Funny Hitboxes

deathst4rdeathst4r Join Date: 2003-08-10 Member: 19365Members
edited December 2003 in NS General Discussion
<div class="IPBDescription">Well, just see...</div> Hey, you guys!

I myself created some Pics about the funny hitboxes in Natural Selection:

<a href='http://affenbauch.port5.com/ns/hitboxfun.zip' target='_blank'>http://affenbauch.port5.com/ns/hitboxfun.zip</a>

Since everybody knows and still laughs about the shape and size of the Onos hitbox, I revealed the truth about the Skulk <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> , Gorge <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> , Lerk <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> and Fade <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> hitboxes.

Have Fun!

Comments

  • GreenGreen Join Date: 2003-12-09 Member: 24166Awaiting Authorization
    edited December 2003
    What's so funny about them? Those ARE the hitboxes aren't they?











    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • QwomgQwomg Join Date: 2003-11-29 Member: 23733Members
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    maybe i could have a roast lerk this christmas rather than turkey <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->, tbh i think a skulk with a hat would be just as funny as a chimp with a waistcoat. Someone should make the model! plz
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    HMm... not sure what Granny would say when you cut into the Christmas lerk and a massive intestinal spore cloud is released. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • meatballmeatball Join Date: 2003-05-10 Member: 16196Members
    aim for the balls!!!
    /me pulls out knife
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Man, I'd hate to be a fade now... =P
  • ExtremeExtreme Join Date: 2003-12-10 Member: 24225Members
    For some reason I think I'm going to enjoy shooting a fade more <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin--Extreme+Dec 11 2003, 02:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Extreme @ Dec 11 2003, 02:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For some reason I think I'm going to enjoy shooting a fade more <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    /me walks away slowly.
  • JoltGrisJoltGris Join Date: 2002-12-19 Member: 11143Members
    Hahaha XD That lerk was hollarious <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • QwomgQwomg Join Date: 2003-11-29 Member: 23733Members
    it worked <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    i shot the fade in the balls, and he started running away ;p
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    Loved the Gorge one.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    i must rember this...
    mmmm turkylerky...
    yet... i feel sorry for the fade...
  • deathst4rdeathst4r Join Date: 2003-08-10 Member: 19365Members
    Thanks for your positive comments! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I'll keep on creating fun stuff for the average (1)NSPlayer.
  • BobbybirdtreeBobbybirdtree Join Date: 2003-11-30 Member: 23787Members
    The hilarious thing is that those are the actual hitboxes. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    The onos would be like this... Aim at the red X

    OOOOOOOOOOOOOOOOOOOOOOOOOOO
    OOOOOOOOOOOOOOOOOOOOOOOOOOOO_____OO
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    OOOOOOOOOOOOO<span style='color:red'>X</span>OOOOOOOOOOOOOOOOOOOO
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    OOOOOOOOOOOOOOOOOOOOOOOOOOO---------OOO
    OOO_______________________OOO
    OOO_______________________OOO
    OOO_______________________OOO
    OOO_______________________OOO
    OOO_______________________OOO
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    edited December 2003
    Ah the hat! The hat is the go. So if a skulk runs backwards at its prey its invincible? MUAHAHA.

    No onos? Sifnt shoot the udders of the fat cow!!

    - RD

    edit: ^ now thats SOME ascii art!!
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    <!--QuoteBegin--Roger Dodger+Dec 23 2003, 09:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roger Dodger @ Dec 23 2003, 09:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> edit: ^ now thats SOME ascii art!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LOL
    ROFLMAO

    Behold my Mad Ascii skills!
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    *bump* har har har what a funny thread.
  • NikonNikon Join Date: 2003-09-29 Member: 21313Members, Constellation
    hit boxes be fixed, FIXED! i say in 3.0 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    Yea, the old hit boxes and areas that took damage were never a secret so you didn't unveil anything here that we didn't already know. Good thing is, the hitboxes are fixed to take damage on 3.0--so health/armor will be changed accordingly.
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    Aim for the hat.


    Let me love you.
  • narknark Join Date: 2003-11-08 Member: 22403Members
    <!--QuoteBegin--Roger Dodger+Dec 23 2003, 09:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roger Dodger @ Dec 23 2003, 09:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ah the hat! The hat is the go. So if a skulk runs backwards at its prey its invincible? MUAHAHA.

    No onos? Sifnt shoot the udders of the fat cow!!

    - RD

    edit: ^ now thats SOME ascii art!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    u laugh now. I tried that before, got some mad kills going backwards. Try it sometimes, its purty fun.
  • DomukazDomukaz Join Date: 2003-12-19 Member: 24563Members
    <!--QuoteBegin--OneSneakYmousE+Dec 23 2003, 03:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OneSneakYmousE @ Dec 23 2003, 03:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yea, the old hit boxes and areas that took damage were never a secret so you didn't unveil anything here that we didn't already know. Good thing is, the hitboxes are fixed to take damage on 3.0--so health/armor will be changed accordingly. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ...No one knew about these except for new guys like me. Thanks for facilitating the NS learning process, deathst4r.
  • k1ndredk1ndred Join Date: 2003-11-30 Member: 23790Members
    skulk hitboxes cut in half.. OMG
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