Again,........nirvana.
blueman
Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">Some remade marine spawn area</div>after showing my actual layout to some pple around i got told to do some more routes to the map (its a bit small, you see) so ive been working with the marine spawn area brushes a bit. Ive made a "copy-paste" work and then joined rooms.... lets see.....
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_marspaw00.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_marspaw01.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_marspaw02.jpg" border="0">
This last one shows a pathetic NOCLIP upper view just to show the layout.
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_marspaw03.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_marspaw00.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_marspaw01.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_marspaw02.jpg" border="0">
This last one shows a pathetic NOCLIP upper view just to show the layout.
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_marspaw03.jpg" border="0">
Comments
Decent arcitect, nice wide corridors, bright lighting high areas...very good marine start area.
See what i think is that all marine start areas should at least show some kind of contamination that the aliens are in the same place as they are to give it more of that feel u get when watching Aliens.
The marines are in a safe bright place with wide corridors to take advantage of their weapons yet there is still evidence of alien activity..
thats just me. I agree about the r_speeds in the 2nd bit try and lower them as much as possible without ruining the nice look pics <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> Lightin there is great.
N e way nice lookin pics makes me wanna just <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo--> <!--emo&::gorge::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/pudgy.gif" border="0" valign="absmiddle" alt='::gorge::'><!--endemo-->
Also, the r_speeds look much higher than would be expected in all of these shots. Use gl_wireframe 2 to see what's being drawn. The solution to the problem could be a few well placed hint brushes, or you may have to rebuild the room (or small parts of it) to fix any brush splitting errors made by vis.
r_speeds are high cause i did it quickly, joined the rooms fast and didnt bother about it, they will get lower. I also think it looks a bit....empty, so ill also work on that. About the sky.....i know the sky is red and lighting coming from it is orange, but ive been testing with it for a while and a more red colour just doesnt fit.....but ill look again for more red <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo--> . thx again.
The eternal crate <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Tables (metal), upended, or not.
Since this is a marine controled area, missle racks.
Round crates, like storage tubes.
I remember from the fan fictions, the mention of a kind of Power Wall. I belive this was discussed as a researchable option, but thrown out due to discouraging the marines to take up defensive positions. However, if you model it into the map, and only in a couple of spots, in the marine spawn area, I think it would look rather cool. Mabye make the destroyable, with a butt-load of HP's? Dunno, not a mapper.
Some kind of cart or forklift? Purely cosmetic, not usable in any way (like the powerloaders in the first AvP game)
Not really cover, but perhaps arc lamps that the marines would have set up? Similar to what you see at construction sites, and fabrication shops.
Various pieces of futuristic equipment for the TSA, dosn't do anything, but looks cool. Err, on second thought, I guess the building the commander would set up would statisfy this, but hey <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
An Espresso bar. Hey, the marines gotta have coffee! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Stacks of metal sheeting. Kinda hard to describe, but after looking at your shots, I think it would look appropriate.
Thats it for now, I hope this helps <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->