Question Regarding Maps...
Skyrage
Join Date: 2003-08-27 Member: 20249Members
<div class="IPBDescription">...x...y...and z...</div> I was just wondering whether it's possible to make maps which has more "height" in it so to speak, eg. long long elevators with several stops which leads to pretty big areas at several levels? Think of it a bit like a "skyscraper" design so to speak...
Right now most maps seems to be focusing rather planar...there are some maps where you have a couple of levels to walk thro, but no maps where there are several levels...
Is this an engine limit, no wish to do such maps or any other reasons?
Course one prob I can think of is the com building...would be dead hard to build if there were several levels on top of each other on his map...but perhaps there could be a way to work around that?
Anyway, just wondering...cause I'd personally would like to see some maps with "altitude" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Right now most maps seems to be focusing rather planar...there are some maps where you have a couple of levels to walk thro, but no maps where there are several levels...
Is this an engine limit, no wish to do such maps or any other reasons?
Course one prob I can think of is the com building...would be dead hard to build if there were several levels on top of each other on his map...but perhaps there could be a way to work around that?
Anyway, just wondering...cause I'd personally would like to see some maps with "altitude" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
it is everything pretty good desrcibed in the mapping guidelines (cant remember url)
the problems for commandermode were just to big
on the other hand, in combat maps "level over level" gameplay how it is called is encouraged...
Combat is a whole other story. Since you (currentlY) only have the hive and the CC to worry about, you can shove a whole lot more detail into the maps. Granted, they have to be much smaller then a NS_ map, but level over level design could make for some VERY VERY interesting play. The current co maps have very little level over level (Pulse is one that does, but it's not much of an overlay, one section, really), and I can't wait to see what the mapping community does with it.
There is no specific HL engine limitation that says the half life engine does not support multiple levels within a map, I believe fps got past that back in the days of doom. Wolfenstein 3d, now there's a game where you can say that level over level design was in fact limited by the engine.
With the variety I have seen in NS maps, I'm sure mappers will come up with fantastic level over level action (.. that sounds indecent..) for Combat.
Just make sure it's co_ and not ns_. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->