1.04, it had that "clean", straigh forward, feel which I think 2.01 lacks. Lerk spores and fades blinking all over the place has its charm, but it almost gives me a headache at times.
I'm probably going to get flamed to death for saying this, but the reason why CS is so popular is the easy mind-numbing game play, and I think NS is lacking in that department at the moment. Perhaps Combat will help? A game needs to be able to be played "relaxed" at times.
Maybe it's because I always went random or kharaa [except when I was really annoyed already] in 1.04 that I don't find 1.04 attractive in the least. Because losing as aliens is NEVER EVER fun unless the marines do something like a knife rush... but that requires medspam, and medspam annoys even if it is legit.
I suppose I could have played it like I play CS now- ie not seriously, and not expecting to win. But the problem is, there was this slim chance that you could win as an alien, and getting 2 hive abilities was incredible fun- in CS I don't have a chance except for luck, end of story. Add-on problem: Either the hive never finished before it got pwned by HA HMG, or it was sieged from any of the many marine-favored siege spots in the old maps==not fun.
EDIT: By random team I mean aliens, since everyone else camped the marine portal.
I rarely saw JP/HMG rushes in 1.x games...and I played 1.x -alot- more than I'll ever play in 2.0. I guess beccause I only really played on servers I knew...Jigglypuffs Jiggly Server usually had alot of good games going on in it.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Testament Posted on Dec 23 2003, 09:35 AM -------------------------------------------------------------------------------- I rarely saw JP/HMG rushes in 1.x games...and I played 1.x -alot- more than I'll ever play in 2.0. I guess beccause I only really played on servers I knew...Jigglypuffs Jiggly Server usually had alot of good games going on in it. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Perhaps the comms got sick of it on your server perhaps?
I know on my regular servers the optus nets in 1.04 it was just about always JP/hmg then comms got sick of it so they started messing with other strats including HA and spawn rushing.
<!--QuoteBegin--RaVe+Dec 23 2003, 08:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Dec 23 2003, 08:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Nil_IQ+Dec 23 2003, 07:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nil_IQ @ Dec 23 2003, 07:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm temped to say 1.04, but then I think "2-hive lockdowns".
Kthxbye.
*edit* Plus if the marines relocate to a hive at the start, the onos is effectively removed from that game. *edit* <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> And don't forget the JP HMG rushing....
I stand with this fella, 1.04 was good, but it was too repititive with JP HMG rushes, so I vote 2.01 (albeit a little less fun than a non-JP HMG rush game) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> We've established the friggen fact that jp/hmg rushing was often, but on bad servers. If you dont like it, find another server that doesnt do it. Simple as that. The quick fix to that was put in with the adv. armoury needed to build a proto. Thats the fix that, if put in the current 1.04, would fix a lot of problems.
1.04 had more of a framework around the game, there wasnt as much free will to do things, and sometimes thats a very good thing. Its like it was the skeleton inside the human body, but it got taken away in 2.01, and everything kinda just collapsed into a puddle... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
....an ugly puddle. I still think 2.01 is fun, just not <i>as</i> fun as 1.04, and it never will be.
the biggest difference between the two versions are imho the lenght of the game: as the changelog said more faster paced gameplay (if i remember right)...
but these long-lasting game made a heck of fun...
overall i am quite comfortable with 2.01, waiting for 3.0, beating it all... if it would be more common that we had these epic battles like in 1.04 i think ppl would speak more positively of 2.01
The things that were great in 1.04 for me were probably...
-The hive limits. -The length of the games. -The gorge! -The fades acid rocket. -The onos.
The hive limitations were great. They caused large conflicts between the teams, because as soon as Solider Susie knew that the hive was up, she would have to run back and tell Commander Caitlin to send all of her troops over there. The conflicts were <b>HUGE</b> over the hives, off the charts from any of the fights I've seen latly in 2.01.
The length of the games was a giant plus too. It wasnt just a 5-15 minute quickie game, it was a long, 30 minutes - two hours game. And why all the people stayed was because it was still fun. During the course of that, the marines and aliens were fighting over the hives, the commander had time to do things instead of doing his normal routine of "TF, Armoury, IP...." He had time to use stragities, plan them, and improve on them. The game actually got bigger as you went on, not just big from the start.
The gorge! Oh the gorge. That was one of the best things of 1.04 and it was sad to see him go in 2.01. Because of the hive limitations, everyone didnt <i>need</i> to have a bunch of res to do things with. The gorge just ran everything behind the lines while everyone else fought. He manned the fort, he was the "big guy backdoor" if you may say. Having one person to do the building instead of eight people, of which six wont do squat and are res hoarding, is a much, much better way to go.
The fades acid rocket was another good thing. Sure, it was overpowered, but it should still be a hive two ability. If the acid rocket's damage was brought down to like, forty or thirty, or twenty, it would be fine. The acid rocket made the fade the shock trooper of the alien force, not just the hit and run guy like the skulk.
And the onos, oh the onos. People actually ran from it, its amazing. It struck fear into peoples hearts to hear it, let alone see it. People didnt come back when they tried to go out against the onos in a group of maybe...five or four. He was the power house that needed some HA to be taken care of, and thats how it should be kept.
I'll put it this way... if I found 2.0 even half as fun as I found 1.0x I would be playing it right now and not posting on these boards.
The sheer feeling of pointlessness I find in the majority of 2.0 games eclipses even the worst games I've ever had in 1.0x, never before have I left a game in 1.0x simply because I was sick of it, currently it's a common occurence.
I miss going against a HA as a skulk and having the feeling I was actually doing something, I miss the feeling of joy of the great teamwork taking down several JP rushes, no matter what people say I always felt like we had a chance when the upgraded 'rines flew in, in 2.0 once they big guns are broken out it is usually accompanied by a feeling of absolute futility. I miss leaping past turrets without being instagibbed.
I say we start over (Except a few minor things... like the hand grenade, cat packs, skulk alignment, GL model, combat...) from 1.04 and make this game good again!
<!--QuoteBegin--Kalias+Dec 23 2003, 01:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kalias @ Dec 23 2003, 01:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I miss going against a HA as a skulk and having the feeling I was actually doing something, I miss the feeling of joy of the great teamwork taking down several JP rushes, no matter what people say I always felt like we had a chance when the upgraded 'rines flew in, in 2.0 once they big guns are broken out it is usually accompanied by a feeling of absolute futility. I miss leaping past turrets without being instagibbed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> You miss JP/HMG flying into your start hive before the second hive was up? You miss interminable two hive lockdowns as marines upgraded every single thing, only to equip everyone with HA/HMG to then siege out the last hive? You miss the whole game going down the toilet when newbies went gorge and built useless OCs in out of the way places slowing the res draw to a crawl?
I will concede a few points. Yes it was great to beat back the jp/hmg rush. Yes 1.04 forced aliens to play together. These things were better than 2.x but, not because 1.04 was better. It was a sense of overcoming the short comings of the game that made it exciting, not playing the game it's self.
<!--QuoteBegin--MMZ>Torak+Dec 23 2003, 06:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MMZ>Torak @ Dec 23 2003, 06:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You miss JP/HMG flying into your start hive before the second hive was up? You miss interminable two hive lockdowns as marines upgraded every single thing, only to equip everyone with HA/HMG to then siege out the last hive? You miss the whole game going down the toilet when newbies went gorge and built useless OCs in out of the way places slowing the res draw to a crawl? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Yes, yes I do, as there was always a chance, and you almost always felt that there was SOMETHING you could do. There was NEVER the sense of futility felt in 2.0. There was always the feeling that if you can just hold out that little bit longer it will start to swing your way.
<!--QuoteBegin--Kalias+Dec 23 2003, 08:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kalias @ Dec 23 2003, 08:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--MMZ>Torak+Dec 23 2003, 06:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MMZ>Torak @ Dec 23 2003, 06:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You miss JP/HMG flying into your start hive before the second hive was up? You miss interminable two hive lockdowns as marines upgraded every single thing, only to equip everyone with HA/HMG to then siege out the last hive? You miss the whole game going down the toilet when newbies went gorge and built useless OCs in out of the way places slowing the res draw to a crawl? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Yes, yes I do, as there was always a chance, and you almost always felt that there was SOMETHING you could do. There was NEVER the sense of futility felt in 2.0. There was always the feeling that if you can just hold out that little bit longer it will start to swing your way. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> What the f*** are you talking about? If anything, it's EASIER in 2.0 to stop jetpackers zipping around your hive, because 1. They don't have infinite fuel and complex manouvering capabilities 2. Skulks are stronger and survive direct confront longer 3. Skulks are smaller targets(really.)
In general, you have a bigger chance against high tech as a skulk in 2.0, no matter what it FEELS like, maybe it's because of the players playing have gained some skill? EDIT: this is of course not counting you having 2 hives, because then you could use the leap-fps-dependancy bug and nearly kill the marine with a leap and then finish him off with a bite. I'm sure you wouldn't like a 1.04 that was fixed from all these bugs and non-intentional fps poopery.
I respectfully agree to disagree. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I often had a sense of futility in 1.04. Two hives locked down with redundant TF's and a gratitous amount of turrets and nothing but a lerk ( bite and spikes), a skulk (bite and parasite), or a gorge (spit and healing spray) to try and take it down was not my idea of anything possibly swinging my way. Nor was praying that the second hive would get up so we could web up the hives before one JP/HMGer could "pwnz0r teh hives".
Or on the marine side...
If you didn't JP/HMG the hives, you had to lock down the other two, not alot of strategic options there. If on the odd chance you had a comm who didn't try one of those tatics, it was Acid Rocket Death to the marines. Lord help the marines if the aliens even bothered to put up the third hive. The onos would absolutely exterminate the marines.
<!--QuoteBegin--MMZ>Torak+Dec 23 2003, 08:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MMZ>Torak @ Dec 23 2003, 08:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you didn't JP/HMG the hives, you had to lock down the other two, <b>not alot of strategic options</b> there. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> On an add-on note to the bolded part, you couldn't EVER use anything but DC first in 1.04 unless you played against crappy marines or in a too small server. Always using DC is such fun! Not. Especially with carapace being the only useful upgrade. At least in 2.01 SCs cloak in your radius, and scent of fear is actually useful[EDIT: as opposed to being a novel upgrade for playing a game of "hunt the last marine"].
There are ways to go about locking down hives. Your on quite a broad topic, there isnt much to do in the actual game besides lockdown hives, and get res. Its the ways you go about these things that mattered.
<!--QuoteBegin--eggmac+Dec 23 2003, 02:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ Dec 23 2003, 02:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Imo, the community was much better in former times. Flaming Jackasses everywhere now :/ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Agreed.
i think i like 2.0 better. I'd play in Guns4back2school Server. And sometimes gorge rush which is funny, Play custom maps and onos/fade constantly even if i die i can fade or onos again with all the rts,putting up an army of sinked together oc and dc without anyone complaining about it, and stuff. I cant really remeber much about 1.04 but it was fun to be marines.In 2.0 its fun to be aliens or maybe depending on map marines.
I'd never return to a 1.04 clanwar. In 1.04 clan matches you never used onos, you almost never had 2 hives, etc; and there wasn't *much* efficient tactics.
Of course 2 hive lockdowns are bad, but the fear of them brought the team together. Never in 2.0x's have I seen the whole team answer a single call of distress. However, in 1.0x, if ANYONE cries "they are locking down hive <insert hive name here>.", the full force of the alien menace will descend upon that hive in matter of seconds. In contrast, aliens in 2.0x are too buys being 'individuals' and hoarding their res. Aliens never attack together except the final rush for the marine base. As fun as bands of gorges are now, its not worth what we lost.
jp/hmg rushes arent that common...I used to go to all the big name servers all the time...they dont come as soon and often as you guys make them out to be.
Finally, all you guys can name against the ns of yore is two main problems, lockdowns and jp rushes. On the other hand, people who prefer 1.0x over 2.0x say the WHOLE experience is generally more fun. In the end, it doesnt matter which one is better. As long as Flayra learns what work and what didnt for BOTH versions, then 3.0 will be much better than either hoped to be.
1.04 was more fun in every respect than 2.01, for everyone except the clanners. 2.01 came to be b/c the developers worked with the clanners. Their focus was balance, not fun. Why anyone is surprised that we now have a game that's more balanced and less fun is beyond me. Ironic that the developers, in hopes of increasing the popularity of the game via a clan scene, have disappointed their public base, leading to a less supportable clan scene. The consensus in this thread seems clear. But in and of itself, this thread was unnecessary. Want a straw poll? Step back a moment and think about how common F4'ing is now in 2.01 pubs. You can only conclude one of two things: a) it's not fun, so ppl F4, or b) in 1.04, when ppl won or lost, it was so fast that ppl stuck it out more. In 2.01, once a game passes the 5 minute rush-victory mark, one team is guaranteed a slow, predictable, death. If that team is marines, some might enjoy the CS-nature of the alamo. If that team is aliens, up to 30mins of agonizing frustration await you. Never having seen 3.0, I would gladly take 1.04 model + bug fixes + jp tweak over 2.01 anyday.
<!--QuoteBegin--Umbraed Monkey+Dec 24 2003, 12:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Dec 24 2003, 12:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Of course 2 hive lockdowns are bad, but the fear of them brought the team together. Never in 2.0x's have I seen the whole team answer a single call of distress. However, in 1.0x, if ANYONE cries "they are locking down hive <insert hive name here>.", the full force of the alien menace will descend upon that hive in matter of seconds. In contrast, aliens in 2.0x are too buys being 'individuals' and hoarding their res. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> That would be because of the PLAYERS, not the VERSION...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There are ways to go about locking down hives. Your on quite a broad topic, there isnt much to do in the actual game besides lockdown hives, and get res. Its the ways you go about these things that mattered.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I honestly can't think of a single thing to do different about a 2-hive lockdown[and yet have it work]. Except for "which hive first?". Please enlighten me.
1.04 was better for pub play (although i cant see why the same tactics every game was any fun) and 2.01 is better for clan play. The latter gets my vote.
i miss the lifts in ns hera :'(. On the last night of ns 1.04 i managed to trap a lerk under the lift, and he was a n00b and couldn't kill himself. I believe the game exploits in 1.04 made it so much strategic and better.
Comments
I'm probably going to get flamed to death for saying this, but the reason why CS is so popular is the easy mind-numbing game play, and I think NS is lacking in that department at the moment. Perhaps Combat will help? A game needs to be able to be played "relaxed" at times.
I suppose I could have played it like I play CS now- ie not seriously, and not expecting to win. But the problem is, there was this slim chance that you could win as an alien, and getting 2 hive abilities was incredible fun- in CS I don't have a chance except for luck, end of story. Add-on problem: Either the hive never finished before it got pwned by HA HMG, or it was sieged from any of the many marine-favored siege spots in the old maps==not fun.
EDIT: By random team I mean aliens, since everyone else camped the marine portal.
--------------------------------------------------------------------------------
I rarely saw JP/HMG rushes in 1.x games...and I played 1.x -alot- more than I'll ever play in 2.0. I guess beccause I only really played on servers I knew...Jigglypuffs Jiggly Server usually had alot of good games going on in it. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Perhaps the comms got sick of it on your server perhaps?
I know on my regular servers the optus nets in 1.04 it was just about always JP/hmg then comms got sick of it so they started messing with other strats including HA and spawn rushing.
- RD
Kthxbye.
*edit* Plus if the marines relocate to a hive at the start, the onos is effectively removed from that game. *edit* <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
And don't forget the JP HMG rushing....
I stand with this fella, 1.04 was good, but it was too repititive with JP HMG rushes, so I vote 2.01 (albeit a little less fun than a non-JP HMG rush game) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
We've established the friggen fact that jp/hmg rushing was often, but on bad servers. If you dont like it, find another server that doesnt do it. Simple as that. The quick fix to that was put in with the adv. armoury needed to build a proto. Thats the fix that, if put in the current 1.04, would fix a lot of problems.
1.04 had more of a framework around the game, there wasnt as much free will to do things, and sometimes thats a very good thing. Its like it was the skeleton inside the human body, but it got taken away in 2.01, and everything kinda just collapsed into a puddle... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
....an ugly puddle. I still think 2.01 is fun, just not <i>as</i> fun as 1.04, and it never will be.
but these long-lasting game made a heck of fun...
overall i am quite comfortable with 2.01, waiting for 3.0, beating it all...
if it would be more common that we had these epic battles like in 1.04 i think ppl would speak more positively of 2.01
-The hive limits.
-The length of the games.
-The gorge!
-The fades acid rocket.
-The onos.
The hive limitations were great. They caused large conflicts between the teams, because as soon as Solider Susie knew that the hive was up, she would have to run back and tell Commander Caitlin to send all of her troops over there. The conflicts were <b>HUGE</b> over the hives, off the charts from any of the fights I've seen latly in 2.01.
The length of the games was a giant plus too. It wasnt just a 5-15 minute quickie game, it was a long, 30 minutes - two hours game. And why all the people stayed was because it was still fun. During the course of that, the marines and aliens were fighting over the hives, the commander had time to do things instead of doing his normal routine of "TF, Armoury, IP...." He had time to use stragities, plan them, and improve on them. The game actually got bigger as you went on, not just big from the start.
The gorge! Oh the gorge. That was one of the best things of 1.04 and it was sad to see him go in 2.01. Because of the hive limitations, everyone didnt <i>need</i> to have a bunch of res to do things with. The gorge just ran everything behind the lines while everyone else fought. He manned the fort, he was the "big guy backdoor" if you may say. Having one person to do the building instead of eight people, of which six wont do squat and are res hoarding, is a much, much better way to go.
The fades acid rocket was another good thing. Sure, it was overpowered, but it should still be a hive two ability. If the acid rocket's damage was brought down to like, forty or thirty, or twenty, it would be fine. The acid rocket made the fade the shock trooper of the alien force, not just the hit and run guy like the skulk.
And the onos, oh the onos. People actually ran from it, its amazing. It struck fear into peoples hearts to hear it, let alone see it. People didnt come back when they tried to go out against the onos in a group of maybe...five or four. He was the power house that needed some HA to be taken care of, and thats how it should be kept.
1.04 was better because of the...
-Hive limitations.
-Game Length.
-Lifeform Abilities.
-Lifeforms themselves. (GORGE!!!) <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
The sheer feeling of pointlessness I find in the majority of 2.0 games eclipses even the worst games I've ever had in 1.0x, never before have I left a game in 1.0x simply because I was sick of it, currently it's a common occurence.
I miss going against a HA as a skulk and having the feeling I was actually doing something, I miss the feeling of joy of the great teamwork taking down several JP rushes, no matter what people say I always felt like we had a chance when the upgraded 'rines flew in, in 2.0 once they big guns are broken out it is usually accompanied by a feeling of absolute futility. I miss leaping past turrets without being instagibbed.
...and so much more.
I say we start over (Except a few minor things... like the hand grenade, cat packs, skulk alignment, GL model, combat...) from 1.04 and make this game good again!
You miss JP/HMG flying into your start hive before the second hive was up? You miss interminable two hive lockdowns as marines upgraded every single thing, only to equip everyone with HA/HMG to then siege out the last hive? You miss the whole game going down the toilet when newbies went gorge and built useless OCs in out of the way places slowing the res draw to a crawl?
I sure don't.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> 1.04
I will concede a few points. Yes it was great to beat back the jp/hmg rush. Yes 1.04 forced aliens to play together. These things were better than 2.x but, not because 1.04 was better. It was a sense of overcoming the short comings of the game that made it exciting, not playing the game it's self.
word..
Also, i don't see your problems with the 2.0 jetpack, I can use it better than i ever did in 1.04. Get used to it.
Yes, yes I do, as there was always a chance, and you almost always felt that there was SOMETHING you could do. There was NEVER the sense of futility felt in 2.0. There was always the feeling that if you can just hold out that little bit longer it will start to swing your way.
Yes, yes I do, as there was always a chance, and you almost always felt that there was SOMETHING you could do. There was NEVER the sense of futility felt in 2.0. There was always the feeling that if you can just hold out that little bit longer it will start to swing your way. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
What the f*** are you talking about? If anything, it's EASIER in 2.0 to stop jetpackers zipping around your hive, because
1. They don't have infinite fuel and complex manouvering capabilities
2. Skulks are stronger and survive direct confront longer
3. Skulks are smaller targets(really.)
In general, you have a bigger chance against high tech as a skulk in 2.0, no matter what it FEELS like, maybe it's because of the players playing have gained some skill?
EDIT: this is of course not counting you having 2 hives, because then you could use the leap-fps-dependancy bug and nearly kill the marine with a leap and then finish him off with a bite. I'm sure you wouldn't like a 1.04 that was fixed from all these bugs and non-intentional fps poopery.
[and for your counter edit...]
Yes... I'm sure I liked 1.04 due to my 30 fps 'excessive leap damage'...
I often had a sense of futility in 1.04. Two hives locked down with redundant TF's and a gratitous amount of turrets and nothing but a lerk ( bite and spikes), a skulk (bite and parasite), or a gorge (spit and healing spray) to try and take it down was not my idea of anything possibly swinging my way. Nor was praying that the second hive would get up so we could web up the hives before one JP/HMGer could "pwnz0r teh hives".
Or on the marine side...
If you didn't JP/HMG the hives, you had to lock down the other two, not alot of strategic options there. If on the odd chance you had a comm who didn't try one of those tatics, it was Acid Rocket Death to the marines. Lord help the marines if the aliens even bothered to put up the third hive. The onos would absolutely exterminate the marines.
If you didn't JP/HMG the hives, you had to lock down the other two, <b>not alot of strategic options</b> there. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
On an add-on note to the bolded part, you couldn't EVER use anything but DC first in 1.04 unless you played against crappy marines or in a too small server. Always using DC is such fun! Not. Especially with carapace being the only useful upgrade.
At least in 2.01 SCs cloak in your radius, and scent of fear is actually useful[EDIT: as opposed to being a novel upgrade for playing a game of "hunt the last marine"].
Agreed.
jp/hmg rushes arent that common...I used to go to all the big name servers all the time...they dont come as soon and often as you guys make them out to be.
Finally, all you guys can name against the ns of yore is two main problems, lockdowns and jp rushes. On the other hand, people who prefer 1.0x over 2.0x say the WHOLE experience is generally more fun. In the end, it doesnt matter which one is better. As long as Flayra learns what work and what didnt for BOTH versions, then 3.0 will be much better than either hoped to be.
2.01 came to be b/c the developers worked with the clanners. Their focus was balance, not fun. Why anyone is surprised that we now have a game that's more balanced and less fun is beyond me. Ironic that the developers, in hopes of increasing the popularity of the game via a clan scene, have disappointed their public base, leading to a less supportable clan scene.
The consensus in this thread seems clear. But in and of itself, this thread was unnecessary. Want a straw poll? Step back a moment and think about how common F4'ing is now in 2.01 pubs. You can only conclude one of two things: a) it's not fun, so ppl F4, or b) in 1.04, when ppl won or lost, it was so fast that ppl stuck it out more. In 2.01, once a game passes the 5 minute rush-victory mark, one team is guaranteed a slow, predictable, death. If that team is marines, some might enjoy the CS-nature of the alamo. If that team is aliens, up to 30mins of agonizing frustration await you.
Never having seen 3.0, I would gladly take 1.04 model + bug fixes + jp tweak over 2.01 anyday.
That would be because of the PLAYERS, not the VERSION...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There are ways to go about locking down hives. Your on quite a broad topic, there isnt much to do in the actual game besides lockdown hives, and get res. Its the ways you go about these things that mattered.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I honestly can't think of a single thing to do different about a 2-hive lockdown[and yet have it work]. Except for "which hive first?". Please enlighten me.
I believe the game exploits in 1.04 made it so much strategic and better.