Skulks
GringoBoy87
Join Date: 2003-12-23 Member: 24702Members
<div class="IPBDescription">walking on ceilings</div> alright, i'm new to this game, just started playing a couple days ago and am enjoying it. one thing about the skulks and ceilings. i noticed that wen there is a dip or something in the ceiling the skulk just falls. thought it'd be nice to make crawling on ceilings a little easier if you automatically adjusted to this dip. this would also go for walls. it'd make it a little easier and more realistic to see a skulk running smoothly across a wall or ceiling.
Comments
Regardless, this exists because a skulk treats all brushes like ladders. This includes ones on celings. Note that you almost never see ladders on celings. This is an issue with the way the HL engine deals with ladder climbing, and I doubt flay will ever be able to totally fix it unless we end up with somthing like AVP (atmospheric, but confusing).
Let me guess, your view tilts/rolls according to the wall?
For the sake of motion sickness, it's much easier to keep the view constant.. heh. Glad he realized this. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Maybe the rolling of the view is a little too much, but a button you press to totally get stuck on walls would be great!
I guess its cos the S&I forum being filled with things that hovar without flapping
Maybe the rolling of the view is a little too much, but a button you press to totally get stuck on walls would be great! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yes a button would be good, if its pressed, you can walk on walls and the ceiling, otherwise you can only jump off the walls and ceiling.
- RD