Do marine guns work well?
etalian
Join Date: 2002-10-01 Member: 1397Members
<div class="IPBDescription">Do the marines have real firepower?</div>Hello,
I must admit the NS site is a bit spare on gun info, and I happen to like guns. I am sure the marines get tons of firepower. For example toss a bit of info my way about just one marine gun. You know some nice stats like clip size, and if it cuts up the aliens fast enough. I guess one main appeal of scifi games is being to blow apart butt ugly aliens with nice big guns.
regards,
etalian
I must admit the NS site is a bit spare on gun info, and I happen to like guns. I am sure the marines get tons of firepower. For example toss a bit of info my way about just one marine gun. You know some nice stats like clip size, and if it cuts up the aliens fast enough. I guess one main appeal of scifi games is being to blow apart butt ugly aliens with nice big guns.
regards,
etalian
Comments
OR not it has it uses however.
OH yeah check out <a href="http://www.readyroom.org" target="_blank">MonsEs Uber cool site : readyroom.org</a> For more NS info.
:-D
Each marine gun packs quite a punch. There are no 'Useless' weapons. Each pistol shot is equivlent to a HMG bullet.
and they work just like the little dude <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo-->
Just how many marine/human weapons will show up in version 1.0 of NS? I hope it has a good selection of guns. I guess you get to pick your gun, or the commander drops down some equipment for you to use.
I am glad to hear that every NS gun has a use, and one gun is not better than the others. I have also read front line reports about a certain gun being useless against a level 5 alien. Is this because a 5 has tons of health, or is there a armor model in which certain marine guns cann't get through the skin.
regards,
etalian
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Just how many marine/human weapons will show up in version 1.0 of NS? I hope it has a good selection of guns. I guess you get to pick your gun, or the commander drops down some equipment for you to use. <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
There are (I think, pretty sure) 7 wepons for the marines, LMG, HMG, Grenade Launcher(impact on player entity, else bounce), Welder, Knife, Pistol, and the almighty shotty. Also the Commander drops wepons, normal marines have no choice in their wepon except asking nicely.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I am glad to hear that every NS gun has a use, and one gun is not better than the others. I have also read front line reports about a certain gun being useless against a level 5 alien. Is this because a 5 has tons of health, or is there a armor model in which certain marine guns cann't get through the skin. <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
The Lvl 5 has (I belive, probably off by a bit) 400 Hp and 200 armor base. Therefore it is very hard to kill, but if they have enuf hives to get there your probably already dead meat.
NS isn't really meant to be a weapon mod, so the weapon selection is much lower then most games today, as the game rely's on teamwork.
The current effective combat weapons are:
Pistol
Light Machine Gun
Shotgun
Heavy Machine Gun
Grenade Launcher
There are other weapons, but they are for support and not intended for damaging purposes, these include:
Knife
Welder
Mines
The mines are arguably a damaging weapon, but it is still a support and defensive item, not intended for offensive striking. The knife and welder can arguably be offensive, if you like to die alot, but they both prove efficient in destroying alien buildings, and webs (welder).
No you did not misread longtooth.
<!--me&RhoadsToNowhere--><span id='ME'><center>RhoadsToNowhere casts STC level 37 on Windelkron</center></span><!--e-me-->
Those numbers have definitely been tweaked a bit since the NSTR. Skulks now have 70 HP and 10 armor (30 if you evolve Carapace). I'm not sure of the exact value of damage per bullet for the HMG, but 23 seems like a good ballpark value. So maybe it's still a 4 or 5 bullet kill, but throw in spread, human inaccuracies, and the fact that the Skulk is generally running all over the place and it's not THAT bad. But still, not every marine will be totin' a HMG, so it's good that they should have an easy time trashing Skulks.
BTW, Longtooth, you <i>DID NOT</i> misread <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<!--EDIT|RhoadsToNowhere|Oct. 02 2002,11:53-->
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin--> BTW,Longtooth, you misread. <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
...Aw, you've gone and made me all confused <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo--> .
<!--emo&::skulk::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt='::skulk::'><!--endemo-->
first a little quick info before question:
You know the movie Starship troopers? (i know someones making a mod, but thats not the point) i was just thinkin..in the movie when they <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo--> at the <!--emo&::gorge::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/pudgy.gif" border="0" valign="absmiddle" alt='::gorge::'><!--endemo--> the alien slows down a little "absorbing" the blows...will that be implementet too?
actually..that was the question...lol!
almost forgot a list so you can see what else is im waiting for...some might be out so you can enjoy them while waiting (that means NO when will it be done posts!<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
1.Starship troopers HL mod (now known as Marine Infantry)
2.Gladiator HL mod
3.Warhammer 40K (2 of em...both im waiting for)
4.Roleplay HL (like Anarchy Online...with server hopping!<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
5.DragonModZ ver. 1,8...
thats most of em...but remember, these are only while waiting for NS..when NS is out...a lot of mods are gonna find one less member!...hehe...
BTW - no need to download my fishing game right now, the server's down for the 6'th time this week <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> but im working on a new version and finding a new server!