Do marine guns work well?

etalianetalian Join Date: 2002-10-01 Member: 1397Members
<div class="IPBDescription">Do the marines have real firepower?</div>Hello,

 I must admit the NS site is a bit spare on gun info, and I happen to like guns. I am sure the marines get tons of firepower. For example toss a bit of info my way about just one marine gun. You know some nice stats like clip size, and if it cuts up the aliens fast enough. I guess one main appeal of scifi games is being to blow apart butt ugly aliens with nice big guns.

regards,
etalian

Comments

  • Llama_KillerLlama_Killer Join Date: 2002-07-30 Member: 1029Members
    Well theres the LMg 50 round clip nice and fun little on the light side kinda like a MP40 with a bigger clip from DOD (ill use dod cause i like dod and dod is cool you should play dod...) Wheras the HMG (or heavy machine gun)is re4ly l337 anyway its like a MG42 with more accuracy and a 100 round clip mean little bugger. The shotty is well a shotty and the grenade launcher seems nice too. Also theres the 12mm Semi auto handgun (self explanatory if you know guns) <b>AND THE ALLMIGHTY WELDER THE MOST POWERFULL WEAPON IN THE GAME!!!</b> /cough /grasp for air.
    OR not it has it uses however.


    OH yeah check out <a href="http://www.readyroom.org" target="_blank">MonsEs Uber cool site : readyroom.org</a> For more NS info.
  • JammerJammer Join Date: 2002-06-03 Member: 728Members, Constellation
    No, they have that newfangled 'fake' fire power.

    :-D

    Each marine gun packs quite a punch. There are no 'Useless' weapons. Each pistol shot is equivlent to a HMG bullet.
  • ZcaliberZcaliber Join Date: 2002-01-26 Member: 93Members
    Ph34r the du$t bu$t3r. @_@
  • SuperMunchkinSuperMunchkin Join Date: 2002-09-28 Member: 1364Members
    no arcane summoning of the dirt devil either.

    and they work just like the little dude <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo-->
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    The HMG actually has a 150 round clip, and the pistol a 10 round clip.
  • etalianetalian Join Date: 2002-10-01 Member: 1397Members
    cyanide,

      Just how many marine/human weapons will show up in version 1.0 of NS? I hope it has a good selection of guns. I guess you get to pick your gun, or the commander drops down some equipment for you to use.

     I am glad to hear that every NS gun has a use, and one gun is not better than the others. I have also read front line reports about a certain gun being useless against a level 5 alien. Is this because a 5 has tons of health, or is there a armor model in which certain marine guns cann't get through the skin.

    regards,
    etalian
  • MooMoo_the_SnowCowMooMoo_the_SnowCow Join Date: 2002-08-03 Member: 1057Members
    It is because the lvl 5 has a ton of health and armour.
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    Etalian:
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Just how many marine/human weapons will show up in version 1.0 of NS? I hope it has a good selection of guns. I guess you get to pick your gun, or the commander drops down some equipment for you to use. <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    There are (I think, pretty sure) 7 wepons for the marines, LMG, HMG, Grenade Launcher(impact on player entity, else bounce), Welder, Knife, Pistol, and the almighty shotty.  Also the Commander drops wepons, normal marines have no choice in their wepon except asking nicely.



    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I am glad to hear that every NS gun has a use, and one gun is not better than the others. I have also read front line reports about a certain gun being useless against a level 5 alien. Is this because a 5 has tons of health, or is there a armor model in which certain marine guns cann't get through the skin. <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    The Lvl 5 has (I belive, probably off by a bit) 400 Hp and 200 armor base.  Therefore it is very hard to kill, but if they have enuf hives to get there your probably already dead meat.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    <!--QuoteBegin--etalian+Oct. 01 2002,20:32--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (etalian @ Oct. 01 2002,20:32)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Just how many marine/human weapons will show up in version 1.0 of NS? I hope it has a good selection of guns. I guess you get to pick your gun, or the commander drops down some equipment for you to use.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    NS isn't really meant to be a weapon mod, so the weapon selection is much lower then most games today, as the game rely's on teamwork.

    The current effective combat weapons are:

    Pistol
    Light Machine Gun
    Shotgun
    Heavy Machine Gun
    Grenade Launcher

    There are other weapons, but they are for support and not intended for damaging purposes, these include:

    Knife
    Welder
    Mines

    The mines are arguably a damaging weapon, but it is still a support and defensive item, not intended for offensive striking.  The knife and welder can arguably be offensive, if you like to die alot, but they both prove efficient in destroying alien buildings, and webs (welder).
  • InexorableInexorable Join Date: 2002-09-28 Member: 1360Members
    I was pretty sure I saw tripmines in a commander buildmenu screenshot. Are they regular old laser trips, or do they come equipped (or upgraded) with IFF systems?
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Well, in normal games they have IFF, but I have absolutely no idea about Tournament (FF on) games.
  • LongtoothLongtooth Join Date: 2002-07-02 Member: 863Members
    I thought I read in the NDA lifted thread that the HMG had a 150 round mag.  Did I misread?
  • MooMoo_the_SnowCowMooMoo_the_SnowCow Join Date: 2002-08-03 Member: 1057Members
    <!--QuoteBegin--Cyanide+Oct. 01 2002,18:27--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Cyanide @ Oct. 01 2002,18:27)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->The HMG actually has a 150 round clip, and the pistol a 10 round clip.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    No you did not misread longtooth.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    And just to make it official... No you didn't misread.
  • LongtoothLongtooth Join Date: 2002-07-02 Member: 863Members
    Any chance of a 3rd opinion?
  • bob2bob2 Join Date: 2002-06-15 Member: 772Members
    lol moleculor is funny.. : )
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    uh.. how about the damages?? I remember reading the HMG does 23 damage per shot.  If I'm not mistaken, the Skulk has 40 hit points.  Does that mean 2 shots from the HMG kills a Skulk?  Is it really inaccurate?  Magh.
  • Lord_FrodoLord_Frodo Join Date: 2002-09-26 Member: 1333Members
    I read, either on the forums or in the FAQ on the site (not sure which), that the damage in NS is *roughly* equivocal to CS-type damage. Meaning if you're a skulk and you show your pansy little level 1 butt to a marine with an HMG, don't expect to last too long. that's one of the things about NS. You have to rely on tactics rather than brute force and taking a lot of shots... that's the level 5s job <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    <!--QuoteBegin--Windelkron+Oct. 01 2002,23:34--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Windelkron @ Oct. 01 2002,23:34)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->uh.. how about the damages?? I remember reading the HMG does 23 damage per shot.  If I'm not mistaken, the Skulk has 40 hit points.  Does that mean 2 shots from the HMG kills a Skulk?  Is it really inaccurate?  Magh.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    <!--me&RhoadsToNowhere--><span id='ME'><center>RhoadsToNowhere casts STC level 37 on Windelkron</center></span><!--e-me-->

    Those numbers have definitely been tweaked a bit since the NSTR.  Skulks now have 70 HP and 10 armor (30 if you evolve Carapace).  I'm not sure of the exact value of damage per bullet for the HMG, but 23 seems like a good ballpark value.  So maybe it's still a 4 or 5 bullet kill, but throw in spread, human inaccuracies, and the fact that the Skulk is generally running all over the place and it's not THAT bad.  But still, not every marine will be totin' a HMG, so it's good that they should have an easy time trashing Skulks.

    BTW, Longtooth, you <i>DID NOT</i> misread <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->



    <!--EDIT|RhoadsToNowhere|Oct. 02 2002,11:53-->
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin--> No you didn't misread.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin--> BTW,Longtooth, you misread. <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    ...Aw, you've gone and made me all confused <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo--> .
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Oops.  I guess <i>I</i> misread.  Sorry about that <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    i'll weld their mouths shut! HAH!
    <!--emo&::skulk::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt='::skulk::'><!--endemo-->
  • Sgt_VejitaSgt_Vejita Join Date: 2002-08-04 Member: 1069Members
    I was just thinking...since im a big fan of all the mods for halflife...well i actually am...i wantet to know this:

    first a little quick info before question:

    You know the movie Starship troopers? (i know someones making a mod, but thats not the point) i was just thinkin..in the movie when they  <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo--> at the  <!--emo&::gorge::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/pudgy.gif" border="0" valign="absmiddle" alt='::gorge::'><!--endemo--> the alien slows down a little "absorbing" the blows...will that be implementet too?

    actually..that was the question...lol!

    almost forgot a list so you can see what else is im waiting for...some might be out so you can enjoy them while waiting (that means NO when will it be done posts&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    1.Starship troopers HL mod (now known as Marine Infantry)
    2.Gladiator HL mod
    3.Warhammer 40K (2 of em...both im waiting for)
    4.Roleplay HL (like Anarchy Online...with server hopping&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
    5.DragonModZ ver. 1,8...
    thats most of em...but remember, these are only while waiting for NS..when NS is out...a lot of mods are gonna find one less member!...hehe...

    BTW - no need to download my fishing game right now, the server's down for the 6'th time this week <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> but im working on a new version and finding a new server!
  • LongtoothLongtooth Join Date: 2002-07-02 Member: 863Members
    I am an avid SST fan,  I have the Squad RTS/RPG game,  I have seen the whole CGI TV show and the movie a couple dozen times.  Still haven't read the book yet though......
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    It's a good book, but very different from the film..
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    lol, 12mm compared to 9mm, you can put holes through 3 bricks with that  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • LongtoothLongtooth Join Date: 2002-07-02 Member: 863Members
    You would actually be better off with the 9mm because it is slimmer and higher velocity and has a great chance of penetrating.
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