Ns_nanite
Sinister
Join Date: 2002-04-15 Member: 451Members
<div class="IPBDescription">And on the seventh day he rested</div>Here follows a few screenies of my most recent map(and so far, the best one.)
I'll post 13 screenies so try to wait until I've posted them all...
First, the overview:
I'll post 13 screenies so try to wait until I've posted them all...
First, the overview:
Comments
*waits for way off guess* <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
*edit* - Looking back, textures are a little repetitive in some areas, and the hallways could use some more detail if they allow it... supports, pipes, etc.
I'd guess 6 hours compile time.
* Applauds Sinister *
As for compile time, Im thinking oohhh 2 hours..
but thats a guess.
O, well... the r_speeds is about 300 in most places... the highest r_speeds I've gotten is 612 in two places when standing in an area of about 64x64 units, when going out of it it drops to about 400 so I don't think it will be much of a problem...
And now to the shocking truth! The compile time.
6 hours? Nope, way to much!
2 hours? No-no... to much aswell.
The compile time is actually around 5 minutes! Why? Probably because I don't use texturelights and use func_walls with minlight 100 and a spotlight instead. AND, I use "-bounce 0", which might not be recomended... but actually, I find it much easier to create good looking shadows and contrast without any bounces... for example, that "ns_nothing" lighting in some of the corridors was impossible with lightbouncing since the black stripes was totally illuminated by it...
Seriously? Thats cool.
I'm using a similar setup ( 766, 128 ram) and it's been taking me 12+ to compile a couple of rooms!
/me sets bounce to "0"...
btw in yer 3rd pic, the one with the ceiling vent, how do you get the nice glowing monitors on the right cos I still cant get that to work right?
is it a func_illusionary, a func_wall or something else?
And I will add more infestation to those hives... I just need to make infested versions of those textures I use in them.
If someone already have those textures with infestation on them, would you mind sending them to me/posting them here to save me the trouble?
And as for wider corridors? Hmm, I don't think it would feel right if I made them wider... I guess I would have to see the map in action to see if it plays well. I won't make any major changes unless it's needed...
Btw, I realize it's VERY late for sending my map in for playtesting, but do you think I could send it in now for the playtesters to consider it for version 2? Or would I have to wait like, until version 1 is released before I send it in? (I'd really like this map to be included with NS, not necesarily version 1 tho.)
some areas like the second shot are too dark and other too small, like the hallway with ur fire sprite.