fun, and are all generally the same length.
in 1.04, a great alien team could conquer.. so could a great marine team. it had SOME balance issues, but some people thought it was so greatly messed up, that they just went to 2.0 and made huge drastic changes.
1.04 could have made onos a little more reaslistic power-wise, and lerks better.. fades should have been tweaked a TAD.. but good marines really could have owned the fades... the marine tech-tree should have bene tweaked.
if aliens could have had a good chance to hold off a MARINE rush of any kind, it would have been superb. there was nothing like going all skulks at the beginning, and completely winning the game within 20 seconds. The glory thing was, it never worked a SECOND time. However, marine JP rushes could be duplicated easily
oh.. more fun? 1.04 was more fun EASILY. hands down.
<!--QuoteBegin--[mahn]sawce+Dec 22 2003, 01:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([mahn]sawce @ Dec 22 2003, 01:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Maveric+Dec 22 2003, 03:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ Dec 22 2003, 03:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yup... Cargo Bay Hive and Sat Comm. Hives were REALLY fun to start off in because of the clear-Line-of-Sight with the hive, ESP. when the marines got jetpacks. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> What was also really fun wasn't being able to go gorge because of the res system. Yup. Gotta love the 1.04 alien res system. And the FPS. Oh yes, to have a killer FPS was to be a killer... But the most fun thing was the entrenched possition of teams to go D>M>S and get JPs immediately from the start. Yup. Fun times.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
And don't forget the incredible fun it was to lose your hive to one jp/hmg in about one minute. And let's not forget the crouching and near-invincible marines. Such fun!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Crouching marine hidden hitbox for teh win. And yes, that was more fun than losing your hive in < 30 seconds to a team of vanilla rines with shotguns. Mmm.
My view on this, while I still think the SG is a bit too strong at killing buildings, is this: At least it takes a team of vanilla marines to take it out that fast, rather than one guy, like what was possible with the jp/hmg.
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maybe in 4.0 (if there ever will be one) they will have NS:O<i>ld</i> where it's 1.04 - the bugs
although, the res whoring factor in 2.0 is pretty serious... I mean, theres very few games where I play alien and don't end up on the top of the list and end up going onos.... and the fact that I know I am able to amass huge res from biting nub marines then go onos and rape them is just even more incentive.
Also, I miss the power that alien OC's and DC's (ie wall of lame) could have. In 2.0 I basically just laugh at OC chambers and shoot them from behind a wall since you can trimp their shots off so they don't hit you, but you can unload 250 shells in them.
I loved playing gorge in 1.04, but hate it in 2.0 becuase you don't get enough res to do anything. Gorge has become a part time job in 2.0 where it was a full time job in 1.04 and I miss that.
My .02 cents. You can leave the other .01.
After playing in a 1.04 pug the other night I couldn't wait to get back to 2.01 after one game. Anyone who disagrees go play a 1.04 pug then I'd be amazed if you don't agree with me.
-The gorge was something special. Many times you were escorted around the map as you capped res and everyone cared about you since you were so important. Now its just "Get out of my way (insert swearing) your blocking my onos". You had res to actually do something and i remember how fun it was to go offense once you had web with the 2. hive but now you rarely get it since its a hive 3 ability and in 3.0 it probably gets nerfed to extinction.
-The Lerk wasn´t a lamer unit. No spore spam. The lerk was a unit for skilled people that knew how to fly and bite. Umbra was worth the adren and spores were a nice game ender
-Fades were worth the money. Now they only rock in clanplay where HA never shows up and they can own the LA/Lmg rines. (If HA shows up in clanplay its usually bye bye aliens) In pubs where marines live longer and get some tech they suck.
-Onos were feared. They ended the game as they should. Now they hardly can stand against la/lmg marines. Since stomp gets nerfed they will only be a big target allowing noob aimers to get some frags too. They are the HA counter but they suck at that. HA train vs Onos = 1 big pile of dead meat. And to use teamwork as an onos is nearly impossible cause they are so huge that only 1 fits in a corridor and probably gets stuck in his own teammates in front or behind him. As an onos i fear teamwork the most since it gets me killed all the time cause some noob alien blocks you while the marines unload their "Lmg of the butcher: +3attack +3damage , turn onos twice per minute".
-Jp´s were still fun. Sure they were overpowered and needed a nerf but now they are useless. I dont care what they do with them just make them fun again. Those new jumppacks are just frustrating.
-Elec blows. It costs a lot is frustrating for skulks and the rest of the aliens can forget about it. Should do % damage so it would be equally useful against all aliens but dont make it a 1 hit killer.
I think the only thing i would miss from 2.0 would be the shottie and the OC. The rest just sucks in comparsion to 1.04. Lets hope for 3.0 to be the 2.0 they promised but never delivered.
Please make NS fun again!!!
Especially gorges, remember babbler rushes? gorge rushes? Find the Fatty?
Gotta love it.
2.01 killed fun for balance.
But I've had some memorable games on 1.04. I can still remember a great game on bast... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
exactly what i think <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
1.04>2.01
but lets wait to 3..
1.04 also had: [cuss]ed up hitboxes. Bouncing marines were such fun, no matter your skill you can't hit him! Oh, and he's crouching in the corner? Well, that marks that is HIS spot, and don't you dare disturb him by trying to use your pesky biting.
Hive limitations. Why do people think this is a good idea? The only reason I can see is that they get pwned by good (2.0)fades, and those are rare anyway.
And nevermind that you rarely got a hive up before you got slaughtered.
Weaker aliens. Weaker weaker <span style='font-size:9pt;line-height:100%'>weaker</span> <span style='font-size:8pt;line-height:100%'>weaker...</span> Oh, and pre-1.04 carapace made you godlike, 30 bullets to kill a skulk?
JP HMG rush if you were in a bad server, but thats obvious.
HA HMG normal tech up(common in the [nombliz] servers where I played)- - - long game, epic some would say, drawn out suffering I would say. Not having a chance===BORING!
Unfair resources. Marines get 2 resources per tick with 1 RT with 10 marines, and I'm not sure about multiple RTs so I will speak no lies.
Gorge getting 3x the res. Woop-de-effing-doo, too bad it's utterly insignificant anyway unless you already got 3 RTs. Or all the other aliens are filled with res. Which brings us to...
Resource max caps for aliens. Admittedly worked well because of resource overflow, but it would have been better having normal income and 100 res max instead of low max cap and slow income to compensate for the overflow.
Useless upgrades, like regeneration. And before 1.04 redemption. And cloaking was nerfed(what the ****? Noone uses it, but it was made worse?), before 1.04 you cloaked <u><b>100%</b></u> rather than 95% so high-gamma people can see them fairly easily. And you could move while cloaked too. 1.04 was just on or off, and not fully cloaked.
Celerity was better though. But everyone got adrenaline as they would go fade soon enough anyway and wouldn't need celerity with a teleport ability.
Blink, that I give you, the old blink was much much cooler, and far more useful.
Acid spam, oh joy, 2 hives and an alien had enough res, now you can kiss your marines goodbye. Not even HA stood up to acid spam unless they were a welder train, but those were unstoppable in any case.
Marine silent bunnyhopping. Leap impulse exploit.
_______
About Onos- only difference was that they scared the ponce of marines so that they couldn't aim, and that they had <b>carapace</b>. If you go onos now, and get cara, you would be as strong... except not, because carapace was reduced to more sane levels.
[EDIT: /me spits acidic venom]
mainly i miss the good long-lasting fights.
But this will be in ns:C, so i'm good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->