How To Deal With Shotgunners

2»

Comments

  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    Silence or celerity with leap help alot...or you could try parasiting him a couple of times to remoev his armour upp first. Chances are though, that he will kill you with the pistol.

    If you surprise him, you MIGHT get two bites in if youre skilled or lucky...3 parasites beofre that will kill him even with lvl 2 armour.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    Ballisto- Thanks for the flame. And thank you for correcting my grammer- my grevious spelling mistake surely inflamed everyone on the NS forums and deeply offended many as well! Thank you for catching that, as spelling is by far and large the most important thing about any post. Please enjoy Natural-Selection, and thank you for playing!





    "Keep your distance and go for the para kill" definatly implies, "attempt to parasite the rine to death."

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->this is quite obvious but da counter to shotgunners is oni.u go in, stomp them from across da room, and eat them. failing that get a lerk ans spore/spike his **** till he muves then kill him. gorge gangs also work nicely against shotgunners. <b>if da worst cums to worst, para kill him</b>.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    So before you get all defensive about your post, try reading others. You arn't some special flower or snowflake- I'm replying to more than one post at a time. But, gee, who reads the posts in topics anymore <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    Try re-reading my old post with that one in mind.


    And 3 different upgrades = 3 different hives. I should hope 3 hive aliens aren't having too much trouble killing shotgunners.



    If a shotgunner kills you in your first attempt, what makes you think the second or 3rd is going to be any different? A decent shotgunner should never die to a lone skulk.. ever.
    If, however, you were talking about a team, then yes, losing a few skulks to get him is definatly worth it.

    Scilence isn't always an option either. Statistically, D chambers are the strongest, if mostly for the larger lifeforms. Thus, D chambers are more than likely going to be the first ones.

    Think about it. All you're "Use leap and scilence" responces are correct, but there isn't any way you're going to get a 2nd hive before they get an armory.




    And you all still fail to mention a way to deal with a team. Your tactics really are only for that lone shotgunner that's **** the comm off and really not doing much besides going for the "1337 sc0|2e"

    Although, yes, parasite damage is useful for one thing- if they have lv. 1 armor, one can land 2 parasites on them and effectively cut their lifespan by 1/3, as it takes away that extra bite that lv. 1 armor grants them.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    "If a shotgunner kills you in your first attempt, what makes you think the second or 3rd is going to be any different?"


    If you leave your house and you didn't have an interesting day, what makes you think further trips outside are going to be different?
  • elchinesetouristelchinesetourist Join Date: 2003-06-29 Member: 17775Members
    stealth > leap IMO for getting close. Combining works well of course.

    If the marine sees you leaping and he has space, he can easily dodge you and track you with his weapon. It is possible to leap onto some architecture behind him and climb up and over and around and things like that of course. But use stealth and dodging; these are the important things. Using these alone will help you, unlike using leap alone.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    <!--QuoteBegin--Necrosis+Dec 13 2003, 11:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Dec 13 2003, 11:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "If a shotgunner kills you in your first attempt, what makes you think the second or 3rd is going to be any different?"


    If you leave your house and you didn't have an interesting day, what makes you think further trips outside are going to be different? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, seeing as different stuff can happen outside every day, but NS is really mostly numbers and statistics with some skill thrown in, I don't see the comparison.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    NGE, its never the same thing twice in NS either. So the comparison is quite easy.

    There will always be a different set of variables in any situation, so its pretty foolish to claim that skulk rushing a shotty will always have the exact same outcome.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin--Necrosis+Dec 14 2003, 01:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Dec 14 2003, 01:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NGE, its never the same thing twice in NS either. So the comparison is quite easy.

    There will always be a different set of variables in any situation, so its pretty foolish to claim that skulk rushing a shotty will always have the exact same outcome. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Does it follow that sometimes an afk skulk will win agains an HA/HMG? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • TerahTerah Join Date: 2002-12-17 Member: 11023Members
    <!--QuoteBegin--taboofires+Dec 14 2003, 04:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Dec 14 2003, 04:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Necrosis+Dec 14 2003, 01:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Dec 14 2003, 01:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NGE, its never the same thing twice in NS either. So the comparison is quite easy.

    There will always be a different set of variables in any situation, so its pretty foolish to claim that skulk rushing a shotty will always have the exact same outcome. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Does it follow that sometimes an afk skulk will win agains an HA/HMG? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Of course... anything is possible.

    . HA/HMG sees AFK skulk - panics and falls in lava.
    . HA/HMG sees AFK skulk - picks up a dropped GL "to finish the critter in style" and kills self with explosions.
    . HA/HMG sees AFK skulk - types "kill" to avoid giving RFK.
    . HA/HMG sees AFK skulk - runs out of ammo, starts to reload but 3 seconds later an Onos arrives.
    . HA/HMG sees AFK skulk - runs in for knife humiliation and is promptly ambushed by more skulks waiting for knife-kill-addicts (admittedly relies on TEAMWORK on top of AFK skillz)

    Ok, that's 5 possible ways an AFK skulk can best an HA/HMG. Suprised I don't see it more often! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Does it follow that sometimes an afk skulk will win agains an HA/HMG?
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yeah, he could have no ammo, his comm could hate him and drop a cc on his head, 5 onos could run around the corner and play stomp the noob with him, etc.







    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    HA/HMG sees AFK skulk - types "kill" to avoid giving RFK.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    WINNAR.
  • narknark Join Date: 2003-11-08 Member: 22403Members
    <!--QuoteBegin--Necrosis+Dec 15 2003, 03:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Dec 15 2003, 03:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Does it follow that sometimes an afk skulk will win agains an HA/HMG?
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yeah, he could have no ammo, his comm could hate him and drop a cc on his head, 5 onos could run around the corner and play stomp the noob with him, etc.







    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    HA/HMG sees AFK skulk - types "kill" to avoid giving RFK.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    WINNAR. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yeah like those onos dont have better things to do.
  • DarkDudeDarkDude Join Date: 2003-08-06 Member: 19088Members
    <!--QuoteBegin--Terah+Dec 15 2003, 01:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Terah @ Dec 15 2003, 01:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> . HA/HMG sees AFK skulk - panics and falls in lava.
    . HA/HMG sees AFK skulk - picks up a dropped GL "to finish the critter in style" and kills self with explosions.
    . HA/HMG sees AFK skulk - types "kill" to avoid giving RFK.
    . HA/HMG sees AFK skulk - runs out of ammo, starts to reload but 3 seconds later an Onos arrives.
    . HA/HMG sees AFK skulk - runs in for knife humiliation and is promptly ambushed by more skulks waiting for knife-kill-addicts (admittedly relies on TEAMWORK on top of AFK skillz)

    Ok, that's 5 possible ways an AFK skulk can best an HA/HMG. Suprised I don't see it more often! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Man, I had a good laugh at these. I've acctually lived out one of those situations. I forget the map (like always) but I was ramboing into the furnace hive (shame on me, with a gl too!) and I go in and see the hive so I figure "Heh, it's time for some fun." I look down again and there's this skulk by my feet. I quickly run backwards shooting my pistol at him, missing of course, then I went around the corner and jumped on one of the rails by a lava pit. Bad mistake, jumped a little too far and when I tapped the back key I met a flaming end. GG skulk, you were a more than worthy warrior. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well, seeing as different stuff can happen outside every day, but NS is really mostly numbers and statistics with some skill thrown in, I don't see the comparison.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Numbers and input that widely vary, not to mention some lessons learned and some skills gained after getting blasted by a SG. Saying that the same thing will always happen again in NS, or in any game for that matter, wouldn't be very wise. There is always change.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited December 2003
    Vs shotgun, heck any marine, silenced leaping works wonders, because, first they get hurt and spin around, but then you're not there. You're in the air above him. And while he is searching around his ankles you land either on his head or behind him, and bite him again. Preferably twice. Rinse and repeat until dead.

    I killed 2 HA with silenced leap once, in Refinery hive.... but they were low on ammo, so I guess it doesn't count.
    Still, silence+leap=m2d pwnx0r
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    gassing lerks + silenced skulks = dead shotgunners
  • ObsidianAthemeObsidianAtheme Join Date: 2003-01-16 Member: 12360Members
    Personally, I've found that leaping at a marine with a shotgun is a bad idea. I LOVE it when skulks leap at me when I have the boomstick - When leaping, you can alter your trajectory only so much, making your movements very prediectable. Even I can take down a leaping skulk and my aim is <i>awful</i>. Leap - wait - BOOM! Skulk paste. For me it's the sound that tips me off more than anything else, so a Silenced skulk makes the leap more viable. Even so, pray you're not seen.

    You'll have better luck zig-zagging on the ground, ambushing (Teamwork is great here), parasiting from afar, death from above, or my FAVORITE: "Hey mister marine, follow me to the gorge's Wall of Lame! Wheee! It'll be fu- Oh, oh no! You died!"

    An even better plan would be to wait for a teammate or two, and attack all at once. The marine(s) will have more problems fighting off a pack of skulks than just one rambo.

    I hope I've been useful!

    This Post is 100% Certified Flame Free!
  • ZdrozZZdrozZ Join Date: 2003-01-11 Member: 12158Members, Constellation
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    You'll want to keep your distance first. Wait for him to waste his first 6 shots, then quickly rush at him while he frantically attempts to hit you with the last 2 shots, which should hopefully miss. (Up your chances of him missing with Celerity and up survivability with Carapace)

    As soon as he is in the reload animation, by all means hurry to him and chomp his head off before he gets a shot! This is the most grave mistake you can make when dealing with shotgunners, which is getting hit unexpectedly while rushing.

    The simpler way is to evolve to a Lerk and harass him with spores. Hopefully the Comm should start the medpack rain <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • FrostyFrosty Join Date: 2003-04-20 Member: 15667Members
    on leap.

    you actualy dont want to leep at him, you want to leap next to him or over him. leeping at him makes you an easy targer, but over or to the side cause the angle between you and him to change. still a normal leap is dangerous. what i find gets me there the best is to jump and leap slightly down, this way you hit the ground sooner, with your key pressed to change direction as soon as ur feet hit the floor.
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    Well, deal with him as you would all marines: Be random. Be entirely unpredictable. Come from nowhere, ambush, hunt, SKULK around. If you imagine hunting something, it's alot easier. Your main goal is to get close to him to attack. Do this by ANY means nessessary. Hide in places that are so stupid, so obvious, that NO ONE looks there because its so dumb. Many marines look too hard, the completely miss the obvious. Try it out, it doesn't dissapoint.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin--ThE HeRo+Dec 25 2003, 12:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThE HeRo @ Dec 25 2003, 12:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, deal with him as you would all marines: Be random. Be entirely unpredictable. Come from nowhere, ambush, hunt, SKULK around. If you imagine hunting something, it's alot easier. Your main goal is to get close to him to attack. Do this by ANY means nessessary. Hide in places that are so stupid, so obvious, that NO ONE looks there because its so dumb. Many marines look too hard, the completely miss the obvious. Try it out, it doesn't dissapoint. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LOL that's the best advice I have ever heard lol.
  • r3dsk4r3r3dsk4r3 Join Date: 2003-05-13 Member: 16257Members
    i find that jumping works well with shotgunners when you get close. you want to strafe left/right until you get into range, then try to use the roof to get behind him. whatever you do, don't stop moving.

    take advantage of the lack of range, the slow ROF, and the fact that he only has 8 shots.

    if you can get hime to waste a few shots on the entrance and strafing thats more chance he will have to reload.
  • pikeypikey Join Date: 2003-06-16 Member: 17406Members
  • EQXEQX Join Date: 2003-09-21 Member: 21080Members
    I once saw a good shotgunner take down 4 skulks running at him from a hallway... if your facing a good shotgunner with no surprise on your side, no way to win. I would parasite him a few times and go hide, then stalk him. If you manage to get yourself into a firefight with a shotgunner, try to get close and move randomly so he can't tail your movements. Remeber, he only has to hit you once to kill you.

    Funny though, a parasiting skulk vs. a shotgunner at long distances ALWAYS win... unless they have mad "elite" pistol sniping skills.
  • CFN3xusCFN3xus Join Date: 2003-11-23 Member: 23442Members
    yes... but now with 3.0 coming out... it is much Much harder to strafe with skulks.. i mean much harder... you can hardly budge...

    you either press your "w" key or your "d" or "a" key..
    you cant circle strafe anymore... now what...

    i also get very angry at shotgunners
  • fury_l6lfury_l6l Join Date: 2003-12-27 Member: 24795Banned
    i find the best thing to do is stay at medium range, that way, when he's shooting, you'll get nipped by one or two buckshot, and when hes out, marines usually panic and go for the pistol, as soon as his 8 shots are done with sg, charge ho! when the pistol comes out he's panicked and will spray (and will hit nothing)

    i find parasiting to be quite effective at well, if you take 2 good bites out of a marine, parasite him 2-3 times and hes dead
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    Just a thought (seems like everything else has been covered): medspam doesn't fix armor. Eventually the sger will have 0 armor and will die in 2 bites.

    Of course he could get welded, but you usually don't see those until HA's (at least not on pubs).
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    <!--QuoteBegin--CF|N3xus+Dec 29 2003, 04:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CF|N3xus @ Dec 29 2003, 04:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yes... but now with 3.0 coming out... it is much Much harder to strafe with skulks.. i mean much harder... you can hardly budge...

    you either press your "w" key or your "d" or "a" key..
    you cant circle strafe anymore... now what...

    i also get very angry at shotgunners <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    cl_sidespeed 1000

    No, its not an exploit, this is the same with 2.0.
Sign In or Register to comment.