Ns_vivid
Angel
Join Date: 2002-07-09 Member: 902Members
<div class="IPBDescription">2 screenshots</div>Hey these pictures are basically what I need input in. I just need the mian stuff about it and what and how I can improve this map so far as I am new to this mod. The ceiling is pretty blank and the r_speeds are "just about" fairly good.
*EDIT* On one of the pictures the floor grate is alot brighter than the actual room. This has now been changed, the Gamma was left default at 1.00000 *EDIT*
<img src="http://accursed.co.uk/~jamesd/ns_vivid/ns_vivid0000.jpg" border="0">
<img src="http://accursed.co.uk/~jamesd/ns_vivid/ns_vivid0001.jpg" border="0">
*EDIT* On one of the pictures the floor grate is alot brighter than the actual room. This has now been changed, the Gamma was left default at 1.00000 *EDIT*
<img src="http://accursed.co.uk/~jamesd/ns_vivid/ns_vivid0000.jpg" border="0">
<img src="http://accursed.co.uk/~jamesd/ns_vivid/ns_vivid0001.jpg" border="0">
Comments
Yeah, the env_gamma is really cool. Totally changes the look of the HL engine, but because it can make such a huge difference to the lighting you should probably try and settle on a level for it early in your map..
env_gamma is my new favorite entity.
env_particles_custom is edging up on it.
c ya