Astrowars

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  • UnderDOGUnderDOG Join Date: 2003-04-05 Member: 15221Members
    cool, im level one now, which means a supply unit, which means alot of free production

    And, i think 1 extra culture per hour for transmission
  • TransmissionTransmission Join Date: 2003-03-12 Member: 14456Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And, i think 1 extra culture per hour for transmission <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    It's per day. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    <!--QuoteBegin--Majin+Dec 19 2003, 08:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Majin @ Dec 19 2003, 08:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> By Tomorrow morning I will have 3 planets.
    Or two depending if I can get my Cluture up fast enough.
    Damn I didn't even think about that, my cluture wont be high enough to take 3 planets by tomorrow.
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    I didnt think. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I miscalculated how long it would take my colony ship to get to a new planet, relative to my culture... so it got there RIGHT BEFORE I hit 2 culture <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> now I have to wait another 10 hours or so for the damn ship to re-land, which makes no sense anyway...
  • ParhelionParhelion Join Date: 2003-05-29 Member: 16821Members, NS1 Playtester
    Grrrr...my population growth has stopped because my Social is only level 6 <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> I'm researching it again, but it will take a while. At least my Culture is ~1 hour away from going to level 2, and my colony ship is already heading to another planet.

    In better news, I know of four people near me (@gentOrange and TSAmichelino within Bio range, UnderDOG and Cabal just outside), so maybe we can set up some sort of alliance and dominate this little bit of astro-space? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MazkalineMazkaline Join Date: 2003-02-11 Member: 13409Members
    edited December 2003
    Im struggling to get myself up and running. Presently Im the leading fellow in my system, killed one idleplayer. And then just happened to keep defence up and gain couple more exp from some other guy.

    (and heres some other guy attacking MY system) 02:52:44 - Dec 20 Congratulations! We were victorious at Menkent 7. You gained 3 experience points from ger77.
    (here I conquered the planet) 23:18:08 - Dec 19 Congratulations! Your attacking fleet was victorious at Menkent 7. You gained 5 experience points from leanpa

    Now my colony ship is running for second planet, right next to weakest player in system of course. Takes three days to gain third culture :F=

    And for some reason I made stupid and bought 6 levels of starbase.
    Well, im distracting those others to believe Im actually just a nubcaek.

    Dont have any direct plans on future. Not wondering how the heck first guys get two levels early and fifteen billion planets before my first destroyer is even ready. Only thing Im wondering is what that ranking ment.
    #339 (39)
    First number is ranking and second number is... umm... ranking?
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    edited December 2003
    I am anem @ Alpha Yad (46/-1)
    I think the rest of my system is somewhat dead.. But that could just be them faking dead until they (slowly) gain enough for a ship and kill me <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
    I just started yesterday.. I'm a complete astrowars nub and would appriciate some help.. =/
    I'm currently at
    Population 2
    Hydroponic Farm 1
    Robotic Factory 1
    Galactic Cybernet 2
    Research Lab 2
    Starbase 2
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    Mazkaline, it means your rank and your (points)
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    edited December 2003
    My fleet is about to set off to pwn my first AFKer, and the fleet should arrive just in time for my culture to hit 2 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    *edit* I have 2 afkers and 1 allied guy in my system, which is possibly the best start you can get; lots of free planets, and twice the defensive power if you should get attacked *edit*
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    say if my hydroponic farm needs 8 points for a level up, and i have 6 points on it and 1 pp to spend. does it make any sort of difference if i spend the pp on the farm or not, even though its not going to level up?
  • UnderDOGUnderDOG Join Date: 2003-04-05 Member: 15221Members
    it doesnt make a difference
  • ParhelionParhelion Join Date: 2003-05-29 Member: 16821Members, NS1 Playtester
    Hmm, after my colony ship reached another planet (and refused to colonise because of my culture was too low, damn mis-calculations), I naturally sent it back to the same planet to recolonise...and now it's vanished <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> I created another colony ship and sent it to the same planet - it, too, has vanished. I know that the answer probably is at the Astrowars forums, but I can't access them because of some error...does anyone know why my fleets keep disappearing? Thanks.
  • MazkalineMazkaline Join Date: 2003-02-11 Member: 13409Members
    edited December 2003
    mmm. 777 production points. Too bad the SU price is little too high. Lets tweak it to somewhat nicer number...
    Ah, now. 666 production points. Wohoo. Me happy.
    Just boost up dat robo factory and make a nice little fleet and CRUSH that one fella over there and...

    Now, around 15 destroyers should do the job. Ill just send em to my second planet - which happens to be side by side of the weakest player in system - and Ill be rich man before the christmas starts and can fortify both planets securely before going home.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    <!--QuoteBegin--Parhelion+Dec 21 2003, 02:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Parhelion @ Dec 21 2003, 02:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm, after my colony ship reached another planet <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    you sure its a free planet? otherwise, without escorts, they'll get overrun by the populace
  • Marine0IMarine0I Join Date: 2002-11-14 Member: 8639Members, Constellation
    edited December 2003
    Just reposting my guide for any nubs that want a general idea of whats happening. Most of it should hold true for beta 4.

    NUBLETS ASTROWARS GUIDE

    Astrowars is a pretty simple game based around some pretty simple concepts, and once these concepts are understood, everything else just comes. However, figuring this out usually involves you getting pwned a few times and having to resign and start up again in a different star system. We would rather that didnt happen, so here is the basics to get you going.

    First of all, get used to using the glossary. Want to build a Galactic Subnet but have no idea what that actually is? Hold your cursor over its name in the menu, and it will turn green. Click and it will take you to the glossary entry. That should explain a bit. Want to build a destroyer? Click on its name, and then see what defence/attack value it has. Want to see what defence value the starbase you are about to attacks defence value is? Simply click on the word Starbase in your planets/build menu, and it will give you a list of starbase levels and corresponding defence values. If you want to win, your combined attack value will nearly always need to be higher then the defence value of that which you are attacking.

    When you win a battle, you get experience points based around how large the defence value was of the fleet/starbase you attacked. However, it works in reverse, so if you attack and lose the battle, then you opponent gets that experience. If you can enough experience you go up a player level. Each time you go up a player level you get a Supply Unit. This can be used to take one building up one level, or it can be sold for astrodollars.

    Colony ships and transports cannot fight, and you dont get experience from killing them. They will die if they arrive at an enemy planet and that planet is not being seiged by you (i.e has combat ships there)

    When you launch a fleet to attack someone, then they get a warning as to who launched the fleet, and exactly what that fleet is composed of. Here is an example from my game, where my ally accidently sent 2 transports to my home planet.

    QUOTE
    11:32:40 - Oct 02 Attention !!! We have evidence of an incoming fleet around that time.
    2 Transports
    going to attack Alruccabah 1!
    We suppose its the Fleet of ToKo.


    I have a starbase at that planet, and since you cant recall fleets, his transports are already dead. If your energy level is high enough, it is sometimes possible to send a fleet at 1am HIS local time, and the fleet arrive before he wakes up in the morning I have spoiled quite a few peoples breakfasts this way.

    But enough about combat, lets get to the buildings. You can create ships and buildings by spending Production Points or PP. To actually build something, click spend on the bottom right hand corner, select what you wish to build, [now here is the important bit] and assign PRECISELY the amount of pp required to either a)advance that building to the next level or b)create that ship. I cant stress enough how important it is that you only spend precisely what you need. It gives you a far greater flexibility. Half building things is completely pointless, it just limits you. Provides no advantage, just prevents you from changing your mind later on. Only build when you have enough points to get exactly what you want. So if you want that factory that costs 11 pp, but only have 8, dont spend the 8 on it and then wait for the other 3 pp to come in, wait until you have the whole 11 and then spend it in a lump sum.

    The Planets/Detail screen:

    Your population produces +1 pp/hr, +1 science per hour and +1 food/hr.

    A robotic factory produces +1pp/hr/lvl. So if you have a level 1 robo, it will give +1pp/hr. If you have level 2 rob, it will give +2pp/hr etc

    A hydroponic farm produces +1food/hr/lvl. Same deal as the robo's, only it makes food instead of robos. When you get enough food, your population will grow by one.

    A Galactic cybernet produces +1 culture/hr. Again, the amount of culture produced per hour is equal to its level.

    A research lab produces +1 science/hr. Ditto to above.

    A starbase merely protects your planet. The higher its level, the greater its defence value. If you get assaulted early, dont bother with ships, just pump every last bit of pp into that starbase and pray.

    Now to science. All science pools, so the total amount of science generated from all your planets is channeled into the one pool which constantly works away at whatever field you choose. You do NOT have to "purchase" science the way you have to purchase buildings with pp. Science is constantly working, and automatically applied to the field of your choice. You can change the field by clicking on Change Field in the bottom right hand corner of the science screen. If you want to know what each science does, click on its name.

    Now to Culture. Culture is generated by Galactic Subnets, and the amount of planets you can own is governed by your culture level. I for example have a culture level of seven, and I own 4 planets. When I sent a colony ship to an uncolonised planet at culture lvl 7, I got this msg

    QUOTE
    The people are not willing to colonize Alruccabah 11 and follow your leadership.
    You need to increase your culture to get more planets.


    I need culture level 8 to control 5 planets. Thus I have to wait till my culture increases, and then relaunch that colony ship. So if I tried to colonise planet 2 and it failed becuase I didnt have sufficient culture, I would have to either send it to a different planet to colonise, or send it back home and then relaunch it to planet 2 to make it colonise.

    Trade. Well actually I know pretty much sod all about trade. I do know that when you get past hi score lvl 70 you get the option to "Spend all Production points", which converts all PP on all planets into astrodollars. These astrodollars can be used to buy artifacts (cool things that can increase the rate at which you expand/research/read the glossary ), SU's or PP. The way the SU market works is this, every time someone sells a SU for astrodollars, the price of SU's drops. Everytime someone buys an SU, the price of SU's rise. At this stage of the game, a whole stack of ppl have just killed off a lot of AFK's and got a SU for it, which they have cashed in. And thus, the bottom has fallen out of the market. No one at this stage has the astrodollars to buy SU, so its going to continue to fall. However, the value is so low at the moment that people are no longer instantly cashing in SU's, so we can expect to see the value of them rise over the next couple of days.

    The fleet section is pretty much self explanitory. If you have a fleet, select Launch to send it. It will ask you what ships to send, in what SS and to what planet. If you click that arrival launch estimator, it wont actually launch the ships when you press launch. It will just give you a rough estimate of what time the ship should arrive. Bear in mind that until you get your maths up, that arrival launch calculator is freakin useless, it can only tell you the day. Get maths up around 10 and it can tell you the hour.

    Something very important to note. You can only have 5 fleets maximum in transit at the one time. This was done to limit Joe hardcore from blanketing people. So a good idea is to only ever have 4 fleets in transit at the one time, and save the fifth slot for emergencies.

    That pretty much covers most of it.

    Read the Glossary when you get some spare time lads you wont regret it, it explains a fair bit.

    Daza, just get 2 more destroyers and you are set to take the nearest afk nublet. And when you get that SU, hang onto it, the market is going to rise in the next few days I reckon.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    hmm, my system is empty... i have 2 idlers that haven't logged on in 2 days, and one "unknown"...what should i do?
  • TransmissionTransmission Join Date: 2003-03-12 Member: 14456Members
    A fleet of 3 destroyers will take out their starbases. As soon as you take one out, you'll get a supply unit which is good for about 15 more destroyers when you sell it. You do this through the trade menu which you gain access to once you acheive level 1 (by taking down a starbase). Basically take out everyone's starbases.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    DAhm!!!

    I had an incoming of 30 destroyers, no problem, I'll just jump my SB to lvl 8 (99 points) + 2 destroyers in harbor BUT DAMN ME IF I DIDNT LOST THE BATTLE, MISSED 5 PLAYERS LVLS, GOT A PLANET UNDER SIEGE, GAVE 4 LVLS TO MY ENEMY AND KILLED GOD DAMNED 95%, ARHGHHH I'M SOO FURIOUS
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    Can somebody tell me what the current prices are for 1 PP and 1 SU? I'm not level 1 yet...
  • TransmissionTransmission Join Date: 2003-03-12 Member: 14456Members
    PP = $1.00
    SU = $612.47
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    I've been playing badly -- luckily, someone in my system thought he could get away with sending 8 destroyers at me... so I'll have a couple SU's soon =P
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    Well, I've started the game late. PM'd my location so I'll be put on the list. I'm in a system with two people who started playing the same time I did... my hope is that they'll have joined, become totally befuddled by the game's admittably not user-friendly interface, and go afk. That, or they just don't go as fast as I do. If I check and see that they've logged in at all since they started the game, I'll bounce my fleet (when I eventually build it) off an unclaimed planet.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    what level culture for two planets (start planet + new planet)?
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    Your culture level is equal to the amount of planets you can have.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    <!--QuoteBegin--Marine01+Dec 21 2003, 09:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marine01 @ Dec 21 2003, 09:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Culture is generated by Galactic Subnets, and the amount of planets you can own is governed by your culture level. I for example have a culture level of seven, and I own 4 planets. When I sent a colony ship to an uncolonised planet at culture lvl 7, I got this msg

    QUOTE
    The people are not willing to colonize Alruccabah 11 and follow your leadership.
    You need to increase your culture to get more planets.


    I need culture level 8 to control 5 planets. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    hmm, then whats with that?
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    <!--QuoteBegin--Lito+Dec 21 2003, 09:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lito @ Dec 21 2003, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Marine01+Dec 21 2003, 09:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marine01 @ Dec 21 2003, 09:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Culture is generated by Galactic Subnets, and the amount of planets you can own is governed by your culture level. I for example have a culture level of seven, and I own 4 planets. When I sent a colony ship to an uncolonised planet at culture lvl 7, I got this msg

    QUOTE 
    The people are not willing to colonize Alruccabah 11 and follow your leadership.
    You need to increase your culture to get more planets.


    I need culture level 8 to control 5 planets. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    hmm, then whats with that? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's outdated. Culture was changed for the latest beta.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    I am further along now than I was when B3 ended.
    Except for the lack of planets, but I the two planets I do have, one planet has already reashed level 14 robo and level 12 hydro, level 12 cyber, level 8 research. The other one is almost there and I am about to get a third.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    2 days to get to a planet thats in my system! what a rip. i'm just scared to know how long a full-scale inter-stellar assult would take.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    <!--QuoteBegin--Majin+Dec 22 2003, 08:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Majin @ Dec 22 2003, 08:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I am further along now than I was when B3 ended.
    Except for the lack of planets, but I the two planets I do have, one planet has already reashed level 14 robo and level 12 hydro, level 12 cyber, level 8 research. The other one is almost there and I am about to get a third. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    omg how =P is your playerlevel like 8 and you sold all the SUs? how do you even have enough social to make use of 12 farms...
  • Marine0IMarine0I Join Date: 2002-11-14 Member: 8639Members, Constellation
    <!--QuoteBegin--Lito+Dec 23 2003, 07:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lito @ Dec 23 2003, 07:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2 days to get to a planet thats in my system! what a rip. i'm just scared to know how long a full-scale inter-stellar assult would take. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Researching energy decreases travel time significantly. By the end of the last beta, I could get to an adjacent planet in about 2 hours.
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Something that is important to note is they only get a warning if that fleet is launched from one of your own planets. In other words, you can pull of a surprise attack if you "bounce" your fleet of an uncolonised world. It takes longer, but they get absolutely no warning of the event.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Can somebody verify this from personal experience? If its true, it could really help me, but I don't want to risk it myself (my system is very tense at the moment).
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